For a recent (unreleased) project I got to play around with SDF shapes to create lens blur effects on interaction — #shaders #webgl #threejs
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Had a great time playing around w/ GPGPU for terrain generation and volumetric lighting. It's also a small tribute to my region back in France — #webgl #threejs #shaders
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For another recent project, had more fun playing with 3D Raymarching shapes and lights — #shaders #webgl #threejs