
Don Williamson
@Donzanoid • 6,098 subscribers
Head of Rendering @ Pacific Light & Hologram ~30 games/engines/platforms, Fable, Splinter Cell, Total War, Dauntless, No Mans Sky, DeepMind Lab, V-Rally, etc.
Videos

Edit brushes and planet procedural (shader) brushes were the same thing and could blend. Here I took a hunk out of the ground and built a (Coder Art!) Hobbit-hole; modelled/cloned each brick, coded a door, made a table, made some apples, added collision. (some debug UI in here)
Don Williamson30,532 views • 2 years ago

Final video for now, newer videos another day :) This all happens on a 6000km radius voxel planet with overhangs, floating islands, deep caves, sunsets, stars, nebula and a bunch more not shown. Build on the surface, underground, in the air or in space. All streamed, no tricks.
Don Williamson30,110 views • 2 years ago
No more content to load