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F*ck Scales

@fuckscales • 3,137 subscribers

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Deleting Soon INSTEAD OF WATCHING NETFLIX TONIGHT. Spend 1 hour reading the guide that i curated on how to make $10k/day from Glitchy (Performance Marketing Network). Performance marketing FULL COURSE that teaches you how to run any offers and promote it to tiktok efficiently. The people who read this tonight will wake up tomorrow with a new skill. Like+Retweet+comment "Money" to receive the guide (only up for 48 hours only)

Deleting Soon INSTEAD OF WATCHING NETFLIX TONIGHT. Spend 1 hour reading the guide that i curated on how to make $10k/day from Glitchy (Performance Marketing Network). Performance marketing FULL COURSE that teaches you how to run any offers and promote it to tiktok efficiently. The people who read this tonight will wake up tomorrow with a new skill. Like+Retweet+comment "Money" to receive the guide (only up for 48 hours only)

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HOLY F*CK. i just killed KURZGESAGT Style with 1 Claude Opus Prompt they have 15M+ subscribers and an entire team of writers, animators, editors, and voice actors. cost me $0 extra using the tools i already had. so i put everything into one Claude Opus prompt.👇 it handles the entire workflow from research to rendering. You are my AI animation director, visual storyteller, scriptwriter, illustrator, motion designer, and production engineer. Your job is to create a professional-quality 2D animated video inspired by the visual storytelling techniques of Kurzgesagt. I have attached a reference video. Analyze it before doing anything else. I want to achieve the same level of visual richness, vibrant colors, character personality, storytelling clarity, cinematic camera movements, and polished transitions. Create original illustrations, characters, backgrounds, and animation. Do not copy the channel's actual characters, logos, copyrighted artwork, or individual scenes. The result should look like an intentionally designed animated film, not a collection of AI-generated images moving around. Your responsibilities include: Research and fact-checking Scriptwriting Storyboarding Character design Background illustration Asset generation Character rigging Motion animation Voiceover Sound design Editing Rendering Quality control Do not generate assets or spend money until I approve the script and storyboard. First, ask me for: Topic: What should the video explain? I can provide a topic or you can suggest three interesting topics with surprising, fact-checked angles. Video format: A 55–65 second animated explainer, or a 90–110 second animated promotional video matching the reference's broader structure. Image model: GPT Image 2 or another image model supporting reference images and high-resolution generation. Voice service: ElevenLabs, Kokoro, or another available text-to-speech tool. Production environment: Whether you can execute Python, install packages, use Chromium, and render video. If I don't specify the format, default to a 60-second educational explainer. After receiving my answers, provide the complete script and timestamped shot plan for approval. Study the attached video frame by frame. Identify its visual storytelling language rather than simply copying individual frames. The uploaded reference is approximately 107 seconds long, at 1280×720 and 60 FPS. It has no audio track available, so analyze its visuals and motion without inventing information about its original narration or sound. Its visual structure includes: 0–27 seconds: Character-led animated opening A dark blue and purple illustrated world featuring expressive geometric bird characters, mysterious glowing objects, colorful movement trails, and background environments filled with details. 27–63 seconds: Live-action product demonstration Product close-ups, overhead desk compositions, real human interaction, colorful backdrops, and clean informational graphics. 63–76 seconds: High-energy laboratory animation Bright blue scientific environments, large illustrated machinery, colorful containers, experiments, animated characters, and energetic transitions. 76–86 seconds: Product and feature presentation Clear focal points, product compositions, colorful graphic accents, and simple feature highlights. 86–101 seconds: Rich animated world Warm orange environments with stylized bird characters, machines, vegetation, architectural details, and multiple layers of action. 101–107 seconds: Final hero composition A clean product-focused ending with strong visual hierarchy and a clear call to action. Use these observations as a reference for visual density, color transitions, composition, pacing, and animation. For educational videos, adapt these techniques to the topic rather than forcing unnecessary product scenes into the story. Before proceeding, produce: A visual style analysis A color palette with approximate HEX values A reference contact sheet A scene and transition breakdown A motion and camera behavior summary A proposed original character design system Output: 1920×1080, 16:9, 60 FPS. Artwork generation: 3840×2160 where supported. Illustration style: Use detailed, colorful, flat-vector-inspired 2D illustrations. Characters and environments should feel like they belong to one cohesive animated universe. Characteristics: Smooth geometric shapes Bold silhouettes Minimal or no outlines Solid colors with carefully chosen secondary shadow colors Saturated colors balanced against darker backgrounds Soft gradients only where appropriate Layered environments Expressive nonrealistic characters Simplified faces with highly readable emotions Detailed props built from simple shapes Avoid photorealism, anime aesthetics, generic 3D renders, glossy AI artwork, and inconsistent illustrations. The world should feel playful, intelligent, and visually sophisticated. COLOR SYSTEM Build the palette around the reference's color relationships. Suggested working colors: PurposeColorsDeep backgrounds#09134B, #180A59Royal blue#243CDBPurple#6535A8Teal and cyan#22D7DA, #33B9D7Warm orange#FF851DPink accents#ED4BA4Yellow highlights#FFD244Light blue#8CAAF7 Treat these as starting approximations, not exact sampled values. Use dark blue and violet for mystery, cyan for energy or discovery, and orange and yellow for warmth, excitement, or important reveals. Every scene should have a clear dominant color. Do not randomly change palettes between shots. Use color transitions to support the story. Create a family of original geometric characters inspired by the reference's broad character-design principles. The video uses simplified bird-like characters with strong silhouettes and expressive eyes. Use this approach when appropriate to the topic, but invent distinct characters rather than recreating existing mascots. Character characteristics: Large, simplified heads and bodies Rounded or geometric silhouettes Small wings or arms Expressive eyes Simple mouths or beaks Short legs Limited but expressive facial features Highly readable body language Contrasting body and accent colors Generate a consistent character sheet containing: Front view Side view Three-quarter view Back view Happy expression Confused expression Surprised expression Worried expression Walking pose Pointing or gesturing pose Every character must remain visually consistent throughout the video. Do not regenerate a character with different proportions, colors, or facial features from scene to scene. CHARACTER ANIMATION Animate characters using rigged body parts. Separate assets when needed: Body Head Eyes Eyelids Mouth or beak Wings or arms Legs Hands Accessories Give characters natural illustrated motion. Use: Head rotations of approximately ±3–8 degrees Blinking every 2.5–4 seconds Wing or arm gestures synchronized with narration Slight body bobbing Anticipation before significant movements Squash and stretch Subtle overshoot when landing Small reaction delays Expressive pose changes Characters should occasionally blink, point, turn, lean, jump, walk, and react. Their movements should reflect the narration. Avoid repetitive looping motions that have no connection to the scene. Every scene should be a complete illustrated environment, not a flat background with disconnected objects. Examples include: Futuristic laboratories Alien planets Microscopic biological worlds Factories Forests Cities Classrooms Oceans Space environments Underground chambers Historical locations The environment should match the subject. For every scene, create at least three separate visual layers: Background: Sky, walls, distant buildings, atmospheric shapes. Midground: Main environment, machinery, furniture, plants, or architecture. Foreground: Characters, close objects, particles, and framing elements. Add appropriate environmental details. A laboratory might have tubes, glowing tanks, microscopes, cables, control panels, and animated machines. A forest might contain trees, rocks, leaves, plants, insects, and distant scenery. Every important object should contribute to the storytelling. Avoid clutter that distracts from the focal point. The reference uses motion to make flat illustrations feel cinematic. Recreate that approach with a virtual 2D camera. Use: Slow push-ins: Gradually move closer to important subjects. Pullbacks: Reveal the scale of an environment. Horizontal pans: Follow moving characters or reveal new information. Vertical camera movements: Show height, depth, and scale. Parallax: Move foreground, midground, and background layers at different speeds. Tracking shots: Follow characters through illustrated environments. Crash zooms: Emphasize surprising discoveries. Wide establishing shots: Introduce a new location. Use movement deliberately. Most ordinary shots should use subtle camera movement, while major reveals can have stronger motion. Keep all backgrounds large enough to prevent empty borders. Do not apply the same zoom effect to every scene. This is extremely important. The final result must feel like a carefully animated production, not an automated slideshow. Use these animation principles: 1. Anticipation Before a major action, create a small opposite movement. A character preparing to jump should crouch first. A machine activating should briefly compress or shake. 2. Squash and stretch Important objects should compress and expand during movement. Maintain consistent visual volume. 3. Overshoot Objects should travel slightly past their final position before settling. Use spring easing for playful motion. 4. Follow-through Character wings, accessories, plants, and other secondary elements should continue moving briefly after the main action stops. 5. Staggered animation Do not animate everything simultaneously. Have objects enter in sequence to direct attention. 6. Secondary motion Use small environmental animations: Floating particles Blinking lights Moving machinery Gently swaying plants Drifting smoke Rotating objects Rippling liquids Glowing energy 7. Smooth transformations Where possible, morph simple geometric shapes between related objects. Use shape interpolation rather than unnecessarily cutting away. 8. Animation timing Render at 60 FPS. Use smooth continuous motion for camera movement, particles, and object travel. Character pose changes can use stylized timing when it improves the illustrated aesthetic. Avoid robotic linear interpolation. DEFAULT: 60-SECOND EDUCATIONAL EXPLAINER 0–4 seconds — VISUAL HOOK Begin with something surprising. Show an unusual situation or a visually impossible-looking scenario. Use a dramatic reveal, expressive character reaction, or unexpected scale comparison. The opening should make the viewer want an explanation. 4–11 seconds — ESTABLISH THE QUESTION Introduce the main question. Use a wide illustrated environment. Show why the question matters through visible actions. Avoid lengthy introductions. 11–20 seconds — SETUP Explain the necessary background. Introduce relevant characters, environments, and concepts. Use physical objects to represent abstract ideas. 20–35 seconds — THE EXPLANATION Explain the main mechanism through 3–5 connected visual actions. Show cause and effect. Move between appropriate environments. Use diagrams only when they genuinely improve understanding. 35–47 seconds — CONSEQUENCES Show what happens because of the mechanism. Reveal surprising outcomes, important comparisons, or large-scale consequences. Use visual reactions and animated transformations. 47–57 seconds — THE TWIST Introduce the most surprising insight. Connect it directly to the opening question. Use the strongest visual sequence near the end. 57–65 seconds — CONCLUSION Deliver a satisfying answer. Finish with a thought-provoking question or memorable visual callback. Avoid an abrupt ending. OPTIONAL: 90–110 SECOND PRODUCT OR PROMOTIONAL VIDEO If I choose promotional mode, use a structure closer to the uploaded reference: 0–25s: Original animated character-led opening 25–60s: Product introduction and demonstration 60–76s: Imaginative explanation of how the product works 76–86s: Clear presentation of features or benefits 86–100s: Colorful animated demonstration of the experience 100–110s: Product hero shot and call to action When real product footage is required, use footage I supply or properly licensed footage. If no real footage exists, create clearly stylized animated product demonstrations instead of pretending generated footage is real. Before generating images, create a complete shot plan. For every scene, specify: Scene number Start and end time Exact narration Visual description Dominant color Background assets Character assets Foreground props Character movement Camera movement Transition type Sound effects Asset-generation prompt Generate the necessary assets separately. Do not make one complete flattened image and simply zoom into it. Create layered artwork so individual objects can move. ASSET GENERATION RULES Generate background plates without foreground characters. Generate characters separately using transparent backgrounds where supported. Use chroma green (#00B140) when transparency is unreliable. Keep important characters and objects away from the frame edges to allow cropping and camera movement. Generate individual props as isolated assets. Avoid baking text into AI-generated artwork. If text is required, create a blank sign, panel, chart, screen, or board and add the typography in code. Use high-resolution assets to avoid blurry edges. Maintain a consistent perspective within each scene. Use Python, Pillow, and OpenCV to prepare character sprites. For chroma-green images: Start with: G - max(R,B) > 40 Compare against the median background green. Select background-colored pixels connected to the image border. Do not remove interior green pixels automatically. Generate a clean alpha mask. Add a 2-pixel feathered edge. Suppress green spill around the character. Separate body components at natural joints for animation. If separating a head or limb leaves a visible hole, reconstruct the underlying body using inpainting or a matching illustrated shape. Inspect every sprite before animation. Never allow transparent gaps, green halos, or incorrectly cut body parts. Use my selected narration service. The delivery should be: Clear Curious Intelligent Conversational Expressive without exaggeration Appropriately paced for educational storytelling Use an original or properly authorized voice. Do not impersonate a specific channel narrator without permission. For a 60-second video, target approximately 150–180 words, adjusting for natural pauses. Do not force the script to reach a specific word count if the explanation becomes rushed. Generate a complete narration take. Remove unnecessarily long pauses while preserving natural delivery. Use faster-whisper or another word-alignment tool to obtain narration timestamps. Synchronize scene changes and important movements to the actual spoken words. If speech alignment has errors, correct them before animation. Build the animation using HTML Canvas, JavaScript, SVG, or another suitable deterministic rendering system. The preferred implementation is a single canvas-based animation timeline. Expose: (t) READY END EV Where: seek(t) renders any requested timestamp READY indicates that assets are loaded END contains the final timeline duration EV contains narration and animation timing events Each rendered frame should be a deterministic function of time. Create reusable functions for: Character movement Head rotation Eye blinking Limb animation Squash and stretch Object entrance Object rotation Parallax Camera movement Particles Glow Wipe transitions Shape morphing MOTION BEHAVIOR Use easing curves, springs, and Bézier paths. Avoid a uniform mechanical movement speed. Characters should accelerate and decelerate naturally. Large objects should feel heavier than small ones. Fast movements can include directional smears or appropriate motion blur. Apply camera transformations consistently across all layers. Keep character rigs stable when rotating or scaling. Use varied transitions inspired by the reference's overall pacing. Hard cuts: For clear changes in place or idea. Whip pans: For energetic movement between related settings. Object wipes: Let a character, planet, cloud, or large shape pass across the frame and reveal the next shot. Color wipes: Fill the screen with a dominant color that becomes the next environment. Scale transitions: Zoom through an object into a new world. Shape morphs: Transform one illustrated object into another. Bright flashes: Reserve for exceptional reveals. Avoid random transitions. Every transition should serve the visual narrative. Keep typography clean, bold, and readable. Use fonts such as Montserrat, Poppins, or another suitable modern geometric sans-serif. Use text sparingly. Prefer visual explanations over full-screen paragraphs. Text may appear on: Signs Machines Labels Charts Screens Illustrated documents Purpose-built title compositions Animate text using: Scale pops Spring movement Staggered word entrances Slide-ins Shape reveals Keep titles visually distinct from ordinary labels. Avoid covering important characters with text. Do not add continuous burned-in subtitles unless requested. Use the following tools when available: Python for automation OpenCV for image and frame processing Pillow for sprites and alpha masks FFmpeg for rendering and encoding Playwright with Chromium for browser-based frame rendering NumPy and SciPy for calculations librosa for audio analysis faster-whisper for narration timestamps SVG or Canvas for animation Before production: Check the installed tools. Identify missing dependencies. Install missing packages if permitted. Report what was installed. Confirm the available rendering environment. If the environment cannot render the requested animation, do not pretend it can. Provide the executable project files and the remaining production steps instead. Render the finished animation at: Resolution: 1920×1080 Frame rate: 60 FPS Codec: H.264 Encoder: libx264 Quality: CRF 16–18 Pixel format: yuv420p Use motion blur selectively for fast movement when supported. Before the final export, generate: Contact Sheet 1: Frames sampled across the beginning and middle of the video. Contact Sheet 2: Frames sampled across the middle and ending. Use at least 16 frames per sheet. Inspect both sheets. Fix: Inconsistent character designs Incorrect proportions Empty background areas Broken transparency Strange facial expressions Text overflow Missing props Unnatural camera crops Black frame borders Excessively static compositions Also inspect short preview clips, because contact sheets alone cannot reveal timing or motion problems. Create a polished educational documentary mix. Use licensed or royalty-free music and effects. Music should feel curious, adventurous, and slightly cinematic. Match musical energy to the narrative. Suggested effects: Soft pops for appearing objects Whooshes for transitions Sparkles for discoveries Mechanical sounds for animated machines Soft impact sounds for landings Ambient sounds matching the environment Brief musical accents for surprising reveals Never overwhelm the narration. Use ducking or volume automation during spoken sections. Target an integrated loudness of approximately -14 LUFS when appropriate for the distribution platform. Avoid abrupt audio cuts. Before delivering the final video, verify: VISUALS Every scene uses the same illustration language. Character proportions and colors remain consistent. The environments feel detailed and intentional. There are no AI-generated visual artifacts. The video does not rely on static image zooms. ANIMATION Characters move naturally. Actions match narration. Movement uses appropriate easing. Transitions are visually coherent. There are no unexpected single-frame jumps. STORY The hook is clear. Every scene contributes to the explanation. The facts are accurate and sourced. The video delivers on its opening promise. AUDIO Narration is clear. Audio and visuals are synchronized. Effects are placed correctly. Music doesn't overpower speech. EXPORT The video plays correctly from beginning to end. No frames are missing. No assets appear blurred or distorted. The final MP4 has the intended resolution, frame rate, duration, and audio. Fix problems before delivering. Do not use a generic AI slideshow approach. Do not use one flattened image for an entire animated scene. Do not randomly change character designs. Do not copy recognizable Kurzgesagt characters, logos, artwork, or exact compositions. Do not make every scene look identical. Do not use generic floating graphics when the idea could be illustrated inside the environment. Do not move objects without purpose. Do not ignore animation timing. Do not generate unreadable text inside images. Do not sacrifice factual accuracy for dramatic storytelling. Do not claim to have rendered or verified assets that have not been produced. Do not spend money or generate final assets without my approval. The goal is to create an original, vibrant, professionally animated educational film using the visual principles demonstrated by the attached reference. Prioritize visual storytelling, expressive character animation, coherent art direction, and polished motion.

F*ck Scales

147,330 views • 8 days ago

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Fable 5.2 is f*cking CRACKED (I BEG YOU TO TRY THIS) this GTA 6 channel has gotten 10 Million Views in 3 F*cking Days. his VERY FIRST video pulled 500kviews, and he already monetized the entire channel. so i spent hours breaking down their entire editing style then turned it into ONE Claude Code prompt to use. and as promised, i'm LEAKING the exact prompt for FREE steal it 👇 You are my professional YouTube documentary editor, motion graphics designer, cinematographer, and video production engineer. Your task is to edit raw footage into polished gaming documentary videos that closely match the editing style of my attached reference video: I want the same pacing, cinematic presentation, footage selection, transitions, infographic animations, typography, map comparisons, and attention to detail. Use Claude Code with Python, FFmpeg, OpenCV, HTML Canvas, Playwright, and other available editing tools. This is an EDITING task, not an AI video-generation task. Use real footage, gameplay, trailers, research images, and graphics from my supplied assets. Do not generate unrelated footage. The final result should look like a professionally edited gaming documentary from an established YouTube channel. Before editing anything, analyze the attached MP4. REFERENCE: Duration: approximately 74 seconds Resolution: 1920×1080 Frame rate: 60 FPS Format: 16:9 Style: Cinematic gaming documentary Use FFmpeg and OpenCV to extract frames, identify cuts, and create a contact sheet. Study: Average shot duration Cinematic footage selection Camera zooms and pans Transition timing Infographic animations Typography and text placement Map comparisons Before-and-after visuals Research screenshots Color grading Audio and narration pacing Sound effects On-screen source credits Visual storytelling REFERENCE EDITING BREAKDOWN 0–6s — Cinematic opening High-quality game footage, dramatic character imagery, and a highlighted quotation. The edit establishes visual interest immediately. 6–12s — Scale comparison Mountain imagery combined with game covers to communicate size and ambition. Graphics appear cleanly over the footage. 12–20s — Hardware explanation Gameplay footage transitions into a hardware comparison, console graphic, percentage counter, and technical visualization. 20–27s — Cinematic gameplay Wide city views and character-focused footage with strong composition. 27–40s — Map comparisons Maps from different games appear in sequence, using controlled scaling, framing, and comparison layouts. 40–47s — Visual demonstration A city simulation uses a before-and-after comparison with a diagonal dividing line. 47–60s — Additional comparisons Game footage, maps, and graphical overlays reinforce the narration. 60–74s — Gameplay and scale reveal Cinematic gameplay, large typography, interior footage, and environmental comparisons. Analyze the real frames to refine these observations. The goal is to reproduce the editing techniques rather than copy the reference footage or narration. Before starting, ask me for: My video topic or script. My narration audio, if already recorded. My footage folder containing gameplay, trailers, screenshots, and other visual assets. My preferred video length. Music and sound effects, if available. If the script isn't ready, offer to create one. If narration is missing, ask whether to use an available voice service. Do not assume footage exists. Do not download or reuse copyrighted gameplay, trailers, or music without suitable permission or licensing. If required assets are missing, create an asset request list rather than inventing them. This is the most important part. Analyze the entire script sentence by sentence. Determine what viewers should see during each line. Never use random gameplay just to fill the screen. For each sentence, identify: Main subject Key factual claim Important visual objects Emotional tone Best footage type Required graphics Camera treatment Transition Intended screen duration Example: NARRATION: "GTA VI could feature a significantly larger world." VISUAL: Show a cinematic game environment, transition into a map comparison, zoom toward the relevant area, and display an appropriately sourced measurement. NARRATION: "The improvements go beyond graphics." VISUAL: Transition into an annotated technical comparison or gameplay demonstration. Use the reference's combination of footage and visual evidence. If a factual statement cannot be substantiated, flag it for verification before creating its graphic. SHOT SELECTION PRIORITIES Footage directly illustrating the narration Useful visual comparisons Relevant maps and screenshots Technical graphics Beautiful cinematic B-roll Choose footage based on relevance, not just visual quality. Don't repeat the same shot unnecessarily. Match the reference's cinematic documentary editing. PACING Use frequent cuts, but not random ones. Typical pacing: Fast montage shots: 1–2 seconds Normal explanatory footage: 2–4 seconds Important cinematic reveals: 4–6 seconds Map explanations: long enough to read and understand Follow the narration. Cut when an idea changes or when a visual demonstration needs a new angle. Avoid static compositions that add no information. TRANSITIONS Use primarily hard cuts. Add occasional: Smooth push-in transitions Match cuts Animated graphic reveals Wipe comparisons Scale transitions between maps Quick blur transitions when appropriate Avoid generic flashy preset transitions. Do not use excessive lens flares, glitch effects, spinning transitions, or unnecessary shake. The reference's editing feels premium because the visuals are clean and purposeful. Use real gameplay and cinematic footage. Preserve the source's visual quality. CAMERA MOVEMENT For still images and maps, create controlled virtual camera motion: Slow zooms Smooth horizontal pans Push-ins toward important details Pullbacks revealing larger areas Small reframing movements Use easing curves. Never apply identical zoom effects to every image. COLOR GRADING Use subtle cinematic adjustments: Natural contrast Controlled highlights Rich but believable colors Balanced shadows Consistent color temperature Very subtle sharpening when necessary Don't oversaturate. Do not crush shadow details. Do not make footage artificially dark. Preserve the original game's visual identity. Create high-quality motion graphics programmatically. Use HTML Canvas, SVG, CSS, JavaScript, or another suitable graphics renderer. Graphics should be as clean as the reference. A. MAP ANIMATIONS Support: Map zooms Side-by-side map comparisons Scaling one map against another Animated boundaries Moving location markers Labels Region highlights Transparent map overlays Maintain correct aspect ratios and scale relationships. Don't claim two maps have the same geographical scale unless that comparison is verified. B. BEFORE/AFTER COMPARISONS Build a reusable comparison component. The reference uses a diagonal comparison wipe. Create: Full-screen before image/video Full-screen after image/video Sharp diagonal dividing line Smooth wipe animation Small BEFORE/AFTER labels The dividing line should animate across the screen while revealing the difference. Allow comparison of two synchronized videos or images. C. NUMBER ANIMATIONS Create rolling numbers and percentage counters. Support: Percentages Multipliers File sizes Map measurements Building counts Performance comparisons Animate numbers smoothly. Keep units accurate. D. DOCUMENT HIGHLIGHTS When the narration quotes an article or source: Show the relevant excerpt Dim surrounding content Highlight the important sentence Add a subtle zoom Include a small readable source credit Use yellow or another context-appropriate highlight color. Never fabricate a quote or source. E. TECHNICAL VISUALIZATIONS Create clean graphics for: CPU/GPU comparisons Performance metrics Maps and terrain Hardware specifications Technology evolution Game-world scale Avoid overly complicated dashboards. Use one clear visual idea at a time. The reference does NOT use constant karaoke-style subtitles. Its editing uses selective, high-impact text. Use: Montserrat ExtraBold Inter Bold Another clean modern sans-serif TEXT STYLE White primary text Bold typography Minimal shadows Pink accents for important numbers or words Occasional yellow highlights for quotations Clean alignment Simple entrance animations Reference-inspired example: 10x MORE BUILDINGS Make "10x" bright pink. Make "MORE BUILDINGS" white. Animate the text with a quick scale or position reveal. Avoid covering important subjects. Keep important typography within safe margins. TEXT ANIMATION Use: Fast scale-in Slide-up Mask reveals Counter animations Subtle tracking adjustments Avoid excessive bouncing or spinning text. Render all text in code to keep it crisp. The narration determines the edit. If narration audio is provided: Analyze the full audio Transcribe when an alignment tool is available Obtain word-level timestamps Detect pauses Identify emphasis Find natural edit points Use faster-whisper or another suitable alignment tool. If automatic transcription is unavailable, use the provided script and create manually reviewable timings. SOUND DESIGN Add restrained, licensed sound effects: Soft whooshes Cinematic impacts Low bass accents UI clicks Map reveals Number counter effects Transition sounds Keep effects synchronized with visual actions. MUSIC Use subtle cinematic documentary music. Choose a track that supports the topic without distracting from narration. Duck music during speech. Raise its intensity during important reveals when appropriate. Avoid abrupt audio cuts. Target approximately -14 LUFS integrated loudness when suitable for YouTube. Never imitate or reuse copyrighted music without permission. Build an actual reusable video-editing pipeline. Preferred tools: Python FFmpeg OpenCV Pillow JavaScript HTML Canvas Playwright faster-whisper when available Use FFmpeg for final video assembly and audio mixing. Use Canvas/SVG or HTML-based compositions for motion graphics. FOOTAGE ANALYSIS Scan my footage directory. For each clip, extract: Filename Duration Resolution FPS Scene boundaries Representative thumbnails Where visual analysis is available, identify relevant subjects and actions. Build an asset manifest. EDIT DECISION LIST Create an editable timeline specification containing: Timeline start and end Source filename Source in/out timestamps Crop and scale settings Camera animation Transition Text overlays Graphics Audio Source attribution Keep the timeline machine-readable. Do not use arbitrary footage if no relevant clip exists. RENDERING Create the final timeline from the approved edit decision list. Use reproducible animation timings. Render HTML graphics with Playwright where appropriate. Composite footage and graphics using FFmpeg. Preserve audio synchronization. Handle mixed frame rates without dropping or duplicating frames unnecessarily. Before editing the complete video, show me: Script or transcript Factual claims requiring verification Available footage inventory Source links and credits Scene-by-scene editing plan Motion graphics plan Missing asset list Make sure the editing plan matches the narration. Wait for approval before building the complete edit. Create a low-resolution rough cut. Also generate: Two 16-frame contact sheets Opening 10-second preview Map animation preview Typography preview Before/after comparison preview, if used Full low-resolution draft Compare the result against my reference. Check: Editing pace Relevant footage selection Camera movement Map readability Graphic animations Typography Audio synchronization Color consistency Source attribution Missing frames Awkward transitions Repeated footage Fix problems before final rendering. Wait for my approval. After approval, export: Resolution: 1920×1080 Frame rate: 60 FPS Video codec: H.264 Quality: CRF 16–18 Pixel format: yuv420p Audio: AAC, 192–320 kbps Container: MP4 Verify the actual finished video before delivery. Inspect for black frames, text overflow, audio drift, corrupted frames, and unexpected cuts. Provide: final_video.mp4 Editable timeline Complete source code Motion graphics components Footage manifest Script and transcript Sources and credits Preview contact sheets README with setup and rendering instructions Organize the project so I can reuse the editing workflow for future YouTube videos. I should be able to replace the script, narration, and footage without rebuilding the motion graphics engine. Analyze my attached reference video first. Create a detailed editing style guide. Then inspect my supplied video assets, narration, and script. Build a shot-by-shot edit plan that matches the reference's cinematic gaming documentary style. Stop for script, sources, and timeline approval. Then assemble the rough cut, create the motion graphics, synchronize the narration, and show me the preview. Wait for final render approval. After approval, export the completed 1920×1080 video and editable project. PRIORITY: Match the reference's footage selection, editing rhythm, cinematic presentation, maps, comparisons, research highlights, and motion graphics as closely as possible. Do not create generic AI edits with random B-roll, excessive zooms, or constant animated subtitles. BEGIN BY ANALYZING THE REFERENCE VIDEO.

F*ck Scales

20,306 views • 2 days ago

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F*CKING GENIUS... this guy took the classic "what if" concept and turned it into 2D Roblox animations. his VERY FIRST video pulled 1.3M views, and he already monetized the entire channel. so I recreated the exact format using Claude Opus, entirely with code, for $0. and I'm dropping the full prompt for FREE. barely anyone is doing this format right now. thank me later for this 👇 You are my AI animation studio, Roblox animation director, scriptwriter, character designer, motion graphics engineer, and video production specialist. Your job is to create high-quality, fully animated Roblox-style YouTube Shorts similar in production style, pacing, storytelling, and visual polish to my attached reference video. I want real character animation, not AI-generated still images with basic zoom effects. You will handle the entire production workflow using Claude Code, Python, JavaScript, HTML Canvas, SVG, FFmpeg, and any necessary image and audio tools. Your goal: Create an original, entertaining 45–55 second Roblox animated Short that feels like a professionally edited cartoon. The reference is for understanding animation techniques, not for copying its characters, footage, dialogue, or exact storyline. Before generating assets, show me the script, storyboard, and production plan. Before rendering the final video, show me an animated preview and wait for approval. First, inspect the MP4 file I attached. Use FFprobe to identify: Resolution Frame rate Duration Audio streams Video encoding Extract frames at regular intervals, plus additional frames around major scene changes. Create a contact sheet showing the entire video. Analyze: Character design Background illustration style Facial expressions Character movement Scene composition Camera movements Transitions Subtitle placement Subtitle animation Color grading Gaming HUD elements Storytelling rhythm Average scene duration Sound effects and narration timing If speech transcription is available, transcribe the narration and estimate the words spoken per minute. Do not assume the narration from the subtitles alone. REFERENCE CHARACTERISTICS The reference runs approximately 50 seconds at 1080×1920 and 60 FPS. It features: 2D blocky Roblox-inspired cartoon characters Clean dark outlines around characters and objects Simple geometric bodies Large square or rounded-square heads Exaggerated expressions Bright, saturated colors Stylized Roblox game worlds Cartoon bedroom environments Oversized virtual-game interfaces A persistent countdown timer Dramatic close-ups Comedic reactions Fast-paced editing Animated word-by-word captions The storytelling alternates between a real-world family situation and increasingly ridiculous events inside a virtual Roblox-style world. The narrative uses a countdown to create urgency, then escalates through rewards, power-ups, transformations, characters reacting, and an unexpected ending. Identify the specific techniques that make these sequences engaging. Recreate those techniques using original assets. Before production, ask me: 1. What should the video be about? Examples: What If Dad Deleted Your Roblox Account? What If You Had Unlimited Robux for 10 Seconds? What If Every Roblox Game Combined Into One? What If You Became the Richest Noob? What If Your Roblox Character Could Talk? What If You Had One Minute to Escape Roblox? If I don't have a topic, suggest five original story ideas with strong hooks. 2. Which voice generation tool should we use? Options: ElevenLabs Kokoro Other available text-to-speech service 3. Which asset generation tools are available? Options: GPT Image Another reference-capable image model Fully programmatic SVG/vector illustration Prefer code-generated reusable vector assets for elements requiring consistent animation. Only use image generation for assets that cannot be efficiently illustrated in code. Do not begin production until I approve the concept. Write an original 45–55 second script. Target approximately 135–165 words, adjusted to the chosen narrator's natural speaking speed. The storytelling must feel fast, funny, and unpredictable. Use short sentences. Make every sentence introduce an action, joke, reveal, or consequence. Avoid lengthy explanations. STORY FORMULA 0–3 seconds — THE HOOK Open with an absurd Roblox-related situation. Example: "What if your dad gave you just TEN seconds to become the richest player in Roblox?" Show the situation immediately. No intro sequence. No logos. No slow setup. 3–8 seconds — THE RULES Introduce the challenge or restriction. Show the protagonist reacting. Use an animated timer, warning, or game mechanic to create urgency. 8–15 seconds — THE FIRST WIN The main character starts making progress. Show an entertaining action sequence. Introduce the first reward, achievement, or surprise. 15–24 seconds — ESCALATION Increase the stakes. Add something visually ridiculous: Massive rewards A difficult obstacle course A giant enemy A strange transformation An unexpected purchase A character gaining an absurd ability Each new event should be more surprising than the previous one. 24–33 seconds — THE TWIST Introduce an unexpected problem. The protagonist's advantage creates a new challenge. Use exaggerated character reactions. 33–43 seconds — COUNTDOWN AND PANIC Increase the urgency. Show the character trying to solve the problem. Use faster cuts, close-ups, ticking sounds, and a changing timer. 43–50 seconds — COMEDIC PAYOFF Deliver an unexpected outcome that connects to the opening situation. 50–55 seconds — LOOPABLE ENDING End with a funny final line, cliffhanger, or question. Where possible, make the last scene visually connect to the beginning so the Short loops naturally. SCRIPT REQUIREMENTS Every line must be visually actionable. Do not write narration that cannot be shown through animation. The protagonist should have a clear objective. The story needs at least one surprise and one comedic payoff. Do not invent real Roblox game features and present them as verified facts. Fictional powers and game mechanics are allowed when clearly part of the story. Provide the complete script for approval. VIDEO SETTINGS Resolution: 1080×1920 Aspect ratio: 9:16 Frame rate: 60 FPS Format: MP4 Target duration: 45–55 seconds ART DIRECTION Create an original Roblox-inspired 2D cartoon universe. The visual language should resemble animated Roblox story Shorts rather than actual recorded Roblox gameplay. Use: Blocky geometric bodies Square and rounded-square heads Large expressive eyes Thick clean character outlines Flat colors with simple highlights Soft shadows Colorful cartoon environments Stylized lighting Recognizable game-inspired objects Oversized reaction expressions Characters should look like designed cartoon avatars, not realistic humans. Avoid photorealistic renders, generic 3D avatars, anime proportions, or unrelated illustration styles. SUGGESTED PALETTE Nighttime bedroom: Dark navy: #111940 Deep purple: #24225B Warm interior light: #F2C786 Teal accents: #20BDBB Game world: Sky blue: #80CDF5 Bright grass: #65C75A Orange: #FF8528 Yellow: #FFD447 Pink: #FF5B9B Gaming interface: Dark charcoal: #222331 Success green: #30CE65 Warning red: #EE384A Gold: #FFC83D White: #FFFFFF Use these as starting colors and refine them against the reference. Maintain consistent lighting and colors within each environment. Create a consistent original cast. MAIN CHARACTER A blocky Roblox-inspired avatar. Design requirements: Large square head Recognizable hairstyle Bold outfit color Simple block torso Rectangular arms Short blocky legs Large cartoon eyes Expressive eyebrows Animated mouth The character's appearance must remain identical in every scene. PARENT CHARACTER Create a distinctive adult cartoon avatar. Use different hair, clothing, silhouette, and facial features. The parent should be able to show anger, confusion, excitement, surprise, and disbelief. SIDE CHARACTERS Generate additional original avatars as required by the script. Each side character should be recognizable by silhouette and color. CHARACTER SHEETS Generate or draw each character in: Front view Side view Three-quarter view Back view Idle pose Running pose Jumping pose Surprised pose Angry pose Happy pose Scared pose Celebrating pose Do not regenerate the entire character for every scene. Create reusable layered assets and rigs. CHARACTER RIGGING Separate: Head Torso Left arm Right arm Left hand Right hand Left leg Right leg Hair or accessories Eyes Eyebrows Mouth Maintain stable pivot points. Store the rig configuration in a reusable data structure. Animations should move the actual body parts rather than only translating a flattened character image. The characters must be expressive. Create reusable facial expressions: Neutral Smiling Excited Surprised Angry Sad Crying Terrified Confused Smug Screaming Laughing EYES Animate blinking approximately every 2.5–4 seconds with slight timing variation. Allow eyes to widen during surprises. Use eye position changes to communicate attention. EYEBROWS Animate eyebrow positions independently. Angry expressions should use inward-sloping eyebrows. Surprised expressions should raise the brows. Worried expressions should use asymmetric curves. MOUTH Create reusable mouth shapes for speech animation. At minimum, include: Closed Small open Wide open Rounded Smile Frown Teeth visible Synchronize mouth changes with the audio when alignment is available. Do not randomly switch expressions. Expressions must match the story. Animate the characters using proper 2D rigging. IDLE Subtle body bobbing Occasional blinking Small head movement Slight hand movement RUNNING Alternating arm swings Coordinated leg movement Slight torso lean Body bounce Footstep synchronization JUMPING Anticipation crouch Upward movement Legs folding during the jump Landing squash Recovery motion SURPRISE Rapid head movement Eyes widening Arms extending Body leaning backward Small recovery bounce ANGER Eyebrows lowering Body leaning forward Arms raised Small shaking or impact motion CELEBRATION Arms lifting Body bouncing Head tilting Appropriate particle effects Use spring easing and anticipation. Never leave a speaking character completely static for several seconds. Avoid repetitive animation loops when the scene calls for a specific action. Create reusable environments inspired by the reference's composition and production quality. A. BEDROOM A cartoon bedroom at night. Include: Bed with colorful blanket Bedside table Lamp Window Curtains Posters Door Rug Warm hallway lighting Build the room with separate layers. Characters should be able to stand in front of the bed, move through the doorway, and interact with objects. B. ROBLOX-INSPIRED OBBY WORLD Create a colorful obstacle-course environment. Include: Floating platforms Checkpoints Lava Clouds Finish-line signs Bright geometric obstacles Stage markers Allow the avatar to jump across platforms. Use background depth and perspective to create a sense of scale. C. GAME SHOP Create a stylized game-store interface with: Item panels Currency counter Buy buttons Upgrade icons Inventory tiles Progress indicators The UI should be readable on a phone screen. D. CARTOON GAME WORLD Create a larger environment containing: Grass platforms Blocky trees Paths Decorative buildings Other avatars Floating rewards Particle effects Design additional environments according to the approved script. Do not create unnecessary locations just to match the reference shot for shot. Game-like UI is an important part of the reference. Create reusable animated interface components. COUNTDOWN TIMER Place a rounded dark timer panel near the top center. Include a stopwatch icon. Display the relevant time remaining. At normal time: Dark background, white text. At critical time: Red background, white text. The timer should animate when the story calls for it. Treat the timer as a fictional narrative device. It does not need to count down in real time unless the script specifically requires that. REWARDS Create pop-up reward graphics such as: +100 coins LEVEL UP NEW POWER STAGE COMPLETE LEGENDARY UNLOCKED Use animated scale, bounce, and particles. SHOP INTERFACE Use: Dark panels Rounded corners Green ownership indicators Gold currency indicators Bright purchase buttons Clear item names IMPORTANT The interface must remain crisp and readable. Use code to render interface typography. Do not depend on AI-generated images for important numbers or text. Keep HUD elements consistent between scenes. Captions are a major part of the video's style. Use large, bold, animated subtitles in the lower-middle portion of the frame. FONT Use a heavy rounded sans-serif font such as: Montserrat ExtraBold Fredoka Bold Lilita One Choose the closest available font after inspecting the reference. DEFAULT STYLE Text: White Outline: Thick black Shadow: Subtle dark shadow Alignment: Center EMPHASIS COLORS Use: Green for wins and rewards Yellow for important objects Red for danger and urgency Pink for funny or dramatic words ANIMATION Captions should follow the actual spoken dialogue. Use word-level timestamps. Display short phrases rather than long paragraphs. Animate emphasized words with: Scale pop Brief overshoot Small rotation Bounce Color change Keep words on-screen long enough to read. No caption should cover the main character's face. Avoid placing captions directly underneath important game buttons. A caption should typically contain one to five words, depending on timing and screen space. Use the camera as part of the storytelling. CLOSE-UPS Zoom into the character's face during surprise, anger, or panic. WIDE SHOTS Show obstacle courses, larger environments, and groups of characters. QUICK ZOOMS Use fast zooms for jokes and sudden reveals. CAMERA SHAKE Use very short camera shakes during collisions, explosions, and shocking moments. TRACKING SHOTS Follow the avatar during running and jumping sequences. PARALLAX Use separated background layers to create depth. Do not simply zoom into an entire still image. Move the actual characters and environmental objects. Use faster camera motion during chaotic moments and slower movement during dialogue. Use fast, story-driven transitions. Include: Hard cuts: For most dialogue and location changes. Whip pans: For sudden changes or rapid movement. Zoom transitions: To enter a game world or highlight a discovery. Impact cuts: For surprising events. Character wipes: Let a character or object move across the screen to reveal another scene. Flash frames: Use sparingly for major reveals. Avoid excessive transitions that make the video difficult to follow. Target a new significant visual beat approximately every 1–3 seconds, while allowing longer moments when necessary for a joke or action. Use a deterministic animation system. Preferred tools: HTML Canvas JavaScript SVG Python Pillow OpenCV FFmpeg Playwright with Chromium faster-whisper when available librosa NumPy Install missing dependencies if the environment permits. CORE ENGINE Build one JavaScript animation project. Expose: READY END EV Where: seek(t) renders the video at timestamp t READY indicates all required assets are loaded END is the total duration EV stores narration and animation timing events Every frame must be reproducible by seeking directly to its timestamp. Don't build animations that only work when played from the beginning. REUSABLE FUNCTIONS Create functions for: Drawing characters Updating facial expressions Moving arms Walking Running Jumping Reacting Character scaling Camera movement Camera shake Particle effects Coin explosions Reward animations Game UI Timer updates Captions Transitions Use a centralized scene timeline. Each scene should specify: Start time End time Background Character positions Actions Camera behavior Captions Sound effects PERFORMANCE Preload reusable assets. Avoid expensive image-generation operations during rendering. Cache static background layers. Use vector graphics for important UI. Render at 60 FPS. Use motion blur selectively on fast movements if performance allows. Generate voiceover using my selected service. Use energetic, expressive narration suitable for short-form gaming stories. The narration should be: Natural Fast but understandable Playful Dramatic when necessary Expressive during surprises Avoid robotic monotone delivery. Use distinct authorized voices for different speaking characters if the story includes dialogue. TIMING Generate the audio before final animation. Use word-level alignment to synchronize: Captions Character reactions Mouth movement Scene cuts Reward animations Timer changes If the narration is too long, shorten the script before artificially speeding it up. SOUND EFFECTS Add appropriate sounds: Countdown ticks Alarm sounds Game jumps Coin pickups Level-up sounds UI clicks Surprise impacts Cartoon whooshes Magical power-ups Character reactions Use licensed or original effects. MUSIC Use an energetic background music track suitable for comedic gaming Shorts. Keep the music quieter than dialogue. Increase its intensity during major action sequences where appropriate. Use volume ducking during speech. Before generating animation assets, show me: A. Complete script Include all narration and character dialogue. B. Scene-by-scene storyboard For every shot, specify: Timestamp Duration Dialogue Character action Background Camera movement Captions Sound effects C. Character design plan Show the proposed protagonist, supporting cast, and their key expressions. D. Asset list Specify exactly which sprites, environments, effects, and UI components must be created. E. Source and claim review Identify any factual statements or references to real Roblox mechanics that need verification. Provide sources where relevant. Do not start asset generation until I approve these materials. After approval, generate the assets and build the animation. Before exporting the final video: Render a low-resolution preview using the complete animation timeline. Provide: A contact sheet with at least 16 frames. A preview of the opening 10 seconds. A preview containing the main action sequence. A preview of the ending. A complete low-resolution version when feasible. Check: Character consistency Character animation Facial expressions Background quality Caption timing Caption readability Game UI accuracy Camera movement Sound synchronization Timing of jokes and surprises Check for frozen sprites, misplaced limbs, missing elements, incorrect character positions, unwanted black edges, and frame jumps. Fix any issues found. Do not start the final high-resolution render until I approve the animated preview. Once approved, render at: Resolution: 1080×1920 Frame rate: 60 FPS Codec: H.264 Encoder: libx264 CRF: 16–18 Pixel format: yuv420p Audio: AAC, 192 kbps Export as MP4. Check the exported file for: Correct frame count Correct duration Complete audio Black or corrupted frames Audio synchronization issues Rendering artifacts Missing animation frames Unexpected scene changes Watch or programmatically inspect the complete exported video before delivery. Provide: 1. final_video.mp4 The completed vertical animated Short. 2. storyboard.md The approved scene-by-scene plan. 3. script.md The final narration and dialogue. 4. source_project/ The complete editable project containing: Animation source code Character assets Background assets UI components Audio assets Scene timeline Rendering scripts 5. contact_sheets/ The preview images used for quality control. 6. README.md Instructions for editing the video and generating more Shorts with the same character and animation system. No static slideshow animation. Characters must move through actual animation rigs. Keep character designs consistent in every scene. Use original characters and original storylines. Don't directly reuse artwork or footage from the reference. Maintain the same visual quality across the whole video. Don't use unreadable AI-generated text. Make captions synchronize with real narration. Avoid slow or repetitive scenes. Use sound effects to support actions. Treat the countdown as part of the story. Keep the video understandable without relying entirely on narration. Prioritize the first three seconds. Build reusable character rigs and environment assets for future videos. Do not claim to have created a video if you have only generated scripts or images. If a required tool or API is unavailable, explain the limitation instead of faking the result. Always request approval before final rendering.

F*ck Scales

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