In my experience, the eyes often carry more weight in facial animation than the mouth or cheeks. I try to give the eyes a little more attention so they feel right.
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Some old embarrassing references I took myself :)
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A study shot my student Sanaz reimagined from Claynosaurz. She’s only been doing CGI for three months, but her 2D background really shows in her animation.
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Video reference is crucial for all animators, even professionals. There’s always something interesting to discover in the reference, and iterating on it is also quick.
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During the first three sessions of my Advanced Body Mechanics class, I animated live in front of the students to teach them how to animate more efficiently, while also emphasizing the artistic aspects of animation and the analysis of video references.
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We used tons of reference on Spice Frontier. Animators helped each other out—Don’t hesitate to ask a friend to act out your shot, sometimes they’re the perfect stand-in. Big thanks to Scott Wiser for the fantastic references! I didn’t use any references for this second shot.
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This animation was completed by a friend, and I had the privilege of offering mentorship throughout her work. Animation: Soheyla Mokhtari
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I loved animating these shots, especially the last sliding one. It was all about getting that legs friction right.
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An animation I did back in 2020 as a demo for a group of students to teach them about breakdowns. It's always fun looking at these old playblasts.
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Fun animation I worked on in my spare time. Watch in full-screen.