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Francesco Di Donato

@did0f1,594 subscribers

https://t.co/g7JpeEYxHK €1006.53 https://t.co/2BKPQmf09n • https://t.co/hm37EGVVs1 • Software Engineer • Content Creator • Indie dev

Shorts

Guys I was using a local model on the plane, the attendant asked me half-joke-half-concerned if I was doing something bad looool No m’lady, just Gemma4 on omlx flying like an 🚁 on my beloved M1 - sorting out my Obsidian trash

Guys I was using a local model on the plane, the attendant asked me half-joke-half-concerned if I was doing something bad looool No m’lady, just Gemma4 on omlx flying like an 🚁 on my beloved M1 - sorting out my Obsidian trash

223,896 görüntüleme

Experimenting with procedural generated words in Three.js

Experimenting with procedural generated words in Three.js

48,821 görüntüleme

Yesterday someone told me that Three.js is a toy and that as soon as the scene grows too much, it gets laggy. imho, nope 😎 Of course, nothing comes for free: • Web Worker for procedural city gen • Static shadow bake • 2D spatial hash for physics • city chunking + frustum culling everywhere • InstancedMesh props • KTX2 textures • Distance-gated water noise Frame time cut in half. VRAM down 80%. #vibejam #gamedev

Yesterday someone told me that Three.js is a toy and that as soon as the scene grows too much, it gets laggy. imho, nope 😎 Of course, nothing comes for free: • Web Worker for procedural city gen • Static shadow bake • 2D spatial hash for physics • city chunking + frustum culling everywhere • InstancedMesh props • KTX2 textures • Distance-gated water noise Frame time cut in half. VRAM down 80%. #vibejam #gamedev

18,112 görüntüleme

Videos

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