
WasifAI
@doctorwasif • 11,704 subscribers
AI Visual Artist | Tools Explorer | DM for collabs 📩 | CPP • @OpenArt_ai • @TapNow_AI • @Capcutapp • @Higgsfield | 📧[email protected]
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The Zombie Express. Made with Seedance 2.5 on OpenArt Prompt: Shot 1 (0.0–1.2s): >>, face and outfit matching reference, lying in upper bunk of a dim sleeper cabin, feverish and sweating, eyes fluttering open, curtain half-drawn. Shot 2 (1.2–2.2s): Close-up of her hand gripping the bunk edge, dark veins emerging beneath the skin, shallow breathing, blue nightlight. Shot 3 (2.2–3.3s): Her eyes cloud milky white as her head stiffly tilts toward the bunk edge, eerie stillness. Shot 4 (3.3–4.3s): Dark blood drips from her lips onto the curtain below, extreme close-up, slow motion. Shot 5 (4.3–5.3s): A sleeping passenger stirs as another blood drop lands on his forehead. Shot 6 (5.3–6.3s): Wide view of the stacked bunks, her silhouette slowly leaning over the edge above the sleeping passenger. Shot 7 (6.3–7.5s): She drops silently onto the lower bunk, straddling him; curtain sways as her feral bloodshot eyes fill the frame. Shot 8 (7.5–8.7s): She bites deeply into his neck; his eyes snap open in shock and pain, slow-motion impact. Shot 9 (8.7–9.8s): Close-up of the wound as dark veins rapidly branch across his skin. Shot 10 (9.8–10.8s): His body convulses violently, curtain thrashing as the cabin light flickers. Shot 11 (10.8–11.8s): His eyes turn milky white, jaw twitching as dark veins spread across his face. Shot 12 (11.8–12.8s): He throws his head back with an inhuman scream, ripping the curtain open. Shot 13 (12.8–13.8s): A nearby passenger wakes and cautiously peers from his bunk into the corridor. Shot 14 (13.8–14.8s): The infected passenger suddenly lunges into the corridor and attacks him. Shot 15 (14.8–15.8s): Chaos erupts; curtains rip open as passengers wake to screams, handheld frantic camera. Shot 16 (15.8–16.8s): A newly bitten passenger convulses against the wall as dark veins spread, others retreat in panic. Shot 17 (16.8–17.8s): The infected turns and lunges at nearby passengers, spreading chaos through the narrow corridor. Shot 18 (17.8–18.8s): Passengers scramble over each other to escape, luggage and curtains tumbling around them. Shot 19 (18.8–19.8s): A conductor grabs a fire extinguisher, bracing himself as infected rush toward him. Shot 20 (19.8–21.0s): He blasts an infected passenger with white extinguisher foam, filling the corridor as it recoils. Shot 21 (21.0–22.5s): Survivors rush to the connecting door and slam it shut as infected hands claw through. Shot 22 (22.5–24.0s): They wedge luggage and a fold-down seat against the door, breathing hard as pounding continues. Shot 23 (24.0–25.5s): Close-up of infected faces pressing against the door window, cracks spreading across the glass. Shot 24 (25.5–27.0s): A survivor pulls two children close, shielding them as the pounding grows louder. Shot 25 (27.0–28.5s): Wide shot of survivors huddled in the next car, sealed door shuddering behind them under red emergency lights. Shot 26 (28.5–30.0s): Exterior wide shot of the train speeding through the night, sleeper windows flickering with chaos inside, ominous ending.
WasifAI163,805 次观看 • 3 天前

Apocalypse unleash in Train. Made with Seedance 2.5 Prompt: 0–1.2s: @ (Image) matching reference face/outfit, sits on a train, pale, sweating, coughing weakly. Passengers glance over, concerned. Cinematic outbreak-horror realism. 1.2–2.4s: Her breathing turns ragged; dark veins appear on her neck, eyes become glassy. Close-up, tense lighting. 2.4–3.6s: She collapses and convulses as passengers rush to help. Handheld camera. 3.6–4.8s: She suddenly snaps upright, bloodshot feral eyes, guttural snarl. Extreme close-up horror reveal. 4.8–6s: She violently bites a helper’s forearm. Shock and panic. Slow-motion impact. 6–7.2s: He stumbles back clutching the bloody bite. Passengers panic. 7.2–8.5s: Dark veins rapidly spread from the wound up his arm and neck. Visceral transformation close-up. 8.5–10s: He collapses, convulses, then rises as a zombie, eyes bloodshot and empty. 10–12.5s: He lunges at another passenger. Screams erupt; the carriage descends into chaos. 12.5–15.5s: Multiple passengers turn rapidly, spreading the infection through the car. Survivors flee toward the connecting door. 15.5–18.5s: Survivors barricade the door with luggage and seat cushions as infected passengers claw and pound against it. 18.5–21.5s: The door violently shudders; infected faces press against the glass. Cracks spread as panic intensifies. 21.5–24.5s: Families retreat as the glass shatters and infected arms break through, grabbing at survivors. 24.5–27.5s: Survivors race toward the front, dragging luggage behind them as a zombie horde crashes through the barricade. 27.5–30s: Survivors slam the next door shut and stare in horror as the infected horde pounds against the glass. Dim flickering lights, heavy breathing, cinematic outbreak ending.
WasifAI77,956 次观看 • 8 天前

Zombie attack with Seedance 2.5 1080p on OpenArt Prompt: 1. 0–1.2s: Woman stands blankly in cramped elevator; uneasy neighbor watches. 2. 1.2–2.4s: Fingers twitch; floor display flickers. 3. 2.4–3.6s: She violently convulses against mirrored wall; neighbor recoils. 4. 3.6–4.8s: Collapses; arm bends unnaturally. 5. 4.8–6s: Rises, slack face, wide eyes, twisted joints. 6. 6–7.2s: Neighbor trapped in corner, fumbling door button. 7. 7.2–8.5s: Jaw stretches impossibly wide; she lunges at camera. 8. 8.5–10s: Doors open; she rushes into hallway with distorted limbs. 9. 10–11.8s: Stands down corridor, head bent at unnatural angle. 10. 11.8–13.2s: Neighbor stares up in terror. 11. 13.2–15s: Resident peers through cracked door, horrified. 12. 15–16.3s: Creature charges, knocking over bikes and mats. 13. 16.3–17.7s: Neighbor runs, glancing back. 14. 17.7–19s: Creature bursts past stairwell door, reaching forward. 15. 19–20.4s: Grabs neighbor’s jacket near railing. 16. 20.4–21.8s: Resident grabs and unwinds fire hose. 17. 21.8–23.2s: Water blasts creature; it recoils into shoe racks. 18. 23.2–24.7s: Resident uses umbrella to keep it back. 19. 24.7–26.2s: Creature throws umbrella, grabs bike pump, recoils from air burst. 20. 26.2–28.2s: Staggers toward corridor window as lights flicker. 21. 28.2–29.2s: Smashes through window; glass scatters into night. 22. 29.2–30s: Soaked residents stare outside; final CCTV shot. Style: realistic Korean apartment horror, claustrophobic handheld camera, flickering fluorescent lighting, uncanny body horror, tense cinematic pacing, no gore.
WasifAI112,574 次观看 • 18 天前

The Last Game Made with Seedance 2.5 on Higgsfield prompt: Character A, face and outfit matching the reference image. Shot 1 (0.0–1.2s): She wakes disoriented on a cold concrete floor in a numbered tracksuit, surrounded by an unfamiliar industrial warehouse, harsh fluorescent lighting. Shot 2 (1.2–2.4s): Wide shot of strangers in identical numbered tracksuits waking around her, confused murmurs, stark minimalist setting. Shot 3 (2.4–3.6s): A loudspeaker crackles on; a masked overseer explains the game rules as players stare upward in fear. Shot 4 (3.6–4.8s): Close-up of her calculating, frightened expression as players exchange wary glances. Shot 5 (4.8–6.0s): Players are herded into a vast room with geometric floor markings and clinical walls. Shot 6 (6.0–7.2s): A wealthier player secretly pulls another aside, whispering a deal. Shot 7 (7.2–8.4s): Close-up of hands exchanging a hidden note, suspicious glances surrounding them. Shot 8 (8.4–9.6s): A player is accused of cheating; raised voices and growing hostility spread through the group. Shot 9 (9.6–10.8s): She watches silently, calculating who can be trusted. Shot 10 (10.8–12.0s): The overseer announces the next round; players urgently take their positions. Shot 11 (12.0–13.2s): Players line up under cold overhead lights, fear and desperation visible. Shot 12 (13.2–14.4s): One player suddenly shoves another aside to gain an advantage, shocking everyone. Shot 13 (14.4–15.6s): Close-up of the betrayed player's face as trust turns to anger. Shot 14 (15.6–16.8s): She quietly forms an alliance with another player through a subtle nod. Shot 15 (16.8–18.0s): The round begins; players carefully cross the marked floor, every step tense. Shot 16 (18.0–19.2s): A player panics and makes a wrong move; an alarm sounds and everyone freezes. Shot 17 (19.2–20.4s): Close-up of the eliminated player in horror as guards approach and others look away. Shot 18 (20.4–21.6s): The remaining players stand frozen in stunned silence. Shot 19 (21.6–22.8s): Her ally suddenly betrays her, revealing the alliance was manipulation. Shot 20 (22.8–24.0s): The former allies face off as surrounding players watch and calculate. Shot 21 (24.0–25.2s): She outmaneuvers the betrayer through a sharp strategic move, showing quiet resolve. Shot 22 (25.2–26.4s): The overseer announces the round is over; survivors exhale in exhausted relief. Shot 23 (26.4–27.6s): Survivors are herded toward a locked door, glancing back at the empty room. Shot 24 (27.6–28.8s): Close-up of her hardened face, fear replaced by determination. Shot 25 (28.8–30.0s): Survivors enter a dim corridor toward the next unknown round as the doors seal behind them.
WasifAI14,981 次观看 • 2 天前

Made with Seedance 2 on FlovaAI Japan FlovaAI Prompt: CAMERA: DV 16mm tape camcorder handheld feel. POV of CHASE holding the camera herself, occasionally propping it on a bench/rack. Hand shake, misaligned framing, delayed focus pulls, clumsy zooms, occasional face cut-off framing, imperfect shots. Camcorder never appears on screen. LOOK: Soft, slightly blurry tape quality, faint tape noise, bloomed highlights under gym lighting, flickering auto-exposure, muted contrast, realistic skin tones. STYLE: Energetic, casual gym-vlog tone — upbeat between sets, breathless, genuine laughs, light motivational commentary. Quick handheld cuts alternating with propped-camera shots. Character CHASE — Korean idol, 20s. Long black hair in a high ponytail, glowing skin with light post-workout sheen. Slim athletic build. Modest long-sleeve athletic top, loose joggers/leggings (arms and torso fully covered), sneakers, towel around neck, no jewelry. Setting Evening gym — mirror wall, weight rack, bench press station, leg curl machine nearby, water bottle on a bench, soft overhead lighting. Storyboard (30s, 8 cuts) (~2s, selfie, arm's length) Walks in, bright smile despite slight breathlessness. CHASE: "Okay guys, quick workout vlog today!" (~2s, whip pan) Sweeps weight rack → mirror → mat area, back to her face. CHASE (off-screen): "Gym's pretty quiet right now." (~3s, propped camera, bench press) Lies back, adjusts grip, glances at camera, determined smile. CHASE: "Bench press time — let's go!" (~3s, propped camera, side angle) Performs a few reps, breathing hard, racks the bar, exhales. CHASE: "Whew — that's the set." (~2s, handheld walking) Grabs towel/water, walks toward leg curl machine, camera bouncing. CHASE: "Moving on to legs now." (~3s, propped camera, leg curl) Settles in, adjusts pad, a couple reps, mild strain on her face. CHASE: "Okay this one burns already—" (~2s, macro insert, shallow DOF) Close on hands gripping machine handles, sweat catching the light. No dialogue — ambient gym sound only. (~3s, arm's-length selfie finish) Stands, fans herself, towel on shoulder, tired grin. CHASE: "Two down — I need water. See you guys in a bit!" #Flovacpp #Flovaai
WasifAI120,933 次观看 • 1 个月前

Zombie Attack with Seedance 2.5 Prompt: Character (image) A scans items behind a convenience-store counter, blank hollow stare; uneasy customer nearby, flickering fluorescent lights, realistic Korean horror. Her fingers freeze on the scanner; repeated beeps, tense silence, cold atmosphere. She violently convulses against the counter; customer stumbles, snack rack falls. She collapses behind the counter; arm twitches at an unnatural angle. She rises again with slack face, wide unfocused eyes, and unnaturally bent joints. Customers scream and back away as others freeze in panic. Her jaw stretches impossibly wide as she lunges over the counter. She vaults over the counter with backward-bending limbs, moving unnaturally fast. She stands between the aisles, back to camera, head tilted at a broken angle, blocking the exit. A young customer looks up at her in terror, tears forming. Another customer freezes by the drink fridge, her reflection flickering in the glass. She charges down the narrow aisle, knocking shelves and cans down. Customers shove toward the exit; one trips over a basket and scrambles up. She crashes through a shelf display near the door, reaching for fleeing customers. She grabs a customer's jacket and yanks them back. A customer grabs the fire extinguisher and pulls the pin with shaking hands. White powder blasts her face; she recoils into the drink cooler. Another customer keeps her back with a mop. She knocks the mop aside and grabs the hot-water kettle; steam bursts as she recoils. She staggers toward the glass door, silhouetted by flickering neon. She crashes through the glass door into the empty night street, shards scattering. Powder-covered customers stare into the empty street through the shattered doorway. Final CCTV angle, quiet horror ending.
WasifAI22,110 次观看 • 24 天前

I wanted to see if AI video could actually feel like real 4K, not just higher resolution. So I tested Capcut seedance 2.0 in 4k inside CapCut Instead of generating random clips,I pushed Capcut through four different cinematic scenarios in that usually expose AI's weaknesses: 🌧️ Atmosphere ☕ Texture ⌚ Product reflections 🌊 Natural motion Here's what surprised me 👇
WasifAI12,157 次观看 • 2 个月前
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