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exQUIZitely 🕹️

@exQUIZitely • 17,156 subscribers

Not everything was better in the past, but I post about the things that were - mostly 80s and 90s games. I also created exQUIZitely, a retro quiz & trivia site.

Shorts

Rare footage of a 90s PC gamer who just realized he’s still 2 kilobytes short of running Wing Commander after fiddling with AUTOEXEC.BAT, CONFIG.SYS, and HIMEM.SYS for half a day… Kids today will never know.

Rare footage of a 90s PC gamer who just realized he’s still 2 kilobytes short of running Wing Commander after fiddling with AUTOEXEC.BAT, CONFIG.SYS, and HIMEM.SYS for half a day… Kids today will never know.

246,415 Aufrufe

For some, this means nothing. For others, a lot. The whirring of the hard drive, the simple "beep" - two sounds forever etched into my brain; 12 seconds of time travel.

For some, this means nothing. For others, a lot. The whirring of the hard drive, the simple "beep" - two sounds forever etched into my brain; 12 seconds of time travel.

380,737 Aufrufe

Chunky pixels and slow motion headshots. What more do you need? Max Payne (Game Boy Advance, 2003).

Chunky pixels and slow motion headshots. What more do you need? Max Payne (Game Boy Advance, 2003).

18,524 Aufrufe

The mother of all memes. You'll need to be an OG to get this one... How are you Gentlemen? All your base are belong to us! You are on the way to destruction. What you say? You have no chance to survive make your time. Ha ha ha. War was beginning, grammar was ending...

The mother of all memes. You'll need to be an OG to get this one... How are you Gentlemen? All your base are belong to us! You are on the way to destruction. What you say? You have no chance to survive make your time. Ha ha ha. War was beginning, grammar was ending...

28,024 Aufrufe

Oh, that dreaded moment... This is what anxiety looked like in 1991. Well, there's definitely a "save game" incoming!

Oh, that dreaded moment... This is what anxiety looked like in 1991. Well, there's definitely a "save game" incoming!

15,461 Aufrufe

Videos

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Exactly 37 years ago on October 3, 1989, a game was released that took the world by storm. Prince of Persia (by Jordan Mechner) had such fluid and lifelike animations, that gamer-jaws were dropping left, right, and center. Rightfully so. But that alone wouldn’t have made the game such a massive hit and gaming-culture icon, I think. Prince of Persia also popularized the “cinematic platformer” genre (Karateka, Mechner’s earlier game, introduced it, though on a much smaller scale), with its immersive atmosphere, deadly falls and traps, and a real sense of weight and physics in movement. Jumps and sword swings had to be timed precisely; mistiming felt punishing but realistic, and also far less cartoonish than typical platformers. It wasn’t just a straight left-to-right platformer either. You had to go back and forth, open pathways through hidden mechanisms, and more. It always felt like it had some Indiana Jones moments with adventure and exploration elements. The one-on-one duels were more tactical than button-mashy, again diverging from the arcade-style norm of other platformers. You had to read your opponent’s stance, parry, and strike at the right moment. Brains over brawn. The sense of realism is ultimately what set it apart from the stereotypical platform genre of that era. Prince of Persia felt more “human,” had greater story depth, and made you think, not just react. You could argue that it paved the way for Another World, Flashback and other greats of the 90s. Mechner is one of the very few true pioneers of gaming history.

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