Open-world RPG inspired by classics such as Gothic 1 and 2.
Shorts
In a game like SH there would be tons of skeletons. (not just living ones) - But placing/posing them piece by piece can be a hassle so I made a tool to speed it up.
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You wouldn't get it.
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🚨The Sword Hero Kickstarter is live NOW!🚨 Thank you all in advance for even checking in or spreading the word - and if anyone has any questions, I'll be around! 🤝
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Since everyone seemed to like the Skele-tool, here's another procedural system. My voxel-based character damage system, inspired by the ones seen in Left 4 Dead and Wolverine Origins. 🧵
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Cool flail, bro.. But check THIS out!
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Dont mind me, just walking my balloon animal son
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Aura Farming Simulator 2027
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Some of you might remember the bell towers from the old prototype Well, they finally found their home - in the Crime System. New Devlog tomorrow!
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"I don't want to go on the cart!" 😭
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Where there's fire, there will be water. Swimming and wetness status coming tomorrow.
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🚨Less than 24 Hours until the Sword Hero Kickstarter goes live! 🚨 Phew lol
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As a bit of dev-dessert I upgraded the procedural climbing a bit for 0.0.11 (Which is already under testing 🤝)
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Alriiight needs a coat of paint, but it's getting there! No more robbing people without consequences 🤝
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The morphing system would do a lot of heavy lifting in that regard - also the mixing and matching of eyes/eyebrows/mouths/etc. 🤝 (P.S. - In Blender I don't have a shader which can do point filtering, but yeah, just for context)
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People who knocked over the braziers and walked into the flames in the Demo, rejoice! Burning is now buildup based - no more insta-fires.
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POV: You didn't have enough gold to buy the Scroll of Glide
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Telekinesis! My love-letter to the Gravity Gun. And a huge thank you for everyone, as we passed 200.000 wishlists earlier this week. I'll be soon back with some really big news this week. 👀
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A fine day for a swim - with some extra incentive.
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Thank you all for your patience - we survived! It is almost time to take the first Delve in the Alpha. 🚨 The Date of the BackerKit and Alpha 0 Release: