
Alexander Zapryagaev
@frustum • 2,130 subscribers
Founder & CTO at Tellusim
Videos

Moving all scenegraph and render to the GPU was hard, but it was worth it. Now it is possible to generate geometry/nodes/objects/materials on the GPU, and nothing is going to the system memory to update BVH or other subsystems. Here is a single 2080Ti with 5 2k screens:
Alexander Zapryagaev120,336 görüntüleme • 3 yıl önce

The performance of multi-viewport rendering is not different from the single-viewport mode in #Tellusim Engine. It allows using an enormous number of screens/HMDs to a single PC, rendering the same scene using multiple GPUs. A single 2080Ti can easily run 5 2k screens with Google Map Tiles API data.
Alexander Zapryagaev54,505 görüntüleme • 2 yıl önce
Daha fazla içerik yok.