
Alexander Battaglia
@Dachsjaeger • 43,687 subscribers
Ray Tracing Radical, Turok Technophile, Crysis Cultist, Motion Blur Menace and Content Creator for PC @Digitalfoundry. Wird auch Hermann genannt.
Shorts
Videos

The AAA norm is to release half broken on PC. Dragon Age: The Veilguard bucks this trend offering a PC-tailored user experience that scales well above the consoles. You will spend your time staring at its slick hair rendering and not at a frame-time graph.
Alexander Battaglia350,839 views • 1 year ago

We all have our preferences, but one that I could never get over in VG graphics is thanks to Doom 3. When idtech4 was shown off at Macworld 2001 running on Geforce 3 I was struck by Carmack saying "..the final unification of lighting and shadowing across all surfaces in a game.."
Alexander Battaglia127,181 views • 1 year ago

Almost 5 years after DXR's release Cyberpunk 2077 is the first AAA game with a near fully path traced rendering mode, but how did we get here so quickly? In this vid I go over the confluence of technologies that make it happen and where tech might go next!
Alexander Battaglia85,767 views • 3 years ago
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