
Dante D. Leoncini
@dante_leoncini • 4,601 subscribers
Programador, Diseñador 3D, Divulgador de software libre y creador de Whisk3D
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Six years ago, I made a YouTube video asking, “Can you imagine games like Shenmue or Sonic Adventure running on the Nokia N95?” referring to the phone’s performance being comparable to a Sega Dreamcast. This is the closest I’ve ever come to actually seeing that happen.
Dante D. Leoncini55,160 Aufrufe • vor 10 Tagen

1° test of a Resident Evil 4 cutscene running on the Nokia N95. As usual, skinning is the real bottleneck, not rendering. The N95's CPU has to process thousands of vertices in just milliseconds, with animations for eyes, mouth, hair, clothes, and fingers. etc.
Dante D. Leoncini87,923 Aufrufe • vor 17 Tagen

First multiplayer test of Half-Life on a Nokia N95 with friends. It still needs optimization and bug fixes, but it proves Wi-Fi multiplayer with PCs is possible. Played on a TV using a Bluetooth mouse and keyboard. #HalfLife #Nokia #Symbian #Valve #Steam
Dante D. Leoncini67,383 Aufrufe • vor 4 Monaten

#fernet modelado en 3 Minutos con Blendersito desde el #nokia N95 #blender #b3d #lowpoly #3dartwork #3d
Dante D. Leoncini308,328 Aufrufe • vor 2 Jahren

Half-Life 1 on the Nokia N95 finally reached 30 FPS! Some slowdowns remain, but I've already identified the cause and am working on a fix. Mouse and keyboard support has also been added. Still a few bugs to fix, but it's getting there. #HalfLife #nokia #symbian #valve #steam
Dante D. Leoncini65,861 Aufrufe • vor 4 Monaten

Pushing it to the limit… literally. Playing GTA 3 on a Nokia N95 connected to a TV with a Bluetooth controller. We enabled the light effects, particles, and more. It looks beautiful. Port by Shinovon, and I’m helping polish the Symbian S60v3 version #rockstar #gta #nokia #n95
Dante D. Leoncini68,069 Aufrufe • vor 5 Monaten

Still polishing the weapons, plus a few performance and graphical details. But the full controls are already working. You can create a dedicated server and use all weapons. Next steps are LAN/network play with other computers #Nokia #Symbian #Valve #Steam #HalfLife
Dante D. Leoncini44,734 Aufrufe • vor 4 Monaten

A preview of what I’m working on: a converter that takes the original PS1 Crash Bandicoot ISO and turns it into an editable W3D file, which can then be compiled for Windows, Linux, Android, web browsers, and Symbian. #Nokia #Whisk3D #CrashBandicoot #PS1 #Dev
Dante D. Leoncini16,895 Aufrufe • vor 2 Monaten

GTA 3 port progress on the Nokia N95: fixed textures (phone auto halves resolution), cars and character heads now render, no more crashes. it’s playable. Next: improve FPS, restore particles, and optimize code. Based on Shinovon’s Symbian^3 port. #nokia #symbian #gta #rockstar
Dante D. Leoncini31,087 Aufrufe • vor 5 Monaten

I’m porting #HalfLife to the #Nokia N95. I always knew the hardware could handle it and hoped someone would do it… turns out that someone was me. My goal: a full port with no cut content, Bluetooth mouse + keyboard support, Wi-Fi multiplayer, and mod support #valve #steam
Dante D. Leoncini19,043 Aufrufe • vor 4 Monaten

GTA 3 improvements for the Nokia N95. I’m adapting and fixing Shinovon’s Symbian^3 port. Fixed black textures, now using full PC 512x512 textures on a 320x240 screen (huge waste of RAM). Still need to fix invisible cars, enable particles, and push FPS as far as possible. #gta
Dante D. Leoncini16,274 Aufrufe • vor 5 Monaten

I tried rendering in 4K, but the Nokia N95 runs out of memory (although rendering the frame in tiles and stitching it together should make it possible). 1080p, however, works. This video shows a 720p render with four compositing passes: Color, Alpha, Normal, and Z-buffer
Dante D. Leoncini11,324 Aufrufe • vor 3 Monaten
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