
Isaac Bratzel
@isaacbratzel • 1,316 subscribers
Founder & CEO - Avataros My opinions are someone else’s
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Bringing characters to life is more than just lip sync We're enabling LLMs to direct characters in real-time @ Avataros We call the process TEA - Think, Emote, Act Custom ML Trained lip sync is just the baseline. The character needs to know what its thinking and saying and translate that into how it emotes and acts. Blink. Look at camera. Eye roll. Gesture. Sigh. Happy. Annoyed. Worried. Unreal Engine version lets you talk to any metahuman live Anyone interested in a plugin version to use with their hashtag #Metahumans?
Isaac Bratzel13,829 views • 2 months ago

So A16Z GAMES a16z speedrun 🧊 is in the books. It has been quite a ride for Avataros (story below) but since most won't read that far, huge shout out to our cohort lead Troy Kirwin for just being awesome, and andrew chen and the whole A16Z GAMES team for a truly excellent program. In August of last year we got accepted to Speedrun 2 in SF. My wife and I were expecting our 3rd child and we realized the little guy would be due to pop during the program. This was such an amazing opportunity that we moved heaven and earth to make it happen (shout out to the most amazing wife and mom in the world Meron Bratzel). But as things go, the day before I was set to get on a plane to San Francisco, I got a call from my wife. She was at a check-up with her OB. We were still more than 5 weeks away from the due date but they were going to keep her at the hospital indefinitely. I got to the hospital, spoke with my wife and the doctors, and then when I had a minute I called Troy and told him the situation. The A16Z Team got back to me nearly instantly and told me not to give it a second thought - come to Speedrun 3 instead. Little RoRo was born just a few days later, and he and his Mama were both in perfect health. And it turned out Speedrun 3 was held in my own backyard of LA at the new A16Z office, making it much more convenient for us with a newborn. Having this come full circle, with such an amazing response and result on all fronts is truly remarkable, and I'm so appreciative of everyone that has supported us along the way.
Isaac Bratzel35,752 views • 1 year ago

Be so good they can't ignore you! I had an investor last year ask me (or rather tell me) - "you can't really think AvatarOS can compete with Epic Games and Metahuman on digital humans". (Never mind that I wasn't proposing to compete with Epic) Imagine what that investor is thinking now with the release of #sora and the avalanche of other AI video generation models... First, lets give this investor a break. I'm sure my pseudo pitch was just a complete trainwreck. But, second, let's take this comment at face value for a second. 1. Yes, I absolutely do. 2. One of the great things about tech and VC is the ability to play positive sum games. These things are best built as multipliers of other great technology. Metahuman walked so we could run! 3. What do you think people told Tim Sweeney when he was building Epic Games??? 4. Is the contention that all cool stuff has already been built, or is so complex that only OpenAI or Epic Games etc. are allowed to build it? 5. The very nature of big companies and their inherent incentive structures give startups and small focused teams an immense advantage, especially when it comes to new technology and especially during large disruptions. Find the future that you want to see, then build it, and make it so awesome others can't help but see it too. Here's a small peak behind the curtain - some progress towards procedurally analyzing, training, and generating authentic human avatars and authentic human motion that is three-dimensional, interactive, and interoperable, while maintaining the subtle nuance that makes individuals unique. Shout out to for the voice training. A lot of cool stuff coming up - check us out at and subscribe to receive updates! I'll be at #GDC and #GTC later this month, reach out!
Isaac Bratzel31,109 views • 2 years ago
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