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@Mnilax • 9,933 subscribers

Writing & building in AI | ex-@polymarket, @Duck_Chain https://t.co/5H3JsOaB1x

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China f*cked the world again DeepSeek just dropped a killer library that saves up to 98% on tokens ur GPT Astra and Opus 5.5 it's DeepGEMM, the engine DeepSeek trains and runs its own models on faster GPU math -> more tokens per GPU -> cheaper tokens > plug the engine DeepSeek uses into your own models > squeeze more tokens per second out of the GPUs you already pay for > match or beat expert-tuned GPU libraries on speed u will pay $1.6 instead of $50 its sitting in one public repo, link below

China f*cked the world again DeepSeek just dropped a killer library that saves up to 98% on tokens ur GPT Astra and Opus 5.5 it's DeepGEMM, the engine DeepSeek trains and runs its own models on faster GPU math -> more tokens per GPU -> cheaper tokens > plug the engine DeepSeek uses into your own models > squeeze more tokens per second out of the GPUs you already pay for > match or beat expert-tuned GPU libraries on speed u will pay $1.6 instead of $50 its sitting in one public repo, link below

441,108 görüntüleme

is it legal? NVIDIA and Microsoft just open-sourced the pieces of a full 3D studio for Opus 5.5 15 github repos, sorted by what you want to make: GENERATE 3D ASSETS 01. TRELLIS.2 by Microsoft: -> one image in, a fully textured 3D asset out, about 3 seconds on an H100 02. Hunyuan3D-2.1 by Tencent: -> production-ready 3D assets with PBR textures 03. stable-fast-3d by Stability AI: -> one photo to a clean UV-unwrapped mesh, built for speed 04. meshy-mcp-server by Meshy: -> text or image to 3D, then remesh, retexture, rig and animate from your agent BUILD SCENES AND WORLDS 05. mcp-for-blender: -> prompt-driven modeling, scene building and edits in a live Blender 06. HY-World-2.0 by Tencent: -> text or a single image to a navigable 3D world 07. supersplat by PlayCanvas: -> inspect, edit, optimize and publish 3D Gaussian splats in the browser 08. kit-usd-agents by NVIDIA: -> edit Omniverse USD scenes in plain English, plus MCP servers for Kit and Isaac Sim MAKE A GAME 09. unity-mcp: -> run the Unity Editor in plain English: scenes, C# scripts, assets, tests, builds 10. godot-ai: -> 46 tools for a live Godot editor: scenes, scripts, signals, UI, particles 11. unreal-engine-mcp: -> drive a live Unreal Editor: actors, world building, Blueprints 3D ON THE WEB 12. editor-mcp-server by PlayCanvas: -> your agent builds PlayCanvas scenes and checks they actually run 13. three.js: -> the JavaScript 3D library itself, 115k stars on GitHub 14. react-three-fiber: -> build three.js scenes as reusable React components 15. threejs-skills: -> 10 three.js skills for Claude Code, from shaders to post-processing a full 3D pipeline, and every piece of it lives on github

is it legal? NVIDIA and Microsoft just open-sourced the pieces of a full 3D studio for Opus 5.5 15 github repos, sorted by what you want to make: GENERATE 3D ASSETS 01. TRELLIS.2 by Microsoft: -> one image in, a fully textured 3D asset out, about 3 seconds on an H100 02. Hunyuan3D-2.1 by Tencent: -> production-ready 3D assets with PBR textures 03. stable-fast-3d by Stability AI: -> one photo to a clean UV-unwrapped mesh, built for speed 04. meshy-mcp-server by Meshy: -> text or image to 3D, then remesh, retexture, rig and animate from your agent BUILD SCENES AND WORLDS 05. mcp-for-blender: -> prompt-driven modeling, scene building and edits in a live Blender 06. HY-World-2.0 by Tencent: -> text or a single image to a navigable 3D world 07. supersplat by PlayCanvas: -> inspect, edit, optimize and publish 3D Gaussian splats in the browser 08. kit-usd-agents by NVIDIA: -> edit Omniverse USD scenes in plain English, plus MCP servers for Kit and Isaac Sim MAKE A GAME 09. unity-mcp: -> run the Unity Editor in plain English: scenes, C# scripts, assets, tests, builds 10. godot-ai: -> 46 tools for a live Godot editor: scenes, scripts, signals, UI, particles 11. unreal-engine-mcp: -> drive a live Unreal Editor: actors, world building, Blueprints 3D ON THE WEB 12. editor-mcp-server by PlayCanvas: -> your agent builds PlayCanvas scenes and checks they actually run 13. three.js: -> the JavaScript 3D library itself, 115k stars on GitHub 14. react-three-fiber: -> build three.js scenes as reusable React components 15. threejs-skills: -> 10 three.js skills for Claude Code, from shaders to post-processing a full 3D pipeline, and every piece of it lives on github

216,551 görüntüleme

game studios are cooked how i build a cozy farm game solo with Opus 5.5 and Unity 6 the trick is building it like a studio, one department per prompt: step 1 -> connect Claude Code to Unity 6 and Blender through MCP step 2 -> write a 1-page doc: plant > water > harvest > sell, 4 seasons step 3 -> generate every model in Tripo: farmer, barn, windmill, crops step 4 -> Opus cleans them in Blender and builds the island in Unity step 5 -> one system per prompt: planting, growth timers, market, coins step 6 -> Opus playtests with an autopilot and lists bugs before fixing any who does what: > tripo: every model > unity 6: the world, physics, ui > opus 5.5: scripts, scene setup, playtests > you: play it and say what feels off the rule that saves it... build one system, play it, then the next what should i build next?

game studios are cooked how i build a cozy farm game solo with Opus 5.5 and Unity 6 the trick is building it like a studio, one department per prompt: step 1 -> connect Claude Code to Unity 6 and Blender through MCP step 2 -> write a 1-page doc: plant > water > harvest > sell, 4 seasons step 3 -> generate every model in Tripo: farmer, barn, windmill, crops step 4 -> Opus cleans them in Blender and builds the island in Unity step 5 -> one system per prompt: planting, growth timers, market, coins step 6 -> Opus playtests with an autopilot and lists bugs before fixing any who does what: > tripo: every model > unity 6: the world, physics, ui > opus 5.5: scripts, scene setup, playtests > you: play it and say what feels off the rule that saves it... build one system, play it, then the next what should i build next?

101,557 görüntüleme

it's f*cking insane Jev sat between GPT and me, killing every draft that broke my rules before i saw it. good setup. then Jev did not answer. the agent decided silence was safer and stopped sending me anything at all. took a second agent to unstick it. your checker needs a branch for the moment it goes quiet: > let it through tagged unverified and keep moving > hand the risky span to the big model > park it in a queue and retry in a minute > wake a human when the action is irreversible 70-500 ms one Jev call, by TypeSafe's own number. a half-second checker still takes down the whole pipeline when it has no default.

it's f*cking insane Jev sat between GPT and me, killing every draft that broke my rules before i saw it. good setup. then Jev did not answer. the agent decided silence was safer and stopped sending me anything at all. took a second agent to unstick it. your checker needs a branch for the moment it goes quiet: > let it through tagged unverified and keep moving > hand the risky span to the big model > park it in a queue and retry in a minute > wake a human when the action is irreversible 70-500 ms one Jev call, by TypeSafe's own number. a half-second checker still takes down the whole pipeline when it has no default.

265,860 görüntüleme

it's absolutely gold ex-Figma Design Lead dropped a list of 15 github repos that turn Opus 5.5 into a full motion design studio SHIP A LAUNCH VIDEO 01. product-launch-motion: -> point it at your product, get script, voiceover, camera moves and film grade 02. motion-graphics-skills: -> 15 skills for launch videos, animated charts and reels, zero After Effects 03. claude-motion-design: -> every cut lands on the beat, its demo film took 5 iterations on Opus 5.5 EDIT YOUR OWN FOOTAGE 04. hyperframes-student-kit: -> drop in your footage, it cuts dead air and mistakes, then adds motion graphics 05. motion-graphics: -> motion B-roll timed to your words, and it cuts you out of the background MAKE ANIMATED SHORTS 06. animate: -> explainers in 7 styles, cut paper to riso to pixel art, storyboard first 07. claude-motion: -> teaches Claude taste, makes it check its own frames, adds a sound engine 08. claude-remotion-skill: -> fixes the flat fades and stiff motion most AI videos ship with ANIMATE YOUR SITE 09. motion: -> buttons, cards and page transitions for React, Vue and plain JS 10. motion-dev-animations-skill: -> one sentence and Claude Code animates your site OFFICIAL BUILDING BLOCKS 11. hyperframes: -> your agent writes HTML, HyperFrames renders it as video 12. remotion: -> turn an idea into a video straight from your coding agent 13. remotion skills: -> Remotion's official best practices for Claude Code, Codex and Cursor 14. gsap-skills: -> official GSAP skills, the engine under the launch and editing kits above 15. motion-design-skill by LottieFiles: -> Disney's 12 animation principles, rewritten for AI agents the map picks your first install in 3 questions

it's absolutely gold ex-Figma Design Lead dropped a list of 15 github repos that turn Opus 5.5 into a full motion design studio SHIP A LAUNCH VIDEO 01. product-launch-motion: -> point it at your product, get script, voiceover, camera moves and film grade 02. motion-graphics-skills: -> 15 skills for launch videos, animated charts and reels, zero After Effects 03. claude-motion-design: -> every cut lands on the beat, its demo film took 5 iterations on Opus 5.5 EDIT YOUR OWN FOOTAGE 04. hyperframes-student-kit: -> drop in your footage, it cuts dead air and mistakes, then adds motion graphics 05. motion-graphics: -> motion B-roll timed to your words, and it cuts you out of the background MAKE ANIMATED SHORTS 06. animate: -> explainers in 7 styles, cut paper to riso to pixel art, storyboard first 07. claude-motion: -> teaches Claude taste, makes it check its own frames, adds a sound engine 08. claude-remotion-skill: -> fixes the flat fades and stiff motion most AI videos ship with ANIMATE YOUR SITE 09. motion: -> buttons, cards and page transitions for React, Vue and plain JS 10. motion-dev-animations-skill: -> one sentence and Claude Code animates your site OFFICIAL BUILDING BLOCKS 11. hyperframes: -> your agent writes HTML, HyperFrames renders it as video 12. remotion: -> turn an idea into a video straight from your coding agent 13. remotion skills: -> Remotion's official best practices for Claude Code, Codex and Cursor 14. gsap-skills: -> official GSAP skills, the engine under the launch and editing kits above 15. motion-design-skill by LottieFiles: -> Disney's 12 animation principles, rewritten for AI agents the map picks your first install in 3 questions

103,707 görüntüleme

it's f*cking insane.. Anthropic just dropped a Claude Code setup that makes tokens up to 97% cheaper Opus brains, Sonnet bill: > Sonnet runs your session and writes the code > Haiku subagents grab the small tasks > Opus steps in only when Sonnet gets stuck > it checks the work, digs into the problem and puts Sonnet back on track $19.50 saved on every 1M tokens a Haiku 5.5 subagent writes, compared with Opus 5.5 one command sets it up: npx claude-code-templates@latest --setting model/sonnet-opus-advisor-haiku-subagents the easiest money you'll save on Claude Code this year

it's f*cking insane.. Anthropic just dropped a Claude Code setup that makes tokens up to 97% cheaper Opus brains, Sonnet bill: > Sonnet runs your session and writes the code > Haiku subagents grab the small tasks > Opus steps in only when Sonnet gets stuck > it checks the work, digs into the problem and puts Sonnet back on track $19.50 saved on every 1M tokens a Haiku 5.5 subagent writes, compared with Opus 5.5 one command sets it up: npx claude-code-templates@latest --setting model/sonnet-opus-advisor-haiku-subagents the easiest money you'll save on Claude Code this year

55,980 görüntüleme

indie studios, hello how i add fishing to my cozy farm game with Opus 5.5 the trick is adding one new verb per zone. this zone's verb is fishing: step 1 -> Claude Code drives Unity 6 via unity-mcp, Blender via blender-mcp step 2 -> village as a new scene, farm HUD carried over as one prefab step 3 -> Tripo for the set: pier, lighthouse, 4 boats, crab traps, fish stall step 4 -> Opus rigs the cast in Blender and builds the water with URP shaders step 5 -> fishing as one system: cast, tension bar, catch card, coins step 6 -> 12 fish species in a sheet, Opus balances rarity and prices before code step 7 -> ElevenLabs for splashes, gulls, reel clicks. Cinemachine follows the player who does what: > tripo: every new model > unity 6: scenes, water, lighting > opus 5.5: c# scripts, rigging, the fish economy > you: fish until it feels right one new zone, one new verb. the farm plays the same, the island just got bigger next zone: the mine or the forest?

indie studios, hello how i add fishing to my cozy farm game with Opus 5.5 the trick is adding one new verb per zone. this zone's verb is fishing: step 1 -> Claude Code drives Unity 6 via unity-mcp, Blender via blender-mcp step 2 -> village as a new scene, farm HUD carried over as one prefab step 3 -> Tripo for the set: pier, lighthouse, 4 boats, crab traps, fish stall step 4 -> Opus rigs the cast in Blender and builds the water with URP shaders step 5 -> fishing as one system: cast, tension bar, catch card, coins step 6 -> 12 fish species in a sheet, Opus balances rarity and prices before code step 7 -> ElevenLabs for splashes, gulls, reel clicks. Cinemachine follows the player who does what: > tripo: every new model > unity 6: scenes, water, lighting > opus 5.5: c# scripts, rigging, the fish economy > you: fish until it feels right one new zone, one new verb. the farm plays the same, the island just got bigger next zone: the mine or the forest?

27,108 görüntüleme

a trader made $650,000 using Claude on Polymarket. after the setup, he was completely hands-off and just gave the AI access to his PC. 23,000+ predictions, all 5 and 15-min BTC. 59% win rate, profit = $650k in a month and a half. his profile: he was afk since Jan 9th, but after yesterday's Claude update, he came back, launched a new bot.. what's happened? already printing again: +$4,000 in 2 hours. it's not about luck, it's about using the right resources. u can do the same. > install Claude > install all MCP plugins using my guide > give it access to your PC > say "trade BTC on Polymarket" > profit

a trader made $650,000 using Claude on Polymarket. after the setup, he was completely hands-off and just gave the AI access to his PC. 23,000+ predictions, all 5 and 15-min BTC. 59% win rate, profit = $650k in a month and a half. his profile: he was afk since Jan 9th, but after yesterday's Claude update, he came back, launched a new bot.. what's happened? already printing again: +$4,000 in 2 hours. it's not about luck, it's about using the right resources. u can do the same. > install Claude > install all MCP plugins using my guide > give it access to your PC > say "trade BTC on Polymarket" > profit

111,084 görüntüleme

Videos

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it's f*cking gold Unity just opened their game engines to Claude Code 15 github repos that turn Opus 5.5 into a full game studio: RUN THE WHOLE STUDIO 01. Claude-Code-Game-Studios: -> 49 agents from creative director to QA tester, all in one Claude Code session BUILD IN UNREAL ENGINE 02. UnrealClaude: -> Claude Code docked in the Unreal Editor, 20+ tools for actors, Blueprints and levels 03. Unreal_mcp: -> your agent spawns actors, imports assets and launches play sessions in Unreal 04. VibeUE: -> rides Unreal's own MCP, fixes frame rate drops and sculpts landscapes 05. unreal-engine-skills: -> 31 skills for Unreal C++, every API checked against the 5.8 source 06. UnrealGenAISupport: -> Claude, GPT and Gemini inside your game, even NPCs that run as agents 07. Audio2Face-3D by NVIDIA: -> a voice line in, lip-sync and facial animation out, with a UE5 plugin UNITY AND GODOT 08. Unity-MCP: -> debugs your project, builds mechanics, and keeps working inside your compiled game 09. ml-agents by Unity: -> train NPCs that learn by playing, with reinforcement learning and self-play 10. godot-mcp: -> builds scenes, runs your game in debug mode and reads the errors back ART AND SOUND 11. CHORD by Ubisoft: -> one texture image in, base color, normal, height, roughness and metalness maps out 12. ACE-Step 1.5: -> a soundtrack for your game, under 10 seconds a song on an RTX 3090 13. HunyuanVideo-Foley by Tencent: -> drop in a gameplay clip, get sound effects synced to what's on screen WORLDS THAT GENERATE AS YOU PLAY 14. Hunyuan-GameCraft by Tencent: -> one image plus WASD in, playable game video out, trained on 100+ AAA games 15. Matrix-Game by Skywork: -> a real-time world you can walk through, and it remembers where you've been every department of a game studio, one link each. should i write the full guide to building an Unreal game with Claude?

Mnimiy

275,350 görüntüleme • 15 gün önce

Mnilax's profile picture

is it legal? NVIDIA and Microsoft just open-sourced the pieces of a full 3D studio for Opus 5.5 15 github repos, sorted by what you want to make: GENERATE 3D ASSETS 01. TRELLIS.2 by Microsoft: -> one image in, a fully textured 3D asset out, about 3 seconds on an H100 02. Hunyuan3D-2.1 by Tencent: -> production-ready 3D assets with PBR textures 03. stable-fast-3d by Stability AI: -> one photo to a clean UV-unwrapped mesh, built for speed 04. meshy-mcp-server by Meshy: -> text or image to 3D, then remesh, retexture, rig and animate from your agent BUILD SCENES AND WORLDS 05. mcp-for-blender: -> prompt-driven modeling, scene building and edits in a live Blender 06. HY-World-2.0 by Tencent: -> text or a single image to a navigable 3D world 07. supersplat by PlayCanvas: -> inspect, edit, optimize and publish 3D Gaussian splats in the browser 08. kit-usd-agents by NVIDIA: -> edit Omniverse USD scenes in plain English, plus MCP servers for Kit and Isaac Sim MAKE A GAME 09. unity-mcp: -> run the Unity Editor in plain English: scenes, C# scripts, assets, tests, builds 10. godot-ai: -> 46 tools for a live Godot editor: scenes, scripts, signals, UI, particles 11. unreal-engine-mcp: -> drive a live Unreal Editor: actors, world building, Blueprints 3D ON THE WEB 12. editor-mcp-server by PlayCanvas: -> your agent builds PlayCanvas scenes and checks they actually run 13. three.js: -> the JavaScript 3D library itself, 115k stars on GitHub 14. react-three-fiber: -> build three.js scenes as reusable React components 15. threejs-skills: -> 10 three.js skills for Claude Code, from shaders to post-processing a full 3D pipeline, and every piece of it lives on github

Mnimiy

216,551 görüntüleme • 16 gün önce

Mnilax's profile picture

claude bot made $700,000 in a month for its owner. thanks to one file. > $42,921 today > $160,086 past week > $692,922 past month everyone writes claude motivational speeches: - "be a senior engineer" - "think step by step" - "be careful" doesn't work - claude already knows all that. what's missing is a CLAUDE.md like this guy's: ## Project high-frequency arbitrage on polymarket btc + eth 5-min and 15-min markets. dual-entry strategy. fixed risk, fixed profit target. ## Strategy: DUAL mode ## Mode A: high-confidence (60% of capital) - enter at 50-70c when poly_implied agrees with spot trend - target +50-100% per trade (~$6k profit) - size: $4,000-$8,000 per position ## Mode B: tail bets (40% of capital) - enter at 3-25c when own model says 35%+ probability - target +200-1300% per trade - size: $400-$1,800 per position ## IMPORTANT IMPORTANT: hold all positions to resolution. NO early exit IMPORTANT: skip if same market hit our books in last 60s IMPORTANT: cap daily risk at $50,000. hard stop ## Rules - NEVER exit before market resolution - NEVER trade on news (CPI, FOMC, ETF decisions) - NEVER size > 8% of bankroll on single position - skip first 60 sec of any 5-min market (illiquid) - pause 5 min after any $100+ BTC move ## Out of scope - never touch the wallet. read-only access - do not chase: skip if same market touched within 60s one rule = one mistake claude won't make again. each of his trades, around $6,000 profit. how? because that's what's written in CLAUDE.md: "target ~$6K per trade". not more, not less. > the system doesn't get nervous, doesn't chase, doesn't wait for a better price. > sees edge ≥ 4c and enters. > sees a tail 3c with own probability 35% - enters. > waits for resolution. > takes profit. > moves to next market. 29,596 times. his profile: this is the difference between "user of claude" and "operator of claude". the first writes wishes. the second writes technical specs. don't waste your time, level up your claude before it's too late.

Mnimiy

88,856 görüntüleme • 6 ay önce