After one day of implementation and training with the armatures from BeyondMimic, we reproduced this very dynamic motion using G1! Wonderful system id!
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Using attention-based map encoding, we enable robots to traverse extremely sparse terrains. We are now developing a new architecture that explicitly plans contact points, rather than latent representations, enabling whole-body contact planning for humanoid robots. Stay tuned.
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Tracking is too limited. Now we do navigation-based parkour!