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Joe Wilson

@JoeWilsonEQ12,200 subscribers

Hi, it's me, EarthQuake from Polycount. I do product design at Marmoset. I know things about normal maps. My special interests are cameras, woodworking and moss

Shorts

Part welding is my favorite thing about working in the bevel shader in Marmoset Toolbag. These details would take 5x longer to boolean, clean up, and add support loops if I did this area with sub-d modeling.

Part welding is my favorite thing about working in the bevel shader in Marmoset Toolbag. These details would take 5x longer to boolean, clean up, and add support loops if I did this area with sub-d modeling.

46,722 views

We dropped a new build just in time for the holidays. One of my favorite additions is symmetry for tube and solid shapes in vector layers. This is great for greebling up sci-fi and hard surface stuff.

We dropped a new build just in time for the holidays. One of my favorite additions is symmetry for tube and solid shapes in vector layers. This is great for greebling up sci-fi and hard surface stuff.

23,388 views