- 3D artist / Indie dev / 20+ years game dev experience.
- Wishlist https://t.co/Qrjk5M7api
- Discord https://t.co/eEDUsv7Yrm
- Patreon https://t.co/SKRcjuEAXe
Shorts
You will need to take into account your weapon orientation when compensating for recoil, different aim stances or leaning etc. will affect it's direction. I have demo'd this before, but has since been improved.
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Probably waste of time doing this, but like try and avoid clipping where possible.
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Dynamically switch between using both or a single gun while aiming with akimbo, allowing to choose between higher damage or better accuracy.
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For other PVP FPS games, this would be a scripted sequence that you would never actually experience while playing. For Out of Action though, it's just a raw, unedited gameplay clip.
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you can do this in my game #indiegame
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The length of your weapon makes a difference. Shorter weapons will be less hindered in tight spaces. Attachments may also extend the length, so take that into consideration.
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Game is cinema.
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One of the gampeplay objectives has become one of the deadliest weapons in the game. Watch me get ruined by 'THE BAG':
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While Ghost Shells are close to invisible at range, those with a keen eye will be able to spot the dust kicked up from their steps.
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Great use of the akimbo alternate aim stance by DragonJack!
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Demo approved, will be out some time tomorrow, here's some rediculous suppressed, triple barrel, sawn off shotgun footage..
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Accidental ricochet headshot kill by honbee during todays testing...
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Out of Action - putting the Tactical back into PVP Tactical shooters
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You can climb any surface in Out of Action, vertically and horizontally. With certain augments it also allows for wall run like movements as momentum is maintained for a short duration when latching on.
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Nothing amazing, but some may find interesting. The custom stylised glass pane actor and material I created for Out of Action. Automatically fills rectangular spaces, creating an appropriate glass break emitter to match. Glass break is 100% emitter, no destructible physics, with point of impact affecting the shard movements.
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Wall running bag grab into wall dive bag throw knockdown, followed by a diving Core discharge juggle kill. No other PVP FPS has combat quite like Out of Action
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You can tell a lot about a person by how they move.. Basic / Mid / Adventurous / Show-off
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Clean multi kill! The open playtest for Out of Action is still live for one more week, instant access available to all on the Steam page.
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Random clip
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Honbee pulling off one of the cleanest escapes I've seen.