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Damian

@DamianSchloter3,449 subscribers

Solo dev: Slasher's Keep https://t.co/NPsKMQYnSj , Also made Double Hitler

Shorts

You have no idea how complicated this stuff is... #gamedev

You have no idea how complicated this stuff is... #gamedev

192,776 Aufrufe

While you were studying the blade, I studied the brick. #screenshotsaturday

While you were studying the blade, I studied the brick. #screenshotsaturday

56,137 Aufrufe

Alright, I give up. Apparently it's not possible for me to recreate this look in #GodotEngine right now. So my 3D projects are shelved. Basically, I need to add all the lights together and toon ramp them afterwards. So I'll be rooting for shader related feature proposals.

Alright, I give up. Apparently it's not possible for me to recreate this look in #GodotEngine right now. So my 3D projects are shelved. Basically, I need to add all the lights together and toon ramp them afterwards. So I'll be rooting for shader related feature proposals.

109,909 Aufrufe

It may not be apparent at this stage but this game is gonna go so hard, dude. #screenshotsaturday #GodotEngine

It may not be apparent at this stage but this game is gonna go so hard, dude. #screenshotsaturday #GodotEngine

42,553 Aufrufe

Important gameplay detail: Knocking people over railings and through glass. Some of these things take a bit of goofy trickery to work, such as having the guy's collider clip through the railing until he's ready to fall to his death. #screenshotsaturday

Important gameplay detail: Knocking people over railings and through glass. Some of these things take a bit of goofy trickery to work, such as having the guy's collider clip through the railing until he's ready to fall to his death. #screenshotsaturday

15,627 Aufrufe

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