
Jordan Mechner
@jmechner • 267,385 subscribers
Prince of Persia creator. You can find me at https://t.co/Lb0VlYG6oE. Social media on Thursdays.
Videos

Who remembers this moment in Prince of Persia (1989) where a magic mirror suddenly blocks the hero's path (and what happens afterward)? This moment was actually never planned to be in the game. My original vision was a game with lots of traps, but NO enemies... (1/10)
Jordan Mechner2,716,241 просмотров • 1 год назад

In 1985, I asked my brother David (age 15) to be the rotoscope model for my new game, Prince of Persia. 38 years later, I've made him a (present day) cartoon character in my new graphic novel memoir REPLAY. Thanks, bro! First Second Stripe Press Prince of Persia™
Jordan Mechner1,512,557 просмотров • 2 лет назад

This is how the game looked in 1988 (Apple II version, work in progress video). I figured it had most of the features it needed, and was close to alpha. My friend Tomi was infuriatingly unimpressed. She kept telling me it was no fun without combat. (2/10)
Jordan Mechner222,915 просмотров • 1 год назад

If you recognize these movements, you may be a rare player who made it to the end of a rather difficult game! More behind the scenes at Video recorded 1989 in San Rafael, California. Models: Brian Eheler (my Broderbund product manager) and Tina La Deau (colleague's daughter, in her prom dress).
Jordan Mechner218,790 просмотров • 2 лет назад

Prince of Persia development journal update from 35 years ago today (August 13, 1989): "Today I put in the mouse."🐭 The moment when the princess's friend unexpectedly shows up to help the prince is one of my favorite in the game. My friend Tomi suggested it... 1/7
Jordan Mechner194,329 просмотров • 1 год назад

30 years ago today in 1994, cameras rolled for The Last Express film shoot. On a bluescreen stage in San Francisco, 40 actors in rotoscope-friendly costumes, make-up & wigs began Day #1 of bringing the 1914 Orient Express to life. My #gamedev journal at
Jordan Mechner35,513 просмотров • 1 год назад
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