
Mnimiy
@Mnilax • 9,933 subscribers
Writing & building in AI | ex-@polymarket, @Duck_Chain https://t.co/5H3JsOaB1x
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it's f*cking gold Unity just opened their game engines to Claude Code 15 github repos that turn Opus 5.5 into a full game studio: RUN THE WHOLE STUDIO 01. Claude-Code-Game-Studios: -> 49 agents from creative director to QA tester, all in one Claude Code session BUILD IN UNREAL ENGINE 02. UnrealClaude: -> Claude Code docked in the Unreal Editor, 20+ tools for actors, Blueprints and levels 03. Unreal_mcp: -> your agent spawns actors, imports assets and launches play sessions in Unreal 04. VibeUE: -> rides Unreal's own MCP, fixes frame rate drops and sculpts landscapes 05. unreal-engine-skills: -> 31 skills for Unreal C++, every API checked against the 5.8 source 06. UnrealGenAISupport: -> Claude, GPT and Gemini inside your game, even NPCs that run as agents 07. Audio2Face-3D by NVIDIA: -> a voice line in, lip-sync and facial animation out, with a UE5 plugin UNITY AND GODOT 08. Unity-MCP: -> debugs your project, builds mechanics, and keeps working inside your compiled game 09. ml-agents by Unity: -> train NPCs that learn by playing, with reinforcement learning and self-play 10. godot-mcp: -> builds scenes, runs your game in debug mode and reads the errors back ART AND SOUND 11. CHORD by Ubisoft: -> one texture image in, base color, normal, height, roughness and metalness maps out 12. ACE-Step 1.5: -> a soundtrack for your game, under 10 seconds a song on an RTX 3090 13. HunyuanVideo-Foley by Tencent: -> drop in a gameplay clip, get sound effects synced to what's on screen WORLDS THAT GENERATE AS YOU PLAY 14. Hunyuan-GameCraft by Tencent: -> one image plus WASD in, playable game video out, trained on 100+ AAA games 15. Matrix-Game by Skywork: -> a real-time world you can walk through, and it remembers where you've been every department of a game studio, one link each. should i write the full guide to building an Unreal game with Claude?
Mnimiy275,350 views • 15 days ago

is it legal? NVIDIA and Microsoft just open-sourced the pieces of a full 3D studio for Opus 5.5 15 github repos, sorted by what you want to make: GENERATE 3D ASSETS 01. TRELLIS.2 by Microsoft: -> one image in, a fully textured 3D asset out, about 3 seconds on an H100 02. Hunyuan3D-2.1 by Tencent: -> production-ready 3D assets with PBR textures 03. stable-fast-3d by Stability AI: -> one photo to a clean UV-unwrapped mesh, built for speed 04. meshy-mcp-server by Meshy: -> text or image to 3D, then remesh, retexture, rig and animate from your agent BUILD SCENES AND WORLDS 05. mcp-for-blender: -> prompt-driven modeling, scene building and edits in a live Blender 06. HY-World-2.0 by Tencent: -> text or a single image to a navigable 3D world 07. supersplat by PlayCanvas: -> inspect, edit, optimize and publish 3D Gaussian splats in the browser 08. kit-usd-agents by NVIDIA: -> edit Omniverse USD scenes in plain English, plus MCP servers for Kit and Isaac Sim MAKE A GAME 09. unity-mcp: -> run the Unity Editor in plain English: scenes, C# scripts, assets, tests, builds 10. godot-ai: -> 46 tools for a live Godot editor: scenes, scripts, signals, UI, particles 11. unreal-engine-mcp: -> drive a live Unreal Editor: actors, world building, Blueprints 3D ON THE WEB 12. editor-mcp-server by PlayCanvas: -> your agent builds PlayCanvas scenes and checks they actually run 13. three.js: -> the JavaScript 3D library itself, 115k stars on GitHub 14. react-three-fiber: -> build three.js scenes as reusable React components 15. threejs-skills: -> 10 three.js skills for Claude Code, from shaders to post-processing a full 3D pipeline, and every piece of it lives on github
Mnimiy216,551 views • 16 days ago

my f*cking dream is here i made the pokemon game nintendo will never make it's vampire survivors, but you hatch your partner from an egg and fight through hordes of wild pokemon what’s inside: > your starter evolves mid-run, twice > 966 pokemon across 9 regions, kanto to paldea > every region has its own wild pokemon and weather > legendary bosses waiting at the end of each region > in-game events that change the run while you play > up to 4 moves fire on their own, you just move and dash free, runs in the browser on pc and phone, nothing to install built it with Opus 5.5. opening it to everyone tomorrow
Mnimiy118,298 views • 9 days ago

best game in ur life is finally here PokeTide v1.0 is live free, in your browser, right now > hatch a partner from an egg, it evolves mid-run > 966 pokemon to collect, shinies and legendaries > 70 items from pokeballs, a new build every run > a boss every 3 min, mega bosses, legendary rifts > meowth's shop with secrets, the minimap leads you there > the lab: permanent upgrades between runs > beat a species, get its egg no ads, no purchases, pc + phone next up: endless mode, leaderboards, friends and trading link in the first comment
Mnimiy61,759 views • 8 days ago

Boris Cherny, the creator of Claude Code at Anthropic, just listed 9 patterns that waste 73% of your tokens. in this podcast he breaks down exactly how the model burns tokens before it even reads your prompt: - the 14% you lose to CLAUDE.md before typing a word - the 13% you pay re-reading old chat history - the 11% from hooks you forgot you installed - why most "Claude got dumber" complaints are wrong if you're hitting Max limits more than once a week, you have at least 4 of these. Probably 7. instead of another show tonight, watch this. my own breakdown based on 400+ hours of usage is below, read it after the podcast
Mnimiy1,384,235 views • 6 months ago

you're just a copy. no, i'm the f*cking upgrade PokeTide v1.1 is here add your friends, trade pokemon, and see whose build goes further what's new: > friends: add players by nickname or link, follow their results and compete on a friends leaderboard > leaderboards: daily, weekly, monthly and all-time across 9 regions. see your rank and the gap to your rivals > top 3 podiums: the best players with their avatars and chosen profile frames > player profiles: best runs and builds, all in a profile you can share by link > inspect builds: open a leaderboard result and see the moves, items and combinations behind it > pokemon trading: pick who you're offering and who you want back. the trade completes when the offer is accepted > profile frames: customize your profile and earn new frames through achievements > daily challenge: everyone gets the same starting conditions. your first run of the day counts > notebook: track your type collections and unlocked frames > 8 languages: Japanese and Simplified Chinese added, plus a better menu on phones free, runs in your browser on pc and phone welcome promo for 10 pulls: UPGRADE (activate in settings -> account -> promo code) grab the link in comms
Mnimiy49,596 views • 7 days ago

the best pockemon game will be free and it's coming some of you doubted i really made a game. good news: i did it’s called PokeTide what's inside: > my own interface: compact partner panel, minimap, custom window frames. one screenshot and you know it's not a clone > pokeballs + 70 unique items: each with its own pixel art. spend run gold on pokeballs across the map, pick 1 of 3, items stack > meowth's shop: prices climb with every purchase, snorlax gives a buff or a bag of gold, ditto copies any item > mega bosses that transform mid-fight: 36 mega and primal forms, legendary megas spawn in rifts > the lab: permanent upgrades for stardust between runs + new items to unlock > species research: beat a species, fill the bar, at 100% you get its egg. a full collection with zero gacha > 966 pokemon with animated sprites, portraits and shiny forms (and good balance) > 6 languages from day zero free, no microtransactions, runs in the browser on pc and phone soon
Mnimiy52,731 views • 9 days ago

Gengar took over my game PokeTide v1.2 is live, and Ghost Night just started 10 days of Halloween darkness, ghosts and candles what's inside: > darkness: you only see what's close. you won't see most of what hits you > candles: light them up on the map to push back the dark and heal > ghosts only: every enemy is a ghost or dark pokemon. gengar waits you on floor 7 > endless floors: beat gengar and the cave keeps going, harder every floor. who goes deepest? > fair fight: same start for everyone, like the daily. upgrades don't decide it, skill does > candle book: 8 reward tiers. stardust, titles, a frame, an avatar, and a shiny ghost at the very top > hard achievements: floor 25, floor 40, gengar 10 times, a run with zero healing and more > leaderboard: prizes by place when it ends, top 3 go to the Hall of Fame > night menu and a purple run map while the event lasts > Discord Community is live candles drop everywhere: tons in Ghost Night, a few in normal runs free, runs in your browser or Telegram on pc and phone. event ends Nov 2 light your candles, go down into Gengar's cave and take your spot at the top see you in the dark
Mnimiy31,480 views • 5 days ago

pokemon rule the world 5,000+ players and 20,000+ runs just in two days. thank you for playing PokeTide, sending bugs and telling me what you want next we're fixing what you reported: 1. long daily runs missing from the leaderboard 2. moves that sometimes stopped firing next update is coming very soon: > new menu and minimap > gamepad support > upgrade each pokemon with dust > choose your second starting move > Turkish language > play directly in Telegram > 34 game fixes and Ghost Night event is coming: darkness, candles, ghost pokemon, its own run and rewards if you're enjoying the game, post your clips and highlights, tag me. i'll reward my favorites thank you for being here. we're just getting started
Mnimiy19,690 views • 7 days ago

new day, new update in the best pokemon game PokeTide v1.15 UPDATE new menu, new map, and your favourite pokemon finally grow with you what's new: > main menu: three clear groups and a Random button for a quick start with random pokemon > minimap in runs + full map with a legend on M > pokemon upgrades: spend stardust to level up your favourites > second starting move: pick your opener > controller support: plug in and play > Turkish language, the 9th one in our game > fixes: daily runs count even after long pauses, attacks no longer stall, fewer save conflicts free, runs in your browser on pc and phone a gift is waiting in your mailbox Ghost Night is coming soon...
Mnimiy16,778 views • 6 days ago

it's f*cking gold Unity dropped its own MCP for Claude + 8 repos, i took it and built a solo cozy farm game with Opus 5.5: BUILD THE WORLD 01. WaveFunctionCollapse: -> a new island layout grown from one tiny sample 02. ACE-Step 1.5: -> a cozy soundtrack for your farm, made on your own GPU BRING IT TO LIFE 03. NavMeshPlus: -> villagers and chickens walk around your fences and crops 04. YarnSpinner-Unity: -> the dialogue tool behind A Short Hike and Dredge MAKE IT FEEL GOOD 05. UniTask: -> day and night, crop timers, shop hours in clean async code 06. PrimeTween: -> crops pop and coins bounce, one line of code each SHIP IT 07. SaveGameFree: -> your farm is still there tomorrow 08. UnityIngameDebugConsole: -> a "skip 30 days" cheat and every error, live on your phone start from Happy Harvest, Unity's free farm sample, and the game is half done
Mnimiy21,837 views • 11 days ago

another trader went from -$18,000 to +$550,000 in a month after installing the right MCPs. think it's a joke? you can check him and see for yourself: $2,537.52 -> $18,189.73 (+616.83%) $4,660.97 -> $23,015.07 (+393.78%) $11,468.85 -> $36,842.38 (+221.24%) this is all on 5-min BTC markets on Polymarket. he’s not a financial analyst or a genius. after a streak of liquidations, he just deep-dived into the nuances of AI and figured out where his bot was losing to the rest. MCP plugins are the most underrated thing right now. you can do the exact same.
Mnimiy304,185 views • 7 months ago

Anthropic's marketing-ops lead just shipped her entire weekly review in one slash command. live walkthrough. 8 connectors. one prompt that wakes up every friday. "this used to take me half a day" connect your sources -> save the prompt -> never write a weekly review again most people will copy the workflow. the line that decides whether you trust its output is one sentence inside the prompt.
Mnimiy225,265 views • 5 months ago

Jenny Wen, head of design for Claude at Anthropic: "the design process is dead." what replaces it runs on machine-readable design systems In a 1-hour conversation, Jenny Wen breaks down why the discovery -> mock -> iterate loop is dying and what designers do instead. design system -> Claude Code -> every screen fixed at once, not one at a time i rebuilt the same 10-screen dashboard twice: ~6 hours of restyling by hand vs ~40 minutes when the fix lived in the system. how to build that system and hand it to Claude Code is in the article below.
Mnimiy180,978 views • 4 months ago

trader connected Claude to Polymarket and made $390,000 in three weeks trading BTC 5-min weekly $151,843 daily $9,549 no magic. he just followed a guide: > installed poly-MCP and claude became his trading terminal > connected GPT Researcher - the bot finds patterns and events on its own > built automation with n8n and everything runs without him > taught claude to read the spread between Polymarket and Coinbase > launched Huginn, the terminal runs 24/7 > added Apprise - alerts go wherever he needs them result: while he was living his life, the bot made 19,000+ predictions with a 60% wr and brought in nearly $10k just yesterday his profile: just read the article, send it to your Claude and stop trading manually if you have questions, I'll answer everything don't waste your time.
Mnimiy233,900 views • 6 months ago

Cat Wu, head of product for Claude Code at Anthropic: "you can build almost anything with Claude from a single prompt now" one prompt gets you a working screen, not YOUR product Claude Code has never seen your design system, so it guesses the look fresh every time. how to hand Claude Code that system is in the article. better than the $300 design course in your tabs, and this one's free.
Mnimiy114,229 views • 4 months ago

Claude Code Head invented a word for what most config files aren't doing: tokenmaxxing. 90% of it lives in one place: ~/.claude/settings.json. 125 keys in v2.1.105. official docs cover 40. 4 of mine aren't anywhere in the docs. i audited the whole file - 18 settings actually decide what your month costs. > enabledPlugins - mine had 14 on, 4 actually used. each idle plugin loads hooks and SKILL.md at session start. > mcpServers.enabled - false instead of delete. 9 unused servers cost ~30K tokens of schema every session. > cache_control breakpoint at the static/dynamic boundary moved my Opus month from $340 to $87. tokenmaxxing isn't a vibe. it's a file with 125 keys most people never open. watch this tonight instead of the new Rick and Morty drop.
Mnimiy83,775 views • 5 months ago

claude bot made $700,000 in a month for its owner. thanks to one file. > $42,921 today > $160,086 past week > $692,922 past month everyone writes claude motivational speeches: - "be a senior engineer" - "think step by step" - "be careful" doesn't work - claude already knows all that. what's missing is a CLAUDE.md like this guy's: ## Project high-frequency arbitrage on polymarket btc + eth 5-min and 15-min markets. dual-entry strategy. fixed risk, fixed profit target. ## Strategy: DUAL mode ## Mode A: high-confidence (60% of capital) - enter at 50-70c when poly_implied agrees with spot trend - target +50-100% per trade (~$6k profit) - size: $4,000-$8,000 per position ## Mode B: tail bets (40% of capital) - enter at 3-25c when own model says 35%+ probability - target +200-1300% per trade - size: $400-$1,800 per position ## IMPORTANT IMPORTANT: hold all positions to resolution. NO early exit IMPORTANT: skip if same market hit our books in last 60s IMPORTANT: cap daily risk at $50,000. hard stop ## Rules - NEVER exit before market resolution - NEVER trade on news (CPI, FOMC, ETF decisions) - NEVER size > 8% of bankroll on single position - skip first 60 sec of any 5-min market (illiquid) - pause 5 min after any $100+ BTC move ## Out of scope - never touch the wallet. read-only access - do not chase: skip if same market touched within 60s one rule = one mistake claude won't make again. each of his trades, around $6,000 profit. how? because that's what's written in CLAUDE.md: "target ~$6K per trade". not more, not less. > the system doesn't get nervous, doesn't chase, doesn't wait for a better price. > sees edge ≥ 4c and enters. > sees a tail 3c with own probability 35% - enters. > waits for resolution. > takes profit. > moves to next market. 29,596 times. his profile: this is the difference between "user of claude" and "operator of claude". the first writes wishes. the second writes technical specs. don't waste your time, level up your claude before it's too late.
Mnimiy88,856 views • 6 months ago

IBM AI Engineer just listed the 7 skills you need to build AI agents in 2026. system design. tool contracts. RAG. reliability. security. evals. product thinking. all 7 are real. all 7 take months to learn properly. but here's the shortcut nobody tells you: most of these are already encoded in Claude Code skills you can install in 30 seconds. > superpowers does TDD + reliability for you > web-design-guidelines does eval + product thinking for you > valyu does retrieval engineering for you > simplify does code reliability for you the IBM video is what to learn if you want to build agents from scratch. my article is what to install if you want to ship agents tomorrow. both incredibly useful for different goals. watch the video. read the article. change how you work.
Mnimiy69,838 views • 5 months ago