Solo gamedev making a 3D platformer
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Shorts
The extremely unhinged brain of mine thought "what if I did that thing Rascal for the PS1 does where it seamlessly switches from the title screen to gameplay"
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I was watching Ballaam stream testing the DK64 recomp and this moment sent my sides into orbit.
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The true game dev experience is having ideas like "making the player explode into pieces" being a technical nightmare to pull off.