CS, Blender, and a touch of art. Nothing is perfect, but adventurously handmade.
Shorts
As a learning test, I ported part of my 2D Cloth Physics Simulation to the web using #Rust 🦀 🧪 Try the mini demo: Real-time simulation with Verlet integration, touch/mouse interaction, and web delivery. #gamedev #physics #simulation #verletintegration
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[Addon] DeformableMesh v0.4 The latest update is here! Introducing the DragDeformer: place it where you want and start dragging. It’s free and open source—check it out! 👉 #GodotEngine #Godot4
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Just started experimenting with 2D Cloth Physics Simulation using #raylib and #cplusplus 🧵🪡 By the way, there's a clear, concise article that's an excellent starting point: #gamedev #physics #simulation #verletintegration
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🚀 Smash The Mesh (STM) is a #GodotEngine add-on that lets you break 3D meshes into multiple pieces and apply physics to each fragment! Now in BETA, with caching for quick loading. Open-source and free to download! Get it here: 🔧 #Godot4 #GameDev
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raylib-gizmo is out! 🎉 A customizable, immediate-mode 3D gizmo tool for #raylib. Translate, rotate, scale, or use any gizmo combination with a bitwise approach. Supports global, local, and view orientations. Check it out: #OpenSource #GameDev #IndieDev