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Sam Altman vs Dario Amodei Power Slap Battle In AI agents Battle, Opus 5.5 is killing it tbh. In Agentic work, no comparison with any models like Astra

Sam Altman vs Dario Amodei Power Slap Battle In AI agents Battle, Opus 5.5 is killing it tbh. In Agentic work, no comparison with any models like Astra

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Hailuo MiniMax H3 vs. Seedance 2.0 Experimented more for comparisons, i am loving MiniMax H3. 2K resolution videos for 4 times cheaper than seedance 2.0 is too hot to resist. Thank you Hailuo AI (MiniMax) for making it easier to creators. Its not just cheap, in some cases it is also performing way better than seedance 2.0 in terms of visuals and framing. One example is given below. Used same Text to Video Prompt Prompt: Create a 15-second photorealistic cinematic dark-fantasy sequence in 16:9 widescreen. The video must contain exactly three clearly separated cinematic shots connected by clean hard cuts. No dissolves, morphing transitions or continuous camera orbit. MASTER DRAGON LOCK: Show one enormous ancient dragon with a broad powerful body, charcoal-black overlapping scales, subtle dark crimson colouring across its head and neck, two swept-back horns, smaller facial spikes, glowing amber-orange eyes, one long tail and one pair of enormous bat-like wings with dark leathery membranes. The dragon has four legs: two forelegs and two hind legs. Its design, size, horns, colour, anatomy and facial structure remain identical in all three shots. The dragon must feel extremely heavy, ancient and physically realistic. MASTER RIDER LOCK: One adult armoured rider is already seated securely in a dark leather saddle on the dragon from the very first frame. The rider wears detailed weathered silver plate armour, dark under-clothing, a fitted medieval helmet with a narrow shadowed visor and a long dark cloak. The rider’s face is never clearly visible. The rider holds leather reins connected to the saddle and remains seated throughout the entire sequence. The rider does not suddenly appear, mount, dismount or change clothing. During the first shot, the rider is naturally hidden behind the dragon’s large head, neck and folded wings. ENVIRONMENT AND LIGHTING: The sequence takes place inside a gigantic ancient mountain cave. The cave contains rough black rock walls, enormous stone formations, drifting mist, scattered bones and faint glowing embers between cracks in the ground. The far interior is almost black, but the dragon must remain readable through soft amber reflections and cold blue rim light entering from the cave mouth. The cave entrance opens from a high mountain cliff into a vast dramatic landscape of jagged mountains, deep valleys, distant waterfalls, rolling clouds and pale stormy daylight. Maintain a cinematic cold-blue and muted-amber colour palette with deep shadows, volumetric light rays and realistic atmospheric haze. Dark and mysterious, but never so underexposed that the dragon or rider becomes blurry or invisible. SHOT 1 — DRAGON EMERGES, 0–5 SECONDS: Begin with a symmetrical low frontal wide shot positioned near the cave entrance, facing deep into the darkness. The camera slowly tracks backward toward the entrance as the enormous dragon walks forward out of the black cave interior. The dragon’s wings remain completely folded against both sides of its body. Its glowing amber eyes appear first, followed by its horned head, shoulders and powerful forelegs becoming visible through the mist. Each heavy footstep shakes the cave floor and dislodges small stones and dust from the ceiling. The dragon exhales dense vapour from its nostrils and releases a deep restrained growl. Its head moves naturally with the weight of each step. The dragon looks directly past the camera toward the cave opening. The rider is already seated but remains hidden behind the dragon’s head and neck. Do not reveal the rider clearly during this shot. SHOT 2 — RIDER REVEAL, 5–9 SECONDS: Clean hard cut to a low three-quarter side tracking shot beside the moving dragon. Begin close to the dragon’s horned head and sharply detailed scales. Track smoothly backward along the dragon’s neck and folded wing while the dragon continues walking toward the cave entrance. As the camera reaches the dragon’s shoulder, reveal the single armoured rider seated in the saddle between the folded wings. Hold the composition long enough to clearly show the rider’s silver armour, helmet, dark cloak and both hands gripping the reins. The rider looks toward the bright cave exit and leans slightly forward in preparation for takeoff. The dragon and rider remain in continuous forward motion. Do not show a separate rider anywhere else in the cave. SHOT 3 — REAR TAKEOFF AND FLIGHT, 9–15 SECONDS: Clean hard cut to an epic wide rear view positioned behind and slightly above the dragon and rider. The bright cave mouth and vast mountain landscape fill the background ahead of them. The dragon accelerates into a powerful run toward the cave opening while its wings remain folded enough to pass safely through the cave. The dragon reaches the cliff edge and makes one forceful leap completely out of the cave. Only after clearing the rock opening, it spreads both enormous wings to their full symmetrical width. The sudden wing expansion pushes mist, dust and loose stones outward from the cave entrance. The rider leans forward, grips the reins and remains firmly attached to the saddle. The dragon performs one enormous downward wingbeat, catches the air and transitions naturally into stable forward flight. Loose stones fall from the cliff beneath it. The camera rapidly follows from behind as the dragon and rider soar away over the deep valley between jagged mountain peaks. The long tail streams naturally behind the dragon and the rider’s cloak whips in the wind. End on a majestic wide rear silhouette of the dragon flying into the open mountain landscape as sunlight breaks through the storm clouds. CAMERA AND MOTION: Premium cinematic camera movement with realistic scale and parallax. Shot one is a controlled backward dolly. Shot two is a smooth low side-tracking reveal. Shot three is a dynamic rear pursuit shot that follows the takeoff out of the cave. Use natural motion blur only during the leap and wingbeat. Keep the dragon’s movement heavy on the ground and powerful but graceful in the air. No shaky chaotic framing and no extreme close-ups that obscure the action. CINEMATIC QUALITY: Big-budget photorealistic dark-fantasy visual effects, highly detailed scales and armour, realistic creature muscles beneath the skin, physically accurate wing membranes, believable foot contact, convincing dust and falling-rock physics, volumetric cave mist, dramatic rim lighting, strong depth, atmospheric perspective and stable character consistency. AUDIO: No dialogue and no music. Deep dragon breathing, restrained growl, heavy echoing footsteps, claws scraping stone, armour movement, leather saddle creaking, falling pebbles, rushing cave wind, powerful wingbeat and a deep dragon roar as it enters open air. STRICT CONSISTENCY: Exactly one dragon and one rider. The rider is seated on the dragon from the beginning and never disappears. No additional people, dragons or creatures. No dragon transformation or colour change. No extra heads, horns, tails, wings, legs or riders. The wings remain folded inside the cave and open only after the dragon has completely cleared the cave mouth. The wings must not clip through the cave walls. The rider must not float above the saddle or merge into the dragon. No fire breathing, combat, dialogue, text, logos, blood or visible injuries.

Hailuo MiniMax H3 vs. Seedance 2.0 Experimented more for comparisons, i am loving MiniMax H3. 2K resolution videos for 4 times cheaper than seedance 2.0 is too hot to resist. Thank you Hailuo AI (MiniMax) for making it easier to creators. Its not just cheap, in some cases it is also performing way better than seedance 2.0 in terms of visuals and framing. One example is given below. Used same Text to Video Prompt Prompt: Create a 15-second photorealistic cinematic dark-fantasy sequence in 16:9 widescreen. The video must contain exactly three clearly separated cinematic shots connected by clean hard cuts. No dissolves, morphing transitions or continuous camera orbit. MASTER DRAGON LOCK: Show one enormous ancient dragon with a broad powerful body, charcoal-black overlapping scales, subtle dark crimson colouring across its head and neck, two swept-back horns, smaller facial spikes, glowing amber-orange eyes, one long tail and one pair of enormous bat-like wings with dark leathery membranes. The dragon has four legs: two forelegs and two hind legs. Its design, size, horns, colour, anatomy and facial structure remain identical in all three shots. The dragon must feel extremely heavy, ancient and physically realistic. MASTER RIDER LOCK: One adult armoured rider is already seated securely in a dark leather saddle on the dragon from the very first frame. The rider wears detailed weathered silver plate armour, dark under-clothing, a fitted medieval helmet with a narrow shadowed visor and a long dark cloak. The rider’s face is never clearly visible. The rider holds leather reins connected to the saddle and remains seated throughout the entire sequence. The rider does not suddenly appear, mount, dismount or change clothing. During the first shot, the rider is naturally hidden behind the dragon’s large head, neck and folded wings. ENVIRONMENT AND LIGHTING: The sequence takes place inside a gigantic ancient mountain cave. The cave contains rough black rock walls, enormous stone formations, drifting mist, scattered bones and faint glowing embers between cracks in the ground. The far interior is almost black, but the dragon must remain readable through soft amber reflections and cold blue rim light entering from the cave mouth. The cave entrance opens from a high mountain cliff into a vast dramatic landscape of jagged mountains, deep valleys, distant waterfalls, rolling clouds and pale stormy daylight. Maintain a cinematic cold-blue and muted-amber colour palette with deep shadows, volumetric light rays and realistic atmospheric haze. Dark and mysterious, but never so underexposed that the dragon or rider becomes blurry or invisible. SHOT 1 — DRAGON EMERGES, 0–5 SECONDS: Begin with a symmetrical low frontal wide shot positioned near the cave entrance, facing deep into the darkness. The camera slowly tracks backward toward the entrance as the enormous dragon walks forward out of the black cave interior. The dragon’s wings remain completely folded against both sides of its body. Its glowing amber eyes appear first, followed by its horned head, shoulders and powerful forelegs becoming visible through the mist. Each heavy footstep shakes the cave floor and dislodges small stones and dust from the ceiling. The dragon exhales dense vapour from its nostrils and releases a deep restrained growl. Its head moves naturally with the weight of each step. The dragon looks directly past the camera toward the cave opening. The rider is already seated but remains hidden behind the dragon’s head and neck. Do not reveal the rider clearly during this shot. SHOT 2 — RIDER REVEAL, 5–9 SECONDS: Clean hard cut to a low three-quarter side tracking shot beside the moving dragon. Begin close to the dragon’s horned head and sharply detailed scales. Track smoothly backward along the dragon’s neck and folded wing while the dragon continues walking toward the cave entrance. As the camera reaches the dragon’s shoulder, reveal the single armoured rider seated in the saddle between the folded wings. Hold the composition long enough to clearly show the rider’s silver armour, helmet, dark cloak and both hands gripping the reins. The rider looks toward the bright cave exit and leans slightly forward in preparation for takeoff. The dragon and rider remain in continuous forward motion. Do not show a separate rider anywhere else in the cave. SHOT 3 — REAR TAKEOFF AND FLIGHT, 9–15 SECONDS: Clean hard cut to an epic wide rear view positioned behind and slightly above the dragon and rider. The bright cave mouth and vast mountain landscape fill the background ahead of them. The dragon accelerates into a powerful run toward the cave opening while its wings remain folded enough to pass safely through the cave. The dragon reaches the cliff edge and makes one forceful leap completely out of the cave. Only after clearing the rock opening, it spreads both enormous wings to their full symmetrical width. The sudden wing expansion pushes mist, dust and loose stones outward from the cave entrance. The rider leans forward, grips the reins and remains firmly attached to the saddle. The dragon performs one enormous downward wingbeat, catches the air and transitions naturally into stable forward flight. Loose stones fall from the cliff beneath it. The camera rapidly follows from behind as the dragon and rider soar away over the deep valley between jagged mountain peaks. The long tail streams naturally behind the dragon and the rider’s cloak whips in the wind. End on a majestic wide rear silhouette of the dragon flying into the open mountain landscape as sunlight breaks through the storm clouds. CAMERA AND MOTION: Premium cinematic camera movement with realistic scale and parallax. Shot one is a controlled backward dolly. Shot two is a smooth low side-tracking reveal. Shot three is a dynamic rear pursuit shot that follows the takeoff out of the cave. Use natural motion blur only during the leap and wingbeat. Keep the dragon’s movement heavy on the ground and powerful but graceful in the air. No shaky chaotic framing and no extreme close-ups that obscure the action. CINEMATIC QUALITY: Big-budget photorealistic dark-fantasy visual effects, highly detailed scales and armour, realistic creature muscles beneath the skin, physically accurate wing membranes, believable foot contact, convincing dust and falling-rock physics, volumetric cave mist, dramatic rim lighting, strong depth, atmospheric perspective and stable character consistency. AUDIO: No dialogue and no music. Deep dragon breathing, restrained growl, heavy echoing footsteps, claws scraping stone, armour movement, leather saddle creaking, falling pebbles, rushing cave wind, powerful wingbeat and a deep dragon roar as it enters open air. STRICT CONSISTENCY: Exactly one dragon and one rider. The rider is seated on the dragon from the beginning and never disappears. No additional people, dragons or creatures. No dragon transformation or colour change. No extra heads, horns, tails, wings, legs or riders. The wings remain folded inside the cave and open only after the dragon has completely cleared the cave mouth. The wings must not clip through the cave walls. The rider must not float above the saddle or merge into the dragon. No fire breathing, combat, dialogue, text, logos, blood or visible injuries.

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Videos

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gm gm AI Video Creators, Hope you make some bangers today. GPT-5.6 Sol + Seedance 2.5 No attachment, Just Mandarin prompt. Like i said so many time, once go mandarin for cinematic effects you will never go back to english prompts 🤪 Created in Higgsfield AI 🧩 Prompt: 风格:高级预渲染AAA奇幻动作游戏CG,风格化写实,必须明显是电脑生成游戏cinematic,不是真人、摄影人类、cosplay、普通gameplay、2D动画或赛璐璐。使用数字雕刻成人角色、微夸张英雄比例、干净game-character anatomy、cohesive hair clumps、PBR盔甲、手工表面磨损、细致布料模拟、程序雪、体积雾、模拟火花、可破坏木构建筑和精修游戏电影动作。原生横屏16:9,24fps,精确20.00秒,画面填满,无黑边。 环境:废弃山岳修道院外庭院,暴雪中。黑色宽石砖被薄雪覆盖,女决斗者身后有长阶梯,深色木质 monastery walls,积雪瓦屋顶,冻结parapets,扭曲冬树,蓝灰雾后的陡峭山影。女人正后方是一扇巨大关闭木门,通向内殿。雪持续落在盔甲、头发、屋顶和石面,风把松粉吹过庭院。门内是巨大黑暗inner hall:高耸石柱、黑木梁、无字布幡、tiered platforms、数百小蜡烛、暖色尘光束和碎石地面。外部冷cyan-blue、steel-gray云、黑石、去饱和雪;内部warm amber candlelight、dark brown wood、smoky gold shafts和深阴影。冷蓝破门光必须在内殿远处持续可见。 角色A Frostblade Duelist:唯一明确成年女性,高挑athletic,pale complexion,长silver-blonde头发分成厚实cohesive game-rendered strands,窄黑钢headband固定头发。穿原创charcoal-black fantasy combat outfit:高领leather-and-mail battle jacket,dark steel shoulder guards,reinforced armored corset,layered split battle skirt覆在黑贴身leggings上,leather forearm bracers,及膝armored boots,窄银扣和frost-blue stitching。正好一把long silver sword斜背在背后入鞘,hilt在右肩上方可见。无枪、无盾、无其他武器。表情克制倔强,脸、衣服、剑、发型、比例全程不变;她只伸手摸剑但冲击前绝不拔出。 角色B Horned Iron Warden:唯一巨大男性化超自然战士,高约3.5米,略超过女人两倍身高。穿极重obsidian-black lamellar armor,层叠肩甲,厚甲袖,plated skirt,宽铁靴。封闭恶魔头盔有两只高crescent horns、角形颊甲和两点deep crimson glowing eyes,冷雾从口部vents逸出。右手始终持一把enormous single-edged black greatsword,几乎与他等高,崩裂刀刃,厚缠柄。左手空着用于armored backhand。全程保持同一盔甲、角、红眼、右手大剑和巨大比例。 0.00-2.20秒:立即从极低近景开始,贴着Warden巨大greatsword旁。崩刃剑尖从screen-left向screen-right拖过薄雪下黑石砖,切出清晰雪槽,刮到裸石并喷出短白橙火花。剑必须与上框外Warden右手物理连接。他每一步都引起重震,铁靴压塌雪。远背景可见Frostblade Duelist在修道院阶梯底部静立。镜头沿拖剑后退,剑尖、挤开的雪和火花锐利可读。 2.20-4.20秒:切极宽地面视角。Warden占screen-left慢慢推进,右臂低垂,greatsword在身后持续刻出雪线。女人在screen-right,约十五米外,正站在关闭木门前,双脚肩宽,膝微弯,双臂放松但 ready。风雪横穿两者之间。尺寸差必须极端:女人只略高于Warden腰部。镜头极慢横漂,双方不瞬移不换边。 4.20-6.20秒:低角胸上Warden close-up。他完成最后一步并停下,层叠肩甲在自身重量下settle。头盔轻向下看女人,crimson eyes在窄visor下增强,口部vents吐出一薄团冻雾。greatsword仍斜在右后侧,不复制不脱离。镜头微上推,突出 horns 和雪山天空中的巨大剪影。 6.20-8.20秒:略低于眼平的女人紧近景。风把silver-blonde发束吹过肩,黑headband固定不动。小雪片在脸颊和盔甲上融化。她不说话,抬眼直视Warden,下颌收紧,眼睛变窄,呼吸受控。剑柄始终在右肩上方可见。镜头慢推近,保持AAA游戏角色皮肤和头发质感,绝不真人化。 8.20-10.70秒:切到女人右肩后方。她的头发、肩甲和背后sheathed sword构成前景,Warden在前方screen-left。他双脚plant,把拖地greatsword从雪中释放,剑尖只略抬,仍低在右腿旁。随后反向到Warden高位over-shoulder,他巨大头盔和肩甲占前景,女人在下方木门前完整可见。女人右脚后撤半步,降低重心。距离、屏幕方向和庭院地理保持一致,镜头不越轴。 10.70-13.20秒:中全景越过Warden左侧。女人右手伸向右肩上方剑柄,手指扣住grip但未拔,左臂横起防御。与此同时Warden顺时针转躯干,空左臂向后draw,左肘弯,重甲拳移到肋旁,明确准备水平backhand。右手仍持greatsword低在远离女人的位置。完整展示foot plant、hip rotation、shoulder loading和弯曲左臂,准备结束前不触发打击。 13.20-15.10秒:Warden以髋和肩驱动,巨大左前臂水平甩向女人。女人开始向上拔剑但来不及,松开hilt并双前臂交叉胸前承受。Warden装甲前臂清楚撞上她交叉bracers,不打脸。接触点爆出紧凑雪、frost particles和金属火花。13.20-13.35为突然自然速度加速,精确接触帧后进入ultra slow motion。她双臂被压向躯干,靴子离地,身体直线向后飞向修道院门。Warden打击完成自然弧线但不穿过她身体,左臂在弧尾停止。无血、无断肢。 15.10-17.70秒:跟在女人后方,她被力量推过关闭木门。背部和肩甲撞中门中央,木板向内裂开,铰链撕脱,独立木片旋入大厅,雪和冷蓝外光灌入。切到锁定极宽内殿视角。女人以ultra slow motion从screen-left向screen-right横飞进烛光大厅,完成一次受控 backward rotation:手臂从冲击中张开,膝略收向躯干,头发和split skirt拖在动量后方,sheathed sword牢固贴背,不穿身体;她旋转一次并开始下降。她飞过低层蜡烛上方但不碰,气压使烛焰向飞行方向倾斜,蜡烛固定在台上。木片、雪晶和尘沿同一路径跟随。Warden仍在外庭,绝不突然出现在大厅内。 17.70-20.00秒:时间猛回正常速度。女人到达大厅远侧,上背和右肩撞石地,顺动量折叠,完成一次真实shoulder roll。她滚过松散瓦砾,把尘和碎石推开;剑仍入鞘,绝不穿身体。四肢解剖正确,不橡胶弯折。她滑停在裂石柱旁侧躺,一手压地,开始抬头,神志恍惚但清醒。小石头settle,暖烛光中尘悬浮,远处破门仍可见冷蓝雪吹入。20.00秒精确结束在低中广角她开始恢复的画面,无fade、无freeze、无title、无end card。 速度规则:0.00-13.20为克制自然速度,Warden慢是因为极重而非慢动作;13.20-13.35突然正常速度backhand加速;13.35-17.70从冲击、破门到横飞全程ultra slow motion;17.70-20.00立刻回正常速度用于撞地、翻滚、滑停。绝不全局慢动作,反应近景不冻结。 声音:只有现场音效和环境声,无音乐、无配乐、无对白、无旁白、无可懂歌词。冷风、落雪、重甲脚步、greatsword刮石、石面火花、lamellar armor沉重摩擦、头盔冻雾、一次深沉backhand impact、木门碎裂、空气呼啸、蜡烛火苗颤动、碎片坠落、石面撞击和瓦砾滑动。打击前环境声短暂收紧,接触时低频重击,慢动作飞行时拉长空气与木片声,正常时间恢复时突然全速石地撞击。强制限制:正好两个主角;女人的silver-blonde hair、黑headband、charcoal战斗服、leggings、armored boots和一把入鞘silver sword保持;Warden巨大比例、horned helmet、red eyes、black lamellar armor和右手一把greatsword保持;Warden只用空左前臂攻击,greatsword始终右手;女人触剑但撞击前不拔;无双剑、无消失剑鞘、无融合手、无多肢、无换甲、无武器交换;backhand击中交叉前臂防御,她通过物理位置明确的门飞入直接相连内殿,无瞬移;无IP角色、无受保护服装、无徽章、无可读幡、无logo、无字幕、无interface、无watermark、无血、无gore、无肢解。

MadMax

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