
David Baszucki
@DavidBaszucki • 405,840 subscribers
Founder and CEO of Roblox. Greater good via Baszucki Group. Inventor. Engineer.
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We’re on the verge of interactive, real-time, photorealistic video generation with what are called World Models. These require a fair amount of expensive compute, but costs will come down over time. Today, these interactions are essentially real-time dreams. They lack the persistence and shared logic that turns a video into a multiplayer game. Or concert. Or classroom. Or the holodeck. We believe the ultimate architecture for gaming (and the holodeck) is Roblox Reality. It’s a hybrid architecture that marries the structured data and logic of the Roblox Engine and Roblox Cloud with the generative power of Video World Models. The Roblox Engine provides the underlying synchronized ground truth—the score, physics, multiplayer sync, etc.—while our video model acts as a Super Upsampler to layer on photorealistic detail. We believe this will ultimately remove barriers to high-fidelity creation, allowing a team of three people to build a narrative-driven, photorealistic masterpiece in a single week. This is an early look at turning solitary AI dreams into a social, playable reality.
David Baszucki763,218 次观看 • 1 个月前

Earlier this year, we launched 4D Generation with mesh-based schemas like the car-5. Now, we're expanding to 30+ new schemas powered by Procedural Model Generation. This shift allows for fully functional and editable 3D assets—from submarines that dive to jet planes that fly. Here's a sneak peek of what's coming soon.
David Baszucki132,635 次观看 • 1 个月前

Studio MCP Server now supports full agentic loops, and Assistant can connect to external LLMs via Bring Your Own Key (BYOK). This allows creators to automatically edit, test, and refine their code with AI in plain language on Roblox using their preferred tools. The simple video shows a full loop with analyze, test, bug found, fix, test, pass.
David Baszucki241,344 次观看 • 3 个月前
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