
DT
@Deadthingyz • 1,455 subscribers
Commission Dad. I stream on twitch sometimes. PFP and Header by @aa_sneepy Nice Nature & Yaeno Muteki Enjoyer
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I've been seeing a lot of talk about how CM 15 is "The worst CM to date" and really just general negativity around the state of this CM. I wanted to give my perspective as someone who has felt this is most fun CM in recent memory, using what people would generally consider one of the worst strategies. I know this won't apply to everyone and RNG factors in a lot, but I still think it's good to have the discussion. I started this CM originally with my usual plan on a Medium track around Late OG Nice Nature and double dom debuffers. The plan was to C4 velo bomb with unique and shadow break, using Dober, Red-Shift and Nimble to accel. I used my usual setup Front/Pace/Late, to give Natie the best opportunity to hit Nimble and overtake. While doing practice rooms, I found 2 things. 1) Natie was unable to get into position a lot of the time due to high front lobby composition. 2) When putting my Debuffers at end instead, Natie would have no one to overtake. Now don't get me wrong, she won sometimes but it was clear that every variation I was trying would not be able to catch up with a front or XOguri. So that left me with a problem. How do I close that 3-4 length gap? After talking with some of my knowledgeable friends, there was one mechanic I had mostly written off due to the environment. Dueling. I've always been an avid enjoyer and user of Dueling but really underestimated its power here. The clip on this post shows just how insane Dueling can be on this CM. It's more powerful than double dom for backliners. Now how you force duel to work in your favor? The best answer, a second ace. I know for a lot of solo ace players this is a non-starter, but I feel for this CM as a backliner, Dueling is the best weapon we have to win. And having a second ace drastically increases your chances to duel with each other, giving you the power you need to catch up. The second piece to the puzzle was going back to my CM7 roots and stacking final straight velocity. Normally you have to stack a lot of mid game to keep up with the pack to stay in position, but I felt that saccing a small bit of it for more late game velocity had more value. There's also probably my favorite skill this CM, It's On. This skill along with good pace up from high Wit really handled a lot of my issues. Keeping a front debuffer that would fall back in the mid game gave me almost a full guaranteed proc of It's On every race. These changes to my team saw so much success in practice lobbies, it was pretty insane to see. I was able to win almost every variation of lobby composition that is common this CM. The only one that would always be the toughest is a full front lobby. Most of my races here would be losses as both Natie and Muteki would not be able to get into a good position to hit Dober/Red-Shift. I will say I have been extremely lucky in my lobby rolls this CM to have very few of them. I've also had a few wins even in those high front lobbies despite the odds being against me. Being able to solve this puzzle to best of my ability was very fun and to see the results has been awesome. My main takeaway would be is, if you have another Oshi outside of your main one that you've always wanted to race but didn't because you were doing solo oshi, give duo oshi a shot. You might find something new that you really enjoy. It's really awesome to watch both of my favorite umas win races😊
DT33,740 views • 1 month ago
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