
WasifAI
@doctorwasif • 13,204 subscribers
AI Visual Artist | Tools Explorer | DM for collabs 📩 | CPP • @OpenArt_ai • @Higgsfield • @TapNow_AI • @CuddlerAI | 📧[email protected]
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Korean it-Girl | Getting Ready for blind date. Seedance 2.5 on TapNow prompt: GETTING READY FOR A BLIND DATE SOUTH KOREA, 2003 Ultra-realistic early-2000s home-video footage of the same young Korean woman (reference image) preparing nervously for her first blind date in a modest Korean bedroom. Scene 1 (0–5s): She compares outfits on her bed, reads a handwritten meeting note, checks the clock, and smiles nervously at the camera. Scene 2 (5–10s): She brushes her shoulder-length hair, struggles with stubborn bangs while using a curling iron, then smiles with relief. Scene 3 (10–15s): She applies subtle makeup and rosy lipstick, accidentally smudges the corner, giggles, and fixes it with a tissue. Scene 4 (15–20s): She chooses a pastel cardigan, changes naturally, adjusts her knee-length skirt, puts on small earrings, and grabs her shoulder bag. Scene 5 (20–26s): She checks herself in a full-length mirror, fixes her hair and bag strap, attempts a confident smile, then laughs awkwardly at herself. Scene 6 (26–30s): She heads out, remembers her forgotten purse, rushes back, grabs it, and hurries through the apartment hallway toward daylight. End with a shaky, abrupt camcorder cut. Visual style: Genuine 2003 South Korean consumer MiniDV footage, standard-definition softness, mild video noise, imperfect autofocus, shaky handheld framing, natural exposure shifts, and unpolished colors. Modest period-authentic bedroom with wooden furniture, printed photos, magazines, a CD player, and a corded landline. Natural daylight, realistic ambient sounds, minimal spontaneous laughter. Continuity: Preserve the exact reference face, age, proportions, room layout, and realistic movements. Maintain identical final outfit, hairstyle, makeup, and accessories from Scene 4 onward. Every change must occur physically and naturally. Avoid: Modern electronics, cinematic grading, 4K sharpness, beauty filters, glamorous posing, VHS overlays, face morphing, duplicated fingers, teleportation, and unexplained outfit changes. Mood: Charming, intimate, slightly clumsy, and genuinely human—like a real memory recorded by a friend in 2003.
WasifAI41,801 Aufrufe • vor 3 Tagen

The Zombie Express. Made with Seedance 2.5 on OpenArt Prompt: Shot 1 (0.0–1.2s): >>, face and outfit matching reference, lying in upper bunk of a dim sleeper cabin, feverish and sweating, eyes fluttering open, curtain half-drawn. Shot 2 (1.2–2.2s): Close-up of her hand gripping the bunk edge, dark veins emerging beneath the skin, shallow breathing, blue nightlight. Shot 3 (2.2–3.3s): Her eyes cloud milky white as her head stiffly tilts toward the bunk edge, eerie stillness. Shot 4 (3.3–4.3s): Dark blood drips from her lips onto the curtain below, extreme close-up, slow motion. Shot 5 (4.3–5.3s): A sleeping passenger stirs as another blood drop lands on his forehead. Shot 6 (5.3–6.3s): Wide view of the stacked bunks, her silhouette slowly leaning over the edge above the sleeping passenger. Shot 7 (6.3–7.5s): She drops silently onto the lower bunk, straddling him; curtain sways as her feral bloodshot eyes fill the frame. Shot 8 (7.5–8.7s): She bites deeply into his neck; his eyes snap open in shock and pain, slow-motion impact. Shot 9 (8.7–9.8s): Close-up of the wound as dark veins rapidly branch across his skin. Shot 10 (9.8–10.8s): His body convulses violently, curtain thrashing as the cabin light flickers. Shot 11 (10.8–11.8s): His eyes turn milky white, jaw twitching as dark veins spread across his face. Shot 12 (11.8–12.8s): He throws his head back with an inhuman scream, ripping the curtain open. Shot 13 (12.8–13.8s): A nearby passenger wakes and cautiously peers from his bunk into the corridor. Shot 14 (13.8–14.8s): The infected passenger suddenly lunges into the corridor and attacks him. Shot 15 (14.8–15.8s): Chaos erupts; curtains rip open as passengers wake to screams, handheld frantic camera. Shot 16 (15.8–16.8s): A newly bitten passenger convulses against the wall as dark veins spread, others retreat in panic. Shot 17 (16.8–17.8s): The infected turns and lunges at nearby passengers, spreading chaos through the narrow corridor. Shot 18 (17.8–18.8s): Passengers scramble over each other to escape, luggage and curtains tumbling around them. Shot 19 (18.8–19.8s): A conductor grabs a fire extinguisher, bracing himself as infected rush toward him. Shot 20 (19.8–21.0s): He blasts an infected passenger with white extinguisher foam, filling the corridor as it recoils. Shot 21 (21.0–22.5s): Survivors rush to the connecting door and slam it shut as infected hands claw through. Shot 22 (22.5–24.0s): They wedge luggage and a fold-down seat against the door, breathing hard as pounding continues. Shot 23 (24.0–25.5s): Close-up of infected faces pressing against the door window, cracks spreading across the glass. Shot 24 (25.5–27.0s): A survivor pulls two children close, shielding them as the pounding grows louder. Shot 25 (27.0–28.5s): Wide shot of survivors huddled in the next car, sealed door shuddering behind them under red emergency lights. Shot 26 (28.5–30.0s): Exterior wide shot of the train speeding through the night, sleeper windows flickering with chaos inside, ominous ending.
WasifAI251,551 Aufrufe • vor 1 Monat

Korean it-Girl doing Yoga Seedance 2.5 Prompt: image = Main Subject. Preserve her exact identity, face, hairstyle, skin tone, proportions, and reference outfit throughout. Authentic Korean woman in a cozy, modern Korean apartment. RAW handheld vlog realism, natural afternoon light, subtle camera shake, imperfect framing, realistic autofocus, and natural colors. 00:00–00:07: In front of a mirror, she makes exaggerated face yoga expressions, notices her reflection, and laughs shyly. 00:07–00:13: She mists windowsill plants, gently inspecting a leaf with a satisfied smile. 00:13–00:20: Sitting cross-legged on the living room floor, she folds laundry beside a basket, briefly reacting to a TV show. 00:20–00:27: At a desk by the window, she carefully paints her nails, then blows on them to dry. 00:27–00:30: She admires her freshly painted nails in sunlight, turns her hand, and smiles softly at the camera. Natural movements and ambient sounds only: spray bottle, distant TV, fabric, nail polish, and breathing. No music. 16:9.
WasifAI57,375 Aufrufe • vor 15 Tagen

Zombie attack with Seedance 2.5 1080p on OpenArt Prompt: 1. 0–1.2s: Woman stands blankly in cramped elevator; uneasy neighbor watches. 2. 1.2–2.4s: Fingers twitch; floor display flickers. 3. 2.4–3.6s: She violently convulses against mirrored wall; neighbor recoils. 4. 3.6–4.8s: Collapses; arm bends unnaturally. 5. 4.8–6s: Rises, slack face, wide eyes, twisted joints. 6. 6–7.2s: Neighbor trapped in corner, fumbling door button. 7. 7.2–8.5s: Jaw stretches impossibly wide; she lunges at camera. 8. 8.5–10s: Doors open; she rushes into hallway with distorted limbs. 9. 10–11.8s: Stands down corridor, head bent at unnatural angle. 10. 11.8–13.2s: Neighbor stares up in terror. 11. 13.2–15s: Resident peers through cracked door, horrified. 12. 15–16.3s: Creature charges, knocking over bikes and mats. 13. 16.3–17.7s: Neighbor runs, glancing back. 14. 17.7–19s: Creature bursts past stairwell door, reaching forward. 15. 19–20.4s: Grabs neighbor’s jacket near railing. 16. 20.4–21.8s: Resident grabs and unwinds fire hose. 17. 21.8–23.2s: Water blasts creature; it recoils into shoe racks. 18. 23.2–24.7s: Resident uses umbrella to keep it back. 19. 24.7–26.2s: Creature throws umbrella, grabs bike pump, recoils from air burst. 20. 26.2–28.2s: Staggers toward corridor window as lights flicker. 21. 28.2–29.2s: Smashes through window; glass scatters into night. 22. 29.2–30s: Soaked residents stare outside; final CCTV shot. Style: realistic Korean apartment horror, claustrophobic handheld camera, flickering fluorescent lighting, uncanny body horror, tense cinematic pacing, no gore.
WasifAI118,352 Aufrufe • vor 2 Monaten

30 seconds of pure Korean folk horror. Made with Seedance 2.5 on OpenArt Prompt: 30-sec cinematic Korean folk-horror ritual. Keep the Word character’s face and outfit consistent throughout. 1. 0–4s: Word character kneels pale and weak in a dim traditional Korean house; worried family, candles, incense, shaman preparing the ritual. 2. 4–8s: Salt circle and talismans surround her; candlelight flickers as her eyes twitch and fingers convulse. 3. 8–12s: Her head snaps unnaturally; guttural inhuman voice, dark veins spreading, body twisting as the ritual intensifies. 4. 12–16s: Eyes turn black; shaman chants frantically and throws rice/salt; her body convulses violently. 5. 16–20s: She rises unnaturally; shaman presses a burning talisman to her forehead as wind tears through the closed room. 6. 20–24s: Talisman burns, flames surge, she collapses and becomes completely still. 7. 24–27s: Her eyes reopen human; family rushes to her in relief while the exhausted shaman watches. 8. 27–30s: Wide aftermath: scattered salt, burnt talismans, melted candles. One intact talisman emits faint dark smoke, leaving an unsettling unresolved ending. Style: cinematic Korean folk horror, dark wooden interior, warm candlelight, deep shadows, tense atmosphere, realistic, unsettling, dramatic camera movement.
WasifAI72,739 Aufrufe • vor 1 Monat

Apocalypse unleash in Train. Made with Seedance 2.5 Prompt: 0–1.2s: @ (Image) matching reference face/outfit, sits on a train, pale, sweating, coughing weakly. Passengers glance over, concerned. Cinematic outbreak-horror realism. 1.2–2.4s: Her breathing turns ragged; dark veins appear on her neck, eyes become glassy. Close-up, tense lighting. 2.4–3.6s: She collapses and convulses as passengers rush to help. Handheld camera. 3.6–4.8s: She suddenly snaps upright, bloodshot feral eyes, guttural snarl. Extreme close-up horror reveal. 4.8–6s: She violently bites a helper’s forearm. Shock and panic. Slow-motion impact. 6–7.2s: He stumbles back clutching the bloody bite. Passengers panic. 7.2–8.5s: Dark veins rapidly spread from the wound up his arm and neck. Visceral transformation close-up. 8.5–10s: He collapses, convulses, then rises as a zombie, eyes bloodshot and empty. 10–12.5s: He lunges at another passenger. Screams erupt; the carriage descends into chaos. 12.5–15.5s: Multiple passengers turn rapidly, spreading the infection through the car. Survivors flee toward the connecting door. 15.5–18.5s: Survivors barricade the door with luggage and seat cushions as infected passengers claw and pound against it. 18.5–21.5s: The door violently shudders; infected faces press against the glass. Cracks spread as panic intensifies. 21.5–24.5s: Families retreat as the glass shatters and infected arms break through, grabbing at survivors. 24.5–27.5s: Survivors race toward the front, dragging luggage behind them as a zombie horde crashes through the barricade. 27.5–30s: Survivors slam the next door shut and stare in horror as the infected horde pounds against the glass. Dim flickering lights, heavy breathing, cinematic outbreak ending.
WasifAI77,956 Aufrufe • vor 1 Monat

Made with Seedance 2 on FlovaAI Japan FlovaAI Prompt: CAMERA: DV 16mm tape camcorder handheld feel. POV of CHASE holding the camera herself, occasionally propping it on a bench/rack. Hand shake, misaligned framing, delayed focus pulls, clumsy zooms, occasional face cut-off framing, imperfect shots. Camcorder never appears on screen. LOOK: Soft, slightly blurry tape quality, faint tape noise, bloomed highlights under gym lighting, flickering auto-exposure, muted contrast, realistic skin tones. STYLE: Energetic, casual gym-vlog tone — upbeat between sets, breathless, genuine laughs, light motivational commentary. Quick handheld cuts alternating with propped-camera shots. Character CHASE — Korean idol, 20s. Long black hair in a high ponytail, glowing skin with light post-workout sheen. Slim athletic build. Modest long-sleeve athletic top, loose joggers/leggings (arms and torso fully covered), sneakers, towel around neck, no jewelry. Setting Evening gym — mirror wall, weight rack, bench press station, leg curl machine nearby, water bottle on a bench, soft overhead lighting. Storyboard (30s, 8 cuts) (~2s, selfie, arm's length) Walks in, bright smile despite slight breathlessness. CHASE: "Okay guys, quick workout vlog today!" (~2s, whip pan) Sweeps weight rack → mirror → mat area, back to her face. CHASE (off-screen): "Gym's pretty quiet right now." (~3s, propped camera, bench press) Lies back, adjusts grip, glances at camera, determined smile. CHASE: "Bench press time — let's go!" (~3s, propped camera, side angle) Performs a few reps, breathing hard, racks the bar, exhales. CHASE: "Whew — that's the set." (~2s, handheld walking) Grabs towel/water, walks toward leg curl machine, camera bouncing. CHASE: "Moving on to legs now." (~3s, propped camera, leg curl) Settles in, adjusts pad, a couple reps, mild strain on her face. CHASE: "Okay this one burns already—" (~2s, macro insert, shallow DOF) Close on hands gripping machine handles, sweat catching the light. No dialogue — ambient gym sound only. (~3s, arm's-length selfie finish) Stands, fans herself, towel on shoulder, tired grin. CHASE: "Two down — I need water. See you guys in a bit!" #Flovacpp #Flovaai
WasifAI121,140 Aufrufe • vor 3 Monaten

Midnight Protocol Made with Seedance 2.5 on Supercool.com Prompt: 35-shot, 30-second cinematic noir rooftop heist. Keep Character A’s face, outfit, and appearance identical to the reference image. Sleek tactical gear, neon-lit city, tense professional choreography, realistic cinematic lighting, sharp cuts, no dialogue. 1. 0.0–1.0s: A crouches on a rooftop ledge at night, checks wrist device, neon skyline behind. 2. 1.0–1.6s: Extreme close-up of her eyes scanning the opposite building, neon reflections. 3. 1.6–2.2s: Teammate mechanically checks a grappling-hook launcher. 4. 2.2–2.8s: Wide neon city skyline establishing shot. 5. 2.8–3.4s: Two teammates exchange a precise silent hand signal. 6. 3.4–4.0s: A fires grappling hook across the gap; cable snaps taut. 7. 4.0–4.6s: Teammate checks a countdown timer. 8. 4.6–5.4s: A launches across the gap, city lights streaking below. 9. 5.4–6.0s: She lands silently, rolls, and immediately readies herself. 10. 6.0–6.6s: Security camera pans while team freezes in shadows. 11. 6.6–7.2s: Camera passes; teammate exhales in brief relief. 12. 7.2–7.8s: Three teammates synchronize watches and countdown gestures. 13. 7.8–8.6s: Team crosses rooftop in perfect formation, silhouetted against neon. 14. 8.6–9.2s: Gloved hands bypass a keypad with a decoding device. 15. 9.2–9.8s: Access panel opens; teammate silently signals success. 16. 9.8–10.6s: Team descends through rooftop hatch into a dark maintenance corridor. 17. 10.6–11.4s: Security guard patrols below, unaware; team hides above stairwell. 18. 11.4–12.2s: A signals “wait,” tracking the guard through railing. 19. 12.2–13.0s: Guard turns away; team swiftly moves past. 20. 13.0–13.8s: Team reaches a reinforced metallic vault door. 21. 13.8–14.6s: Decoding device attaches to vault lock; numbers cycle rapidly. 22. 14.6–15.6s: Close-ups of tense faces and countdown timer. 23. 15.6–16.6s: A guards the corridor, alert and weapon-free. 24. 16.6–17.6s: Decoder numbers slow toward final combination. 25. 17.6–18.8s: Slow motion: final digit locks; vault mechanisms release. 26. 18.8–20.0s: Slow motion: massive vault door opens, dramatic light spills out. 27. 20.0–21.0s: Team exchanges a restrained, silent look of triumph. 28. 21.0–22.0s: Wide reveal of sleek high-value contents inside vault. 29. 22.0–23.0s: A checks corridor again, maintaining vigilance. 30. 23.0–24.0s: Team efficiently secures the objective. 31. 24.0–25.2s: Distant alarm begins; team instantly shifts into calm exit mode. 32. 25.2–26.4s: Team retreats through rooftop access hatch. 33. 26.4–27.6s: A briefly looks back at the building, neon reflected in her eyes. 34. 27.6–28.8s: Team rappels down the exterior toward a waiting vehicle. 35. 28.8–30.0s: Wide final shot: vehicle speeds through neon city streets as rooftop lights fade behind, cinematic noir heist ending. Style: high-end cinematic action thriller, realistic tactical movement, neon noir, dramatic contrast, atmospheric night lighting, dynamic camera work, precise choreography, seamless continuity, realistic physics, restrained professional emotion, no dialogue.
WasifAI47,816 Aufrufe • vor 1 Monat

Super Woman finally revealed her powers. Seedance 2.5 prompt: 30s | 16:9 | one continuous generation | ultra-photorealistic live-action AAA martial-arts VFX SO-YEON is the exact same real human throughout, 160cm small frame, messy black hair, black hoodie/sweats/Converse, natural pores/eyes/hair/biomechanics. Never CGI/digital double. Empty Korean high-school gym, late afternoon, sunbeams/dust, bleachers, scoreboard, basketballs, badminton rackets. 5 unarmed delinquent male classmates in dark untidy uniforms. Korean dialogue, no BGM/subtitles; only diegetic ambience, voices, impacts, static hiss. 00–03: So-Yeon cowers by bleachers, surrounded. Leader smacks her head: “어쭈? 이 년 봐라? 많이 컸다?” She glares coldly through bangs, then fear returns: “아…! 미안…” 03–06: He swings again. 06–09: 0.3s micro-slow-mo: awakened body autonomously slips fist → Silat parry → pivot → body punch. THUMP + sharp white-blue static flash. Hair rises, dust scatters. Snap back to real-time; leader crashes/slides away. 09–12: She stares at trembling hand, tiny static crawling between fingers, terrified/disbelieving. “저 년이?!” Four rush simultaneously. 12–17: Extreme physical dash: PARRY → wrist redirect → elbow → low sweep; side-kick second attacker. 0.2s impact slow-mo with branching static flash, hair/uniform fibers rising, papers/shuttlecocks scattering. Snap back; never stops. 17–22: Two attack together. Diagonal dash → duck hook → redirect momentum → high roundhouse. Static arc-flash at impact; hair stands up, shuttlecocks fly, scoreboard flickers. 22–27: Final attacker from behind. Maximum real-body acceleration; camera lags/overshoots, violent whip-pan reacquires. Evade → parry → redirect → jab → body punch → low kick → spinning Taekwondo back kick. 0.25s slow-mo: dense branching static at heel impact, uniform puffs, dust/paper pulled inward then blasted outward. 27–30: Violent physical discharge: KRA-KRACKLE! Static-white ring races across floor; dust/paper explode outward, fluorescent lights flicker, basketball rolls off cart. Enemy slides far away. Flash hits lens: flare/interference/dust, then rapid stabilization. So-Yeon lands, sees fading sparks on her hands, half fear/half wonder, exhales, straightens and walks calmly through dust, hair falling over eyes. Never looks back. CUT. COMBAT: Awakened So-Yeon fights completely unarmed, calm/precise/extremely fast, fluid Taekwondo × Karate × Pencak Silat: punch → kick → evade → parry → redirect → dash → counter → sweep → palm/elbow → angle change. No reset poses; momentum continuously flows. Bullies attack simultaneously, never take turns. STATIC BLOOM RULE: White-blue friction discharge ONLY. Real-time → physical dash burst → 0.15–0.35s impact slow-mo → snap back. Sparks crawl along skin/hair/hoodie; hair/threads lift; filaments jump between fingers/joints; dust follows slipstream. No teleportation, aura, projectile, beam, plasma, fireball, petals, or magic. Every discharge must originate from visible physical contact and extreme velocity. Impact → charge build → branching arc → dust/paper scatter. Static never causes the initial impact. CAMERA: close, kinetic handheld pursuit, tracking, low angles, OTS/facial inserts, rapid focus shifts, whip-pans; follows but cannot perfectly anticipate acceleration. Shake only from real impacts/discharges. Action readability > chaos.
WasifAI59,748 Aufrufe • vor 2 Monaten

GTA 6 Live Streaming Made with Seedance 2.5 on OpenArt Prompt: Use Image1 as, highest-priority reference for HANEUL. Preserve her exact, proportions, skin tone, black blunt-bang short hair, piercings, body type, outfit, accessories, lighting, camera angle, and real streaming setup. She must look like the same real adult Korean woman not stylized, plastic, anime, 3D, duplicated, or face-swapped. Create a strictly 30-second, 16:9 1080p realistic open-world crime-action gameplay livestream, fictional characters/vehicles/setting only. One continuous unbroken take, no cuts, transitions, scene changes, subtitles, narration, or full-screen facecam. Fixed layout: gameplay throughout; square 1:1 neon pink-blue facecam bottom-right, never moving/resizing; HANEUL only inside facecam. English-only scrolling chat lower-left with usernames: orri, Joseph, New York Robots, Christopher Clark, Wavers, STOK, Andrea Brown. Fixed HUD: health/armor bottom-left, weapon + ammo beside facecam, cash counter, minimap top-right with GPS route + exactly 2 red guard blips, wanted stars top-center. Gameplay: one female player in dark hoodie/jeans with neck bandana, compact pistol, exactly two armed navy-uniform security guards. No other armed characters; background police cars only during escape. Player takes real damage and remains low-health. 0–5s: crouched in vault while drill finishes, sparks; 0 stars. HANEUL eyes clearly open/focused, natural blinking only. Korean: “Come on... almost through.” Chat: “orri: drill % rising”, “Joseph: keep it quiet.” 5–11s: vault opens → cash grabbed → alarm flashes → two guards approach and fire. Player is visibly grazed, flinches, health drops, wanted level becomes 1. HANEUL sharply widens eyes, gasps, briefly lifts hands. Korean: “Whoa, they found us!” Chat: “STOK: GUARDS INCOMING”, “Andrea Brown: SHE GOT HIT”. 11–19s: intense reckless firefight. HANEUL immediately resumes frantic keyboard/mouse input, eyes wide. Player fires one-handed while holding cash; guards actively flank/fire; glass shatters, metal boxes dent, player takes cover and returns fire. Ammo: 16/48 → 10/48, wanted level 2. Korean: “Don't die! Get them off me!” Chat rapidly scrolls: “Joseph: WATCH THE PILLAR GUY”, “orri: 2 stars already”, “Wavers: FINISH THEM AND RUN”. 19–23s: player fires exactly four decisive shots, each with visible hit reaction: first guard hit, second hit, first collapses, second staggers then falls. Ammo: 10/48 → 8/48 → 6/48 → 4/48. Both guards remain down. Chat: “STOK: BOTH GUARDS DOWN”, “Andrea Brown: GRAB THE REST AND GO”. 23–30s: player grabs final cash, sprints to alley, enters getaway car, smoothly shifts to chase-cam without a cut. Two police cruisers pursue. Car clips trash can, crosses traffic slows police, reaches busy avenue. Health stays flashing red, wanted level stays 2 stars, cash stays increased. HANEUL leans forward, eyes visible and tense, drives while gripping mouse/controls. Korean: “Go, go! We got it, just get us out — we're not clear yet!” Chat: “New York Robots: LOSE THE COPS”, “Christopher Clark: stars haven't dropped”. Final frame remains wanted with police lights behind; no capture, death, clean-escape message, or end title. Absolute: exactly 1 HANEUL, 1 player, 2 guards; no duplicates; no weapon switching; guards always armed; realistic synchronized gameplay/facecam reactions; no prolonged closed eyes; no gore; wanted stars remain through final frame.
WasifAI35,109 Aufrufe • vor 1 Monat

Made with Seedance 2.5 on TapNow Prompt: CAMERA/LOOK: DV 16mm tape camcorder, handheld POV by CHASE; sometimes propped on mirror/rack. Shaky framing, imperfect focus/zoom, occasional face cut-offs. Soft blurry tape texture, faint noise, bloomed gym lights, flickering exposure, muted contrast, realistic skin, gradually increasing sweat. Camcorder never visible. STYLE: Playful gym vlog → steadily building tension → focused PR attempt → triumphant release. Quick handheld cuts, music audible throughout. CHASE: Korean idol in her 20s, long black high ponytail, glowing skin, expressive eyes, slim athletic build. Modest new matching long-sleeve workout set, sneakers, towel around neck, no jewelry. SETTING: Early-evening gym, mirror wall, bench press, barbell, phone/speaker, water bottle, soft overhead lighting. 30s / 12 CUTS: 1. 3s: Mirror, propped camera. Pose/excited: “Okay guys, new gym fit. Check it out!” 2. 2.5s: Close outfit check, tugging sleeve/hem: “So comfy, and the color is perfect.” 3. 2.5s: Warmup with phone: “Playlist is locked in. This one always gets me going.” 4. 2s: Playful dance/stretch, laughing; music only. 5. 2.5s: Sets camera near bench, eyes heavier plate: “Okay... today’s the day I try a new PR.” 6. 2s: Macro of hands loading heavy plate; metal clink. 7. 2.5s: Close face, nervous/focused: “Okay. Okay. Deep breath.” 8. 2.5s: Side angle, lies down and grips bar; music fades, breathing louder. 9. 3s: Unracks, slow controlled descent, hard press upward: “Come on—come on—” 10. 2s: Racks bar, sits up stunned; heavy breathing. 11. 2.5s: Huge grin, covers mouth: “Wait—I actually did it!” 12. 3s: Sweaty arm’s-length selfie, triumphant fist: “New PR! Okay, best gym fit ever. See you guys!”
WasifAI23,831 Aufrufe • vor 24 Tagen

THE FINAL CARRIAGE From an idea to a cinematic nightmare. Made with Seedance 2.5 on Supercool.com Prompt: Shot 1 (0.0–1.2s): Character A, face and outfit matching the reference image, sits calmly in a quiet train car, glancing toward the connecting glass door. Dim cinematic evening lighting, unaware calm before dread. Shot 2 (1.2–2.2s): Faint movement stirs in the next car behind the glass, blurred and distant. Shot 3 (2.2–3.2s): She leans forward slightly, noticing something is wrong, unease building silently. Shot 4 (3.2–4.4s): A passenger in the next car suddenly collapses and begins convulsing, completely silent through the glass. Shot 5 (4.4–5.6s): Wide view of the divider; the collapsed passenger convulses as nearby passengers begin noticing. Shot 6 (5.6–6.8s): Close-up of her face near the glass, confusion turning into fear. Shot 7 (6.8–8.0s): The fallen passenger seizes violently, dark veins spreading across the body. Shot 8 (8.0–9.2s): The passenger rises unnaturally, head twitching, eyes clouding white. Shot 9 (9.2–10.2s): It suddenly lunges at another passenger, triggering chaos. Shot 10 (10.2–11.4s): Survivors on this side recoil from the glass, realizing what is happening. Shot 11 (11.4–12.6s): Wide shot: the next car erupts into silent, distant chaos, passengers scrambling. Shot 12 (12.6–13.8s): She backs away from the glass, hand covering her mouth in horror. Shot 13 (13.8–15.0s): An infected passenger violently slams into the glass; the impact is finally heard. Shot 14 (15.0–16.0s): Survivors jump back as the glass rattles violently. Shot 15 (16.0–17.2s): More infected press against the glass, distorted faces and faint snarls bleeding through. Shot 16 (17.2–18.4s): Cracks spread rapidly across the glass under repeated impacts. Shot 17 (18.4–19.6s): Survivors desperately brace the door with a luggage rack and seat cushions. Shot 18 (19.6–20.8s): A clawed hand punches through the fractured glass, making everyone recoil. Shot 19 (20.8–22.0s): She grabs a metal pole and positions herself between the broken door and the survivors. Shot 20 (22.0–23.2s): The glass shatters completely; infected surge through the frame. Shot 21 (23.2–24.4s): She swings the pole into the first infected, knocking it backward in cinematic slow motion. Shot 22 (24.4–25.6s): Another survivor wedges a luggage rack into the doorway as a makeshift barrier. Shot 23 (25.6–26.8s): Infected claw through the gaps while survivors struggle to hold the barrier. Shot 24 (26.8–28.0s): Wide shot: shattered glass covers the floor as survivors guard the damaged divider. Shot 25 (28.0–30.0s): She stands at the front, pole in hand, staring through the shattered frame at the infected beyond. Cinematic dread-filled ending as silence returns.
WasifAI35,942 Aufrufe • vor 1 Monat

The Last Lit Window: Made with Seedance 2.5 on Supercool.com prompt: 30s cinematic neo-noir sequence. Character A, face/outfit matching reference throughout, sits in an unmarked car at night during heavy rain. 0–3s: Rain-streaked windshield, blurred city lights; cold coffee in cupholder; lone apartment building across the street with one lit window. 3–6s: Close-up of her calm, focused face illuminated by a radio scanner. She listens quietly as faint dispatch chatter crackles. 6–10s: Slow zoom toward the lit window; curtain shifts subtly. Her eyes narrow as she notices, reaching for a notepad and recording the time. 10–14s: Curtain shifts again, a shadow passes behind it. She leans forward. Wipers pause mid-motion, rain distorting the lights. 14–18s: Radio suddenly crackles with louder dispatch. She listens intently as the apartment entrance slowly opens. 18–22s: Hooded figure steps into the rain. She leans forward, recognizing something unexpected as the figure passes beneath a streetlamp. 22–26s: She quietly calls someone while watching the figure disappear around the corner. Suspicious detail remains unresolved. 26–30s: Her hand grips the wheel; she decides to follow. Car starts with headlights off and pulls away slowly into the rain, city lights blurring across the windshield. Cinematic tension holds into fade.
WasifAI21,413 Aufrufe • vor 28 Tagen

"The Babysitter" | Home Invasion. Made with Seedance 2.5 on Supercool.com Prompt: 0–1s: She sits on a couch in a large suburban living room at night, phone in hand, warm lamp against dark windows. 1–1.8s: Phone lights up with an unknown/no-caller-ID number. She mutters, “Weird, no caller ID,” and answers. 1.8–2.8s: “Hello? Who’s this?” Distorted voice: “Have you checked on the kids?” 2.8–3.6s: “Is this a joke?” Silence, then disconnect. 3.6–4.6s: She rises: “Just gonna check real quick,” staring toward the dark staircase. 4.6–5.8s: Static wide hallway shot; dim nightlight. She enters with phone flashlight. 5.8–6.8s: She opens the children’s bedroom; two children sleep peacefully. 6.8–7.6s: Relieved: “Okay, good, you’re fine.” Gently closes door. 7.6–8.6s: Phone rings again. “Seriously? Not now.” 8.6–9.6s: Same unknown number. “This isn’t funny anymore. Who is this?” 9.6–10.6s: Voice: “Have you checked on the kids?” Her irritation turns to unease. 10.6–11.6s: “I just checked, they’re fine,” gripping phone tighter. 11.6–12.6s: Voice: “Check again. And look behind you.” She freezes and slowly turns. 12.6–13.4s: Empty hallway. “There’s nothing there.” 13.4–14.4s: Voice: “I’m not talking about the hallway. I’m already inside.” Call dies. 14.4–15.4s: Close-up: realization and terror on her face, phone trembling. 15.4–16.2s: “Okay, call 911,” fumbling to dial. 16.2–17s: Phone: “No Signal.” Panic. 17–17.8s: Floorboard creaks from a slightly open closet at hallway’s end. She freezes. 17.8–18.6s: She backs toward the children’s room: “Please, please…” 18.6–19.4s: Closet door slowly creaks farther open. Static wide shot; darkness inside. 19.4–20.2s: A violent shadowy figure suddenly lunges from the closet. 20.2–21s: She screams, “Oh my God!” and rushes into the children’s room, slamming the door. 21–21.8s: Back against door, panting: “Stay quiet, stay down, okay?” 21.8–22.8s: Door handle violently rattles; she holds it shut with both hands. 22.8–24s: Children sit up terrified. “It’s gonna be okay, I promise.” 24–25.2s: Door strains against hinges, wood splintering as pounding intensifies. 25.2–26.4s: She looks toward the window: “Come on, come on…” 26.4–28s: Pounding abruptly stops. Absolute silence. 28–30s: Hold on her terrified face pressed against the door. She whispers, “…Hello?” End on unresolved dread.
WasifAI19,844 Aufrufe • vor 26 Tagen

Last Signal: Carriage 13 Made with Seedance 2.5 on TapNow Prompt: 0–4s: Character A, matching the reference image, livestreams herself on a dark night train. Handheld fisheye distortion, shaky framing, timestamp/battery/signal icons visible. She casually pans across passengers before noticing one coughing violently. 4–8s: She whip-pans toward him—pale, sweating, visibly sick. Lights flicker and blackout. Her phone flashlight snaps on, revealing him convulsing. Glitching, dropped frames, exposure shifts, and nervous breathing intensify the found-footage feel. 8–13s: Flashlight reveals bloodshot eyes and dark veins spreading across his neck. He suddenly lunges at another passenger. The camera whips away, cracks/glitches, drops to the floor, then catches the newly bitten passenger convulsing and turning with clouded eyes before lunging again. 13–18s: Chaos erupts. Passengers scramble through the train. Phil 🇧🇿 A runs down the aisle and escapes through the connecting door with survivors. They barricade it as infected hands claw through the gap and pounding shakes the door. 18–24s: Phone battery drops dangerously low. She briefly films her terrified, sweaty face, then turns back to the violently shaking door. Survivors huddle together under the phone's harsh flashlight while impacts continue. 24–30s: The pounding suddenly stops. Eerie silence. She slowly films the exhausted survivors. The timestamp keeps ticking, signal drops to zero, and the livestream freezes on her frightened face with a final glitch—raw, unresolved found-footage ending.
WasifAI21,658 Aufrufe • vor 1 Monat

Made with Seedance 2.5 prompt: Create a 30-second photorealistic hospital horror sequence featuring Character A, with face and outfit matching the reference image. Maintain dark cinematic lighting, realistic hospital environments, handheld camera movement, and escalating body horror. 0–6s: Character A lies motionless in a hospital bed as the heart monitor beeps. It suddenly flatlines. Nurses rush in with a crash cart and check for a pulse. Character A violently convulses back to life, gasping with unnaturally wide eyes. 6–12s: Fingers twitch and bend backward with audible cracking. Breathing becomes ragged. The intern backs away in horror as Character A's spine arches impossibly, limbs elongate, and skin stretches pale and translucent. A grotesque creature emerges, IV lines snapping and jaw distending. 12–18s: The nurse shoves the intern out and slams the door as the creature lunges. It smashes into the corridor, scattering staff and gurneys. The creature crawls across walls and ceiling with unnatural joints. Staff fight back with an IV pole and gurney before preparing a defibrillator. 18–24s: Defibrillator paddles shock the creature, electricity arcing across its distorted body. It shrieks and thrashes down the corridor, destroying medical carts before bursting into the lobby and overturning the reception desk. 24–30s: The creature charges through the glass entrance, shattering it in a shower of glass and disappearing into the dark parking lot. Staff remain frozen in the ruined entrance as cold night air enters, distant sirens approaching. End on stunned silence and a cinematic horror frame.
WasifAI19,162 Aufrufe • vor 1 Monat

Zombie Attack with Seedance 2.5 Prompt: Character (image) A scans items behind a convenience-store counter, blank hollow stare; uneasy customer nearby, flickering fluorescent lights, realistic Korean horror. Her fingers freeze on the scanner; repeated beeps, tense silence, cold atmosphere. She violently convulses against the counter; customer stumbles, snack rack falls. She collapses behind the counter; arm twitches at an unnatural angle. She rises again with slack face, wide unfocused eyes, and unnaturally bent joints. Customers scream and back away as others freeze in panic. Her jaw stretches impossibly wide as she lunges over the counter. She vaults over the counter with backward-bending limbs, moving unnaturally fast. She stands between the aisles, back to camera, head tilted at a broken angle, blocking the exit. A young customer looks up at her in terror, tears forming. Another customer freezes by the drink fridge, her reflection flickering in the glass. She charges down the narrow aisle, knocking shelves and cans down. Customers shove toward the exit; one trips over a basket and scrambles up. She crashes through a shelf display near the door, reaching for fleeing customers. She grabs a customer's jacket and yanks them back. A customer grabs the fire extinguisher and pulls the pin with shaking hands. White powder blasts her face; she recoils into the drink cooler. Another customer keeps her back with a mop. She knocks the mop aside and grabs the hot-water kettle; steam bursts as she recoils. She staggers toward the glass door, silhouetted by flickering neon. She crashes through the glass door into the empty night street, shards scattering. Powder-covered customers stare into the empty street through the shattered doorway. Final CCTV angle, quiet horror ending.
WasifAI22,391 Aufrufe • vor 2 Monaten

The Last Game Made with Seedance 2.5 on Higgsfield prompt: Character A, face and outfit matching the reference image. Shot 1 (0.0–1.2s): She wakes disoriented on a cold concrete floor in a numbered tracksuit, surrounded by an unfamiliar industrial warehouse, harsh fluorescent lighting. Shot 2 (1.2–2.4s): Wide shot of strangers in identical numbered tracksuits waking around her, confused murmurs, stark minimalist setting. Shot 3 (2.4–3.6s): A loudspeaker crackles on; a masked overseer explains the game rules as players stare upward in fear. Shot 4 (3.6–4.8s): Close-up of her calculating, frightened expression as players exchange wary glances. Shot 5 (4.8–6.0s): Players are herded into a vast room with geometric floor markings and clinical walls. Shot 6 (6.0–7.2s): A wealthier player secretly pulls another aside, whispering a deal. Shot 7 (7.2–8.4s): Close-up of hands exchanging a hidden note, suspicious glances surrounding them. Shot 8 (8.4–9.6s): A player is accused of cheating; raised voices and growing hostility spread through the group. Shot 9 (9.6–10.8s): She watches silently, calculating who can be trusted. Shot 10 (10.8–12.0s): The overseer announces the next round; players urgently take their positions. Shot 11 (12.0–13.2s): Players line up under cold overhead lights, fear and desperation visible. Shot 12 (13.2–14.4s): One player suddenly shoves another aside to gain an advantage, shocking everyone. Shot 13 (14.4–15.6s): Close-up of the betrayed player's face as trust turns to anger. Shot 14 (15.6–16.8s): She quietly forms an alliance with another player through a subtle nod. Shot 15 (16.8–18.0s): The round begins; players carefully cross the marked floor, every step tense. Shot 16 (18.0–19.2s): A player panics and makes a wrong move; an alarm sounds and everyone freezes. Shot 17 (19.2–20.4s): Close-up of the eliminated player in horror as guards approach and others look away. Shot 18 (20.4–21.6s): The remaining players stand frozen in stunned silence. Shot 19 (21.6–22.8s): Her ally suddenly betrays her, revealing the alliance was manipulation. Shot 20 (22.8–24.0s): The former allies face off as surrounding players watch and calculate. Shot 21 (24.0–25.2s): She outmaneuvers the betrayer through a sharp strategic move, showing quiet resolve. Shot 22 (25.2–26.4s): The overseer announces the round is over; survivors exhale in exhausted relief. Shot 23 (26.4–27.6s): Survivors are herded toward a locked door, glancing back at the empty room. Shot 24 (27.6–28.8s): Close-up of her hardened face, fear replaced by determination. Shot 25 (28.8–30.0s): Survivors enter a dim corridor toward the next unknown round as the doors seal behind them.
WasifAI15,996 Aufrufe • vor 1 Monat

I wanted to see if AI video could actually feel like real 4K, not just higher resolution. So I tested Capcut seedance 2.0 in 4k inside CapCut Instead of generating random clips,I pushed Capcut through four different cinematic scenarios in that usually expose AI's weaknesses: 🌧️ Atmosphere ☕ Texture ⌚ Product reflections 🌊 Natural motion Here's what surprised me 👇
WasifAI12,157 Aufrufe • vor 3 Monaten
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