
Libby Pete
@libbypeteanim • 4,499 subscribers
Former Pixar animator who loves creating stylized animation. Making a K-Pop 🎃 boss rush game! Sign up for playtesting ⬇️
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What I learned at Pixar for creating fluid animation ⬇️ Focusing on your extremes and making sure each axis in both translations and rotation hits its extreme on different frames is what makes animation fluid. Also make sure the extremes of different parts of the body hit on different frames as well. Essentially this is how I think and approach animating drag and follow through and create arcs
Libby Pete120,948 次观看 • 5 个月前

What I learned at Pixar for creating fluid animation, Part 2 ⬇️ I thought I would make another quick video going into more detail of how extremes create fluid animation. Focusing on your extremes automatically incorporates arcs, overlap and drag. Study your video reference to see where extremes naturally occur and exaggerate as needed for your animation style
Libby Pete35,140 次观看 • 5 个月前

I'm happy to share that I've been promoted from Junior Animator to Animator at Industrial Light & Magic! I'm excited to continue growing as an artist at ILM. I thought it'd be fun to make a video showing my progress over the years... every animator starts from the bouncing ball. Enjoy!
Libby Pete48,332 次观看 • 8 个月前

My game and its sources of inspiration 🎃 I got a lot of work ahead of me but I've been learning so much and enjoying the process! I had to figure out the intent behind the game through animation first since I'm an animator, which is not a good workflow for gamedev😅 That's okay tho, now that I have a sense of direction I will be moving onto proper greyboxing now
Libby Pete10,513 次观看 • 1 个月前

Game devs, did you know you can use Unreal's Sequencer and rigging to edit animation from Mixamo, Fab, or the Unity Asset Store? Then you can import those animations into Unity, Godot, or Unreal! Animators, if you want to learn how to edit mocap, this is a great introduction. The workflow and concepts I show can be used in Blender and Maya. Full video on my YT.
Libby Pete39,033 次观看 • 9 个月前

New character animation! Introducing these goofy skeleton enemies! They're going to be a lot of fun. I'm taking inspiration from the old 1930s cartoons for their movement. I'll be working on both 💀 and 🎃 from now on to more easily define the animation art direction of my game.
Libby Pete11,770 次观看 • 7 个月前
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