I'm building a renderer that uses very small voxels and displacement mapping to modernize the retro aesthetic of games like Doom and Quake. More info in thread #voxels #gamedev #rendering
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Here's an update on my small-voxel renderer, inspired by the look of games like Doom and Quake. The work I shared last year focused on handling simpler environment geometry. Since then, I've greatly expanded the scope of what I can depict in this art style. More info in thread.