
Hatson
@HatsonFGC • 3,244 subscribers
I post about SF6 tech, framedata and hitboxes. I work on Frame Assistant Tool (FAT) for SF6 and SFV. https://t.co/ImcqEdQ7lw | https://t.co/lCSlf0DI2C
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Since I posted that tweet, there's been a lot of people confused by how Cross-ups and Anti-Airs actually work in SF6. I think the confusion is partially due to all the rules and restrictions Capcom has added in SF6. Here's a preview. Full video version posted below this.
Hatson64,307 views • 3 months ago

I doubt there's much in the way of tech, that hasn't already been covered before. Most "new tech" people show is just rehashing old stuff. But that can be valuable since players easily forget, and SF6 has lots of newcomers too. Example of an ancient OS every Jamie should utilize:
Hatson85,226 views • 6 months ago

Continuing the FG design trend of every character must share the same tools, here's how Alex can utilize his 5MK low crush properties. Oki shown: OD Chop > Stance Dash > MP Elbow is +6/+2 and in throw / HP cmd grab range. Also charged HP is funny. BGM: MSH vs SF Wolverine Theme
Hatson29,288 views • 2 months ago

Terry's Power Dunk doesn't combo naturally on hit, but if you space your combo so that 5MP hits on the second active frame, it works just fine. Here's some routes VS crouching. At mid-screen any DR into 5HP(1) xx Round Wave works. Now go find me some standing routes. #SF6_Terry
Hatson95,559 views • 1 year ago

New Mai max damage without Flame stocks? Only works on standing tall characters: Zangief, Marisa, JP. Lots more to explore here tbh, this is just me getting a bit distracted from doing her data for FAT. Last combo is just for fun. Kasai You might be interested too. #SF6_Mai
Hatson51,604 views • 1 year ago
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