
Jack
@j_smeaton99 • 5,047 subscribers
Tech | AI Creator | Working on AI Trends and Launches | DM for collaborations | 📩 [email protected]
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Just created an AAA gameplay concept using Seedance 2.5 on Pollo AI Prompt; Create a 30-second, 16:9, 1080p ultra-realistic AAA third-person action-adventure gameplay video. The footage must look like a polished game capture from Unreal Engine 5, not an AI-generated cinematic. VISUAL QUALITY PRIORITY: Sharp, high-resolution 3D graphics, crisp textures, detailed character geometry, realistic PBR materials, natural game-engine lighting, accurate shadows, clean edges, stable character identity, consistent clothing, realistic physics, and smooth gameplay animation. Avoid blurry textures, plastic-looking characters, excessive bloom, soft focus, artificial sharpening, heavy motion blur, and overdone cinematic effects. CHARACTER: A young Korean woman in her early 20s with long black hair, wearing a practical charcoal adventure tunic with muted crimson details, fitted black trousers, leather boots, and a moonstone pendant. Preserve the uploaded reference character’s face, hairstyle, identity, proportions, and outfit consistently throughout the video. WORLD: A fictional ancient Korean mountain kingdom filled with misty pine forests, waterfalls, stone stairways, traditional Korean-inspired architecture, ruined mountain temples, wooden bridges, and a massive fortress. The world should feel detailed, explorable, and physically believable. SEQUENCE 0–4 seconds: The woman sprints up a damaged stone staircase toward an ancient mountain fortress. She jumps across a broken section, grabs a ledge, climbs up, and enters a ruined courtyard. On-screen objective: “REACH THE MOON SHRINE.” 4–8 seconds: She discovers a glowing pale-blue moonstone inside an ancient shrine. She picks it up, triggering mechanical stone structures and glowing symbols. On-screen text: “RELIC ACQUIRED.” 8–12 seconds: The ground cracks open. A colossal supernatural white tiger guardian emerges from the ruins. Its fur, muscles, eyes, and movements look realistic and highly detailed. The camera briefly reveals its enormous scale. On-screen text: “MOUNTAIN GUARDIAN AWAKENED.” 12–17 seconds: The tiger destroys part of the fortress. The woman dodges falling timber, slides beneath a collapsing structure, jumps across a broken bridge, grabs a hanging rope, and swings over a deep ravine. Maintain clear, readable gameplay action. 17–21 seconds: Her moonstone pendant activates a controlled ability called Moonstep. She performs a fast supernatural dash across several broken platforms, leaving a subtle blue energy trail. On-screen text: “MOONSTEP UNLOCKED.” 21–25 seconds: The guardian chases her across the mountain ruins. It leaps between platforms, sending rocks and debris into the air. She performs a precise dodge roll and narrowly avoids a powerful energy strike. Keep the action sharp and easy to follow. 25–28 seconds: She draws a short ancient sword, evades the tiger’s attack, and strikes the glowing moonstone weak point near its shoulder. A blue pulse exposes the weak point. On-screen text: “WEAK POINT EXPOSED.” 28–30 seconds: The guardian roars and prepares another attack as the woman takes a defensive stance. The camera settles into a clear third-person gameplay view. On-screen objective: “DEFEAT THE MOUNTAIN GUARDIAN.” End as an active boss battle begins. CAMERA AND GAMEPLAY: Third-person over-the-shoulder gameplay camera, responsive movement, readable action, smooth transitions, realistic animation, consistent scale, and natural camera shake during impacts. Use cinematic framing only when it supports gameplay clarity. STRICT NEGATIVE REQUIREMENTS: No anime, cartoon style, cel shading, mobile-game graphics, first-person view, guns, modern technology, gore, subtitles, dialogue, logos, watermarks, black bars, random scene changes, disconnected montage shots, duplicated characters, face changes, outfit changes, floating objects, teleportation, unrealistic physics, muddy visuals, excessive fog, excessive bloom, or artificial-looking CGI. The final result must resemble authentic high-budget AAA fantasy game footage with excellent sharpness and clarity.
Jack33,401 views • 6 days ago

Just tried Seedance 2.5 on Pollo AI and pushed it into a 30-second cinematic sequence. 🎬 Loved how smooth the motion and camera work can feel when the scene is properly directed. Seedance 2.5 is currently 50% OFF on Pollo AI for a limited time. Prompt; 30-sec cinematic London grappling sequence. Ultra-photorealistic live-action Hollywood cinematography, realistic physics, natural lighting, detailed London environments, cinematic depth of field, 35mm/50mm look, 4K. A beautiful young adult White American woman, mid-20s, long blonde hair, athletic build, natural face. She is an ordinary woman using experimental wrist-mounted grappling devices, not a superhero. No mask, cape, emblem or superhero costume. She wears the same fitted black athletic crop top with subtle piping, black high-waisted athletic shorts, white sneakers and minimal jewelry throughout. Camera: One continuous third-person tracking shot. Camera always remains outside her, never first-person, handheld or smartphone. Keep her clearly visible and maintain smooth physically motivated movement. No cuts or perspective changes. 0:00–0:05: Golden-hour London apartment overlooking the skyline. She sits safely on the balcony ledge, looks toward camera and says, “Okay… let’s see if this works.” Camera slowly moves toward her. 0:05–0:09: She steps over the railing and descends naturally. Camera follows backward in a wide full-body shot. 0:09–0:13: Her right wrist device activates with a subtle orange light. Cable shoots to a believable rooftop anchor, visibly attaches and becomes taut, converting her fall into a realistic swing. 0:13–0:18: Camera tracks beside her as she swings between buildings. River Thames and London skyline below, with buses, black cabs and traffic. She releases the cable and activates her left wrist. 0:18–0:22: Second cable attaches to a rooftop. She swings again as the camera smoothly arcs around her while keeping her full body visible. 0:22–0:26: She lands naturally on a rooftop, runs three steps, reaches the edge, pauses briefly, then leaps toward the next building. 0:26–0:30: She fires a final cable and makes a huge smooth swing above London. Camera pulls backward and upward, revealing Tower Bridge, London Eye, The Shard, Westminster, Thames and the city at sunset. She releases and briefly glides forward before becoming a small silhouette. Fade to black. Maintain exact character, outfit, devices and environment continuity. Realistic gravity, momentum, cable tension, wind, hair and clothing physics. No teleportation, impossible movement, distorted hands, duplicated limbs, warped buildings, disappearing cables, changing clothes, excessive VFX or background morphing. Keep it subtle.
Jack18,519 views • 1 month ago
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