
Glock 19
@Glock9teen_yt • 14,744 subscribers
[email protected] [email protected] https://t.co/MZeWdZ6H2B @XIXELITE
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alright NBA 2K jokes over nice prank!😂 can yall release the real 2k27 now #nba2k27
Glock 1994,464 Aufrufe • vor 15 Stunden

best method for 99 ovr, rebirth/ takeovers/badges and level 40 at the same time. #nba2k27
Glock 19345,581 Aufrufe • vor 4 Tagen

The animations in older 2Ks were genuinely ahead of its time. Standing sizeups, moving sizeups, triplethreat sizeups, Park sizeups, and that’s only looking at the dribbling system. I’ve spoken about this consistently for years because I really want to bring more attention to the level of variety, creativity/flare these animations brought to gameplay. The difference was significant. For context, this video only shows the pro/elite animations not even the basic/normal packages and there’s already this much to show I’ll personally always advocate most for the dribbling side because that’s where my strongest interest and experience are, but this goes well beyond dribbling. the same level of animation depth, freedom, and individuality could be felt across several areas of gameplay. I’d really like to see this style influence the direction of 2k27 more animation variety, more expression, and more opportunities for different playstyles to feel genuinely unique. I truly believe the community would thrive with this type of animation depth again! Mike Wang Chris Manning 🏀 #nba2k27
Glock 19199,985 Aufrufe • vor 1 Monat

here's proof of how far ahead of their time previous 2Ks were when it came to animations Some of the most popular moves in our recent and current 2Ks are shortened and copy and pasted animations that existed 7+ years ago. That’s a big reason why I don’t necessarily believe pro play itself is the problem. We still see traces of that same animation quality today, but we’re only getting a tiny fraction of what was once available. The biggest difference is variety. The selection has become way smaller, and the animations we receive today are closer in style to what used to be the basic or normal packages, rather than the more expressive pro/elite options. those older packages had a level of creativity and visual appeal that made individual playstyles feel more distinct. And these are only the similarities I’ve personally noticed. ik theres more examples across different games, and this cycle extends beyond just 2k19-2k26, with different animation names being recycled but im not looking to expose i just want to show as a community we deserve more effort put into the animations like it used to be. Mike Wang Chris Manning 🏀 NBA 2K #nba2k27
Glock 19168,215 Aufrufe • vor 1 Monat

ngas be out here grown asl cheatin for virtual clothes i only lost to cheaters in this event lmao..#NBA2K26
Glock 19482,570 Aufrufe • vor 10 Monaten

2k16 so fluid man💔 no clunkyness, no getting stuck in animations, hundreds of signature styles..
Glock 19722,285 Aufrufe • vor 1 Jahr

stay far from my team too it ain’t safe here either.. #nba2k26
Glock 19175,744 Aufrufe • vor 6 Monaten

back when u could actually iso consistently in a comp scene while looking good and it took skill. and props to tyceno for guarding it with a 6’3 pure shot creator which also takes still. 2k25 has to be the worse gameplay out of any 2k. every wager on the 2s court i see this year is the exact same lineups and play style. 99 oboard with screens and middy fades with a terrible contest system and the builder allows u to make these builds with high steal and other op stats. need pie charts or archetypes back and good movement #NBA2K25 #nba2k26 Mike Wang Chris Manning 🏀
Glock 19402,014 Aufrufe • vor 1 Jahr