local boy (↑18), digital artist & indie gamedev || working on my first major game release
Shorts
WIP of the vertical slice's area design! i spent a good amount of time refining my lighting, materials, and shaders to create a stronger sense of atmosphere; it's finally starting to feel like a real game [ #gamedev | #indiegame | #unity3d ]
29,122 Aufrufe
trying to spruce up the game world by adding in more environmental windows: small, inaccessible areas the player can see but not visit. i think it helps to add visual interest to longer corridors & helps create an impression of a larger world [#gamedev | #indiegame | #unity3d]
34,800 Aufrufe
i added in an "Interrupt" mechanic! some powerful enemy attacks can be interrupted by the player, indicated by a unique frame on the turn timeline. interrupts usually have a higher cost attached, so you have to plan around using them carefully [#gamedev | #indiegame | #unity3d]
30,349 Aufrufe
put the new models in game and worked on a bunch of stuff, including basic follower AI for the overworld, baked lightmaps, cloth physics, and item pickups! [#gamedev | #indiegame | #unity3d]
31,508 Aufrufe
added in some simple roaming NPCs that can start combat! i also did a first go at putting in some more complex camera movement/screen effects for combat start; would appreciate any feedback on what you think [#gamedev | #indiegame | #unity3d]