"A hacker, a lecturer, a father" // Adjunct faculty at @NCKU_official
Shorts
I am developing B3D, a minimal software 3D renderer that supports triangle rasterization with depth buffering and clipping, perspective projection with a configurable FOV, model transformations (translation, rotation, scaling), and camera control.
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I ported Doom, the legendary first-person shooter, to render directly in terminals using the Kitty graphics protocol, featuring BASE64-encoded 4 KB chunks with SIMD optimization.