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Jonathan Lampel

@JonLampel11,778 subscribers

Computer graphics instructor @CGCookie and product manager @OrangeTurbine

Shorts

Another SIGGRAPH exclusive Blender demo was Nvidia's DLSS denoiser for Cycles. It made moving around the viewport feel as smooth as EEVEE! Crazy stuff. Another video below

Another SIGGRAPH exclusive Blender demo was Nvidia's DLSS denoiser for Cycles. It made moving around the viewport feel as smooth as EEVEE! Crazy stuff. Another video below

165,368 просмотров

The bevel modifier in Blender 4.3 will let you use any attribute as a weight, so you can finally have multiple custom non-destructive bevels on a mesh! The UI for attributes is clunky, but it's there.

The bevel modifier in Blender 4.3 will let you use any attribute as a weight, so you can finally have multiple custom non-destructive bevels on a mesh! The UI for attributes is clunky, but it's there.

98,091 просмотров

The Blender modeling tip of the day is that you can preserve curvature in loop cuts by using the Smoothness property. You can also set this by Alt Scrolling before confirming the cut, but there's no visual feedback so it's not super intuitive that way.

The Blender modeling tip of the day is that you can preserve curvature in loop cuts by using the Smoothness property. You can also set this by Alt Scrolling before confirming the cut, but there's no visual feedback so it's not super intuitive that way.

81,953 просмотров

UV Flow is the fastest way to unwrap. Cut loops that stop at other seams. Drag to cut through poles and tris. Auto-unwrap with tons of extra options. Work in layers. Unwrap to real world scale. Pack by material. And so much more! 25% off rn on BM:

UV Flow is the fastest way to unwrap. Cut loops that stop at other seams. Drag to cut through poles and tris. Auto-unwrap with tons of extra options. Work in layers. Unwrap to real world scale. Pack by material. And so much more! 25% off rn on BM:

66,410 просмотров

The next version of Scattershot will have a method that works with true displacement! I got it working after messing with the Repeat Zone and Closures in 5.0, only to realize it was possible the whole time... though with a lot more work.

The next version of Scattershot will have a method that works with true displacement! I got it working after messing with the Repeat Zone and Closures in 5.0, only to realize it was possible the whole time... though with a lot more work.

13,763 просмотров

Transitioning from one transform to another is the most foundational idea in animation, but I've yet to see a general-purpose tool for doing it in geometry nodes. So, we'll build one in next week's YouTube video! One the most useful downloads I've ever given out for free

Transitioning from one transform to another is the most foundational idea in animation, but I've yet to see a general-purpose tool for doing it in geometry nodes. So, we'll build one in next week's YouTube video! One the most useful downloads I've ever given out for free

26,281 просмотров

Videos

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