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Bruce✨

@BruceMoku5,754 subscribers

Cofounder | CEO @Moku_HQ ‧ Left worlds largest hedge fund to make games

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I am splitting time between Godot & Unity but took a detour to see what the threejs hype was about. Was able to put together a 2.5D system pretty quickly with some of our 2D pipeline for a demo. Godot and threejs side-by-side same assets. Cave + Bridge scene is threejs. Idea on this one was a group of knights having to take back a world from evil with only their shields. All the swords flew up into the sky, suspended by something. Not in my usual style but really dig the lighting in threejs, scenes came together really quickly. The shield throw ended up going into the Moki demo as a leaf throw. Which one looks better?

I am splitting time between Godot & Unity but took a detour to see what the threejs hype was about. Was able to put together a 2.5D system pretty quickly with some of our 2D pipeline for a demo. Godot and threejs side-by-side same assets. Cave + Bridge scene is threejs. Idea on this one was a group of knights having to take back a world from evil with only their shields. All the swords flew up into the sky, suspended by something. Not in my usual style but really dig the lighting in threejs, scenes came together really quickly. The shield throw ended up going into the Moki demo as a leaf throw. Which one looks better?

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