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Doku // Out of Action

@DokuGamesLTD • 47,213 subscribers

- 3D artist / Indie dev / 20+ years game dev experience. - Wishlist https://t.co/Qrjk5M7api - Discord https://t.co/eEDUsv7Yrm - Patreon https://t.co/SKRcjuEAXe

Shorts

You will need to take into account your weapon orientation when compensating for recoil, different aim stances or leaning etc. will affect it's direction. I have demo'd this before, but has since been improved.

You will need to take into account your weapon orientation when compensating for recoil, different aim stances or leaning etc. will affect it's direction. I have demo'd this before, but has since been improved.

1,316,007 次观看

Probably waste of time doing this, but like try and avoid clipping where possible.

Probably waste of time doing this, but like try and avoid clipping where possible.

2,768,412 次观看

Dynamically switch between using both or a single gun while aiming with akimbo, allowing to choose between higher damage or better accuracy.

Dynamically switch between using both or a single gun while aiming with akimbo, allowing to choose between higher damage or better accuracy.

584,294 次观看

How it looks in FP for those interested.

How it looks in FP for those interested.

465,555 次观看

you can do this in my game #indiegame

you can do this in my game #indiegame

177,105 次观看

The length of your weapon makes a difference. Shorter weapons will be less hindered in tight spaces. Attachments may also extend the length, so take that into consideration.

The length of your weapon makes a difference. Shorter weapons will be less hindered in tight spaces. Attachments may also extend the length, so take that into consideration.

454,144 次观看

For other PVP FPS games, this would be a scripted sequence that you would never actually experience while playing. For Out of Action though, it's just a raw, unedited gameplay clip.

For other PVP FPS games, this would be a scripted sequence that you would never actually experience while playing. For Out of Action though, it's just a raw, unedited gameplay clip.

64,177 次观看

Game is cinema.

Game is cinema.

82,551 次观看

Demo approved, will be out some time tomorrow, here's some rediculous suppressed, triple barrel, sawn off shotgun footage..

Demo approved, will be out some time tomorrow, here's some rediculous suppressed, triple barrel, sawn off shotgun footage..

115,174 次观看

Accidental ricochet headshot kill by honbee during todays testing...

Accidental ricochet headshot kill by honbee during todays testing...

83,120 次观看

While Ghost Shells are close to invisible at range, those with a keen eye will be able to spot the dust kicked up from their steps.

While Ghost Shells are close to invisible at range, those with a keen eye will be able to spot the dust kicked up from their steps.

49,073 次观看

One of the gampeplay objectives has become one of the deadliest weapons in the game. Watch me get ruined by 'THE BAG':

One of the gampeplay objectives has become one of the deadliest weapons in the game. Watch me get ruined by 'THE BAG':

35,522 次观看

Out of Action - putting the Tactical back into PVP Tactical shooters

Out of Action - putting the Tactical back into PVP Tactical shooters

37,743 次观看

Great use of the akimbo alternate aim stance by DragonJack!

Great use of the akimbo alternate aim stance by DragonJack!

24,026 次观看

You can climb any surface in Out of Action, vertically and horizontally. With certain augments it also allows for wall run like movements as momentum is maintained for a short duration when latching on.

You can climb any surface in Out of Action, vertically and horizontally. With certain augments it also allows for wall run like movements as momentum is maintained for a short duration when latching on.

28,746 次观看

Spectating a cool little engagement, couple of players tag teaming.

Spectating a cool little engagement, couple of players tag teaming.

20,257 次观看

Videos