
Greg Madisᯅn
@GregMadison • 9,220 subscribers
Award-winning XR Interaction Designer ★ 40 yrs of crafting Alternate Realities ★ x-@Unity Labs ★ SpatialComputing & AI ★ 2e Gifted Dyslexic ★ 🇫🇷🏳️🌈
Videos

Last Friday I joined World Labs' first hackathon around Marble. In three hours, I built a rough prototype called Directed. Generate a world. Create characters. Move through it with your phone like you’re on a real set. Frame shots. Capture images. Use them as seeds for video generation. This wasn’t about building “an AR app.” It was about creative control. Generative video often feels like a slot machine. You prompt, you hope. By framing visually first, you direct instead of guess. Ironically, the screen casting failed during the demo. Almost no one saw it. Which is fitting. I’ve never believed phone-based AR was a sustainable interaction model. It’s a window, not a place. It isolates more than it connects. Except here! Because filming already means holding a device and moving through space. The gesture makes sense. Lesson relearned... always prepare a Plan B for demo day. Judges don’t evaluate potential. They evaluate what they see. So this video is the demo I should have had😅 Thanks Fei-Fei Li and Ian Curtis for the invitation. Awesome event!
Greg Madisᯅn54,826 views • 3 months ago

Apple and Meta are still missing the point when it comes to spatial productivity. Going monitor-free or showing the weather in 3d space isn't enough. There's not enough value in replacing a frictionless setup like a laptop and mouse unless the spatial environment unlocks something radically more powerful: a creative work space so fluid and enabling that you wouldn't want to work any other way. I created this "Spatial AI Workbench" mockup a while ago to explore that exact idea.
Greg Madisᯅn75,882 views • 11 months ago
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