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Mr F

@guycalledfrank10,891 subscribers

Indie game developer, graphics programmer, occasional artist. Working on @fadedthegame and a GPU lightmapper (aka Bakery) to use with it. #NoWar ☮️

Shorts

So it works now! If you have Bakery, can you try getting the latest github patch and using it? Add "Bakery Light Filter" component to an object to make it act like stained glass 😋 (video from RTPreview for fanciness, but it looks the same when baked) #gamedev

So it works now! If you have Bakery, can you try getting the latest github patch and using it? Add "Bakery Light Filter" component to an object to make it act like stained glass 😋 (video from RTPreview for fanciness, but it looks the same when baked) #gamedev

236,245 次观看

I don't post WIP content from Faded very often as there're many unfinished/unpolished parts, but as I already mentioned the crowd sim... here is its test scene. About 800 characters, 56 bones each, animation is 3.5 minutes (!) with random offset, LOD0 is at ~20k verts #indiedev

I don't post WIP content from Faded very often as there're many unfinished/unpolished parts, but as I already mentioned the crowd sim... here is its test scene. About 800 characters, 56 bones each, animation is 3.5 minutes (!) with random offset, LOD0 is at ~20k verts #indiedev

15,156 次观看

"Graphs are cool and modern! Text is for boring coders!" - continues to perform Undo for a single node movement for ~11 seconds in a simple graph after being for ~6 years in development 🤔 (pls deprecate it all already)

"Graphs are cool and modern! Text is for boring coders!" - continues to perform Undo for a single node movement for ~11 seconds in a simple graph after being for ~6 years in development 🤔 (pls deprecate it all already)

61,296 次观看

Wrote a new version of my mesh decal system, this one runs completely on the GPU (i.e. all geometry generation, rendering and pooling).

Wrote a new version of my mesh decal system, this one runs completely on the GPU (i.e. all geometry generation, rendering and pooling).

52,412 次观看

My friend demonstrating correct setup to play Faded

My friend demonstrating correct setup to play Faded

18,178 次观看

Also implemented some simplistic "real-time GI" that works in both lighting and the froxel fog. It's similar to Crytek's LPV in spirit (as it propagates SH in a volume), but does it via downsampling (like you do for bloom)...

Also implemented some simplistic "real-time GI" that works in both lighting and the froxel fog. It's similar to Crytek's LPV in spirit (as it propagates SH in a volume), but does it via downsampling (like you do for bloom)...

12,021 次观看

Videos

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