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Visit indieforgamefor award-winning news, guides, features, and expert reviews across Gaming, TV & Movies, Entertainment.🎮 #PS5, #Xbox, streamer, viral content

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Two months of work = this level of polish 👏🔥 Huge respect to Adiyar Aidarbekov - FXology and Paul Thureau for the consistency and execution. 👇

Two months of work = this level of polish 👏🔥 Huge respect to Adiyar Aidarbekov - FXology and Paul Thureau for the consistency and execution. 👇

70,760 görüntüleme

Wow, this reactive shield and force field VFX by NutT4y is absolutely mind-blowing! 🔥 You’ve really pushed the boundaries of what can be done in #Blender’s #GeometryNodes. Seeing this makes me want to dive deeper into experimenting with nodes too! 🤓

Wow, this reactive shield and force field VFX by NutT4y is absolutely mind-blowing! 🔥 You’ve really pushed the boundaries of what can be done in #Blender’s #GeometryNodes. Seeing this makes me want to dive deeper into experimenting with nodes too! 🤓

34,984 görüntüleme

Neat realtime VFX trick by TUATARA ➡️ Gamescom : combine depth masking with bump offset to project sprites onto geometry while preserving scene depth. Great for fake lighting, UI indicators, hit impacts, and damage overlays—simple idea, tons of mileage. #realtimeVFX #UnrealEngine

Neat realtime VFX trick by TUATARA ➡️ Gamescom : combine depth masking with bump offset to project sprites onto geometry while preserving scene depth. Great for fake lighting, UI indicators, hit impacts, and damage overlays—simple idea, tons of mileage. #realtimeVFX #UnrealEngine

13,472 görüntüleme