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Doku // Out of Action

@DokuGamesLTD46,917 subscribers

- 3D artist / Indie dev / 20+ years game dev experience. - Wishlist https://t.co/Qrjk5M7api - Discord https://t.co/eEDUsv7Yrm - Patreon https://t.co/SKRcjuEAXe

Shorts

You will need to take into account your weapon orientation when compensating for recoil, different aim stances or leaning etc. will affect it's direction. I have demo'd this before, but has since been improved.

You will need to take into account your weapon orientation when compensating for recoil, different aim stances or leaning etc. will affect it's direction. I have demo'd this before, but has since been improved.

1,315,455 Aufrufe

Probably waste of time doing this, but like try and avoid clipping where possible.

Probably waste of time doing this, but like try and avoid clipping where possible.

2,768,412 Aufrufe

Dynamically switch between using both or a single gun while aiming with akimbo, allowing to choose between higher damage or better accuracy.

Dynamically switch between using both or a single gun while aiming with akimbo, allowing to choose between higher damage or better accuracy.

583,641 Aufrufe

For other PVP FPS games, this would be a scripted sequence that you would never actually experience while playing. For Out of Action though, it's just a raw, unedited gameplay clip.

For other PVP FPS games, this would be a scripted sequence that you would never actually experience while playing. For Out of Action though, it's just a raw, unedited gameplay clip.

63,510 Aufrufe

you can do this in my game #indiegame

you can do this in my game #indiegame

176,282 Aufrufe

The length of your weapon makes a difference. Shorter weapons will be less hindered in tight spaces. Attachments may also extend the length, so take that into consideration.

The length of your weapon makes a difference. Shorter weapons will be less hindered in tight spaces. Attachments may also extend the length, so take that into consideration.

453,765 Aufrufe

Game is cinema.

Game is cinema.

82,551 Aufrufe

One of the gampeplay objectives has become one of the deadliest weapons in the game. Watch me get ruined by 'THE BAG':

One of the gampeplay objectives has become one of the deadliest weapons in the game. Watch me get ruined by 'THE BAG':

35,415 Aufrufe

While Ghost Shells are close to invisible at range, those with a keen eye will be able to spot the dust kicked up from their steps.

While Ghost Shells are close to invisible at range, those with a keen eye will be able to spot the dust kicked up from their steps.

47,908 Aufrufe

Great use of the akimbo alternate aim stance by DragonJack!

Great use of the akimbo alternate aim stance by DragonJack!

23,736 Aufrufe

Demo approved, will be out some time tomorrow, here's some rediculous suppressed, triple barrel, sawn off shotgun footage..

Demo approved, will be out some time tomorrow, here's some rediculous suppressed, triple barrel, sawn off shotgun footage..

115,132 Aufrufe

Accidental ricochet headshot kill by honbee during todays testing...

Accidental ricochet headshot kill by honbee during todays testing...

83,082 Aufrufe

Out of Action - putting the Tactical back into PVP Tactical shooters

Out of Action - putting the Tactical back into PVP Tactical shooters

37,673 Aufrufe

You can climb any surface in Out of Action, vertically and horizontally. With certain augments it also allows for wall run like movements as momentum is maintained for a short duration when latching on.

You can climb any surface in Out of Action, vertically and horizontally. With certain augments it also allows for wall run like movements as momentum is maintained for a short duration when latching on.

28,723 Aufrufe

Nothing amazing, but some may find interesting. The custom stylised glass pane actor and material I created for Out of Action. Automatically fills rectangular spaces, creating an appropriate glass break emitter to match. Glass break is 100% emitter, no destructible physics, with point of impact affecting the shard movements.

Nothing amazing, but some may find interesting. The custom stylised glass pane actor and material I created for Out of Action. Automatically fills rectangular spaces, creating an appropriate glass break emitter to match. Glass break is 100% emitter, no destructible physics, with point of impact affecting the shard movements.

35,598 Aufrufe

Wall running bag grab into wall dive bag throw knockdown, followed by a diving Core discharge juggle kill. No other PVP FPS has combat quite like Out of Action

Wall running bag grab into wall dive bag throw knockdown, followed by a diving Core discharge juggle kill. No other PVP FPS has combat quite like Out of Action

13,121 Aufrufe

You can tell a lot about a person by how they move.. Basic / Mid / Adventurous / Show-off

You can tell a lot about a person by how they move.. Basic / Mid / Adventurous / Show-off

21,026 Aufrufe

Clean multi kill! The open playtest for Out of Action is still live for one more week, instant access available to all on the Steam page.

Clean multi kill! The open playtest for Out of Action is still live for one more week, instant access available to all on the Steam page.

16,190 Aufrufe

Random clip

Random clip

19,740 Aufrufe

Honbee pulling off one of the cleanest escapes I've seen.

Honbee pulling off one of the cleanest escapes I've seen.

25,074 Aufrufe

Videos