Hobby solo dev working on SOULGRAVE – action roguelike with DMC-inspired combat and MMO-style bosses.
Wishlist here: https://t.co/22oSlRdqVP
Shorts
if #silksong gets a release date today, I will give away 3 copies of my game SOULGRAVE to random people who repost this. (release date TBD, est. delivery 2037)
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there is no contact damage in SOULGRAVE. You take damage only if you get hit by an attack / fail a mechanic. Share this to scare Team Cherry #gamedev #indiegame
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no hub is complete without a massive blood fountain in the centre #gamedev #indiegame
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crazy interactive grass tech AAA doesn't want you to know about
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Sometimes I wish I had more new, cool stuff to show. But a lot of gamedev is just tedious shit that cannot be shown or just grey squares ;( #gamedev #indiegame
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SOULGRAVE is now a parkour game. You can sprint and grab ledges and whatnot (pls ignore the visuals) #gamedev #indiegame
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shadowban test, reply if you see this (not bait confirmed) #gamedev #indiegame
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If I had ONLY 10 seconds to show my combat, it would be this.
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I added a bunch of new crispy vfx and sfx for combat and movement #gamedev #indiegame
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the trader is coming together nicely, despite the entire room being a placeholder #gamedev #indiegame
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In SOULGRAVE, skills you find during the run will shape the kind of combos you can do. Each skill can also evolve into multiple variations, so you'll be constantly discovering new chains on the fly. #gamedev #indiegame