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Michael Cuevas

@michaelCuevas2716,715 subscribers

3D Animator/VFX https://t.co/fIHCk1fYaQ

Shorts

late night VFX sketching + animation WIP

late night VFX sketching + animation WIP

195,139 görüntüleme

When it doubt, cut frames as my old coworkers used to say. These days, if the rig allows it, I'll cut frames and try to add a form of smear or double my old mentor told me that smears are something that should be felt, not seen unless closely examined. Smears should never distract from or overpower the rest of the animation rig: Kiel Figgins @TheGreatJug

When it doubt, cut frames as my old coworkers used to say. These days, if the rig allows it, I'll cut frames and try to add a form of smear or double my old mentor told me that smears are something that should be felt, not seen unless closely examined. Smears should never distract from or overpower the rest of the animation rig: Kiel Figgins @TheGreatJug

88,271 görüntüleme

some walk cycles from our very talented animator Kevin Spangler Kevin Spangler stubby legs? no problemo

some walk cycles from our very talented animator Kevin Spangler Kevin Spangler stubby legs? no problemo

41,938 görüntüleme

new tool that quickly fixes broken texture paths in Maya scenes rigs by: Kiel Figgins #Maya #3DArt #tools

new tool that quickly fixes broken texture paths in Maya scenes rigs by: Kiel Figgins #Maya #3DArt #tools

22,549 görüntüleme

Fiddling with Saitama's normal consecutive punches a bit more: - Changed out the impact "fx" - parameterized a few things. #opmfanart #OnePunchMan #realtimevfx #madewithunity #unity3d

Fiddling with Saitama's normal consecutive punches a bit more: - Changed out the impact "fx" - parameterized a few things. #opmfanart #OnePunchMan #realtimevfx #madewithunity #unity3d

35,075 görüntüleme