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@ehnveee3,000 subscribers

angler, i dont care about crypto

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Counter Strike hacking is one of my guilty pleasures. This is a video of an AI tool built into one of the most popular HvH cheats on the market. HvH (Hack vs. Hack) is a game mode where everyone in the lobby is cheating. “If everyone is cheating, then how is it fun?” The game becomes something entirely different in this mode. Instead of focusing on physical reaction time, aim, and movement skills, players must concentrate on the quality of their cheats compared to those used by their opponents. The game essentially turns into a sandbox for software optimization, where cheaters compete against each other to see who has the better-written code and configuration. Players must use every tool available to keep up with everyone else in the scene. My favorite cheat, Anti-Aim (AA), is used to help protect players from getting shot by cleverly exploiting the game mechanics to fake the angle of their hitbox. It works by choking abs yaw packets to exploit a coding error in the game, causing your model’s position to appear bugged to other players. The server processes each command sent by the client in the order it receives them, then it updates animations for each command. After this, the server takes the latest information it has and sends it to other players. If you choke packets, you will essentially send all of your choked commands at the same time. Again, the server will look at what’s latest and send that to other players. Now, you should see the issue clearly: the client is missing loads of information and will start updating animations with incorrect information. This will lead to numerous inaccuracies in their animation state, most importantly their abs yaw (m_flGoalFeetyaw), which indicates where their feet are pointing. The creation of Anti-aim techniques significantly disrupted gameplay, giving users an extra unfair advantage. This compelled players to devise a solution— Resolvers are used to counter anti-aim by determining where the player’s hitbox actually is. One commonly used type of resolver is the old angle resolver. Old angle resolvers work by storing the previous angles from when the player wasn’t faking their position and later shooting at them. —forcing both sides—Anti-Aim developers and Resolver developers—to continuously improve their code and technique. HvH is an ever-evolving arms race where staying ahead is as much about innovation as it is about execution. Code rules all, and hitting p is the only goal. That’s what keeps me coming back. (Video: @peter2b2t, YouTube)

nv🐎

285,251 views • 2 years ago

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i love miladychan!!

envy 🐯🐾

17,879 views • 11 months ago

♡ an ode to milady rave ♡
1:08

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