
Neo Te Aika ♪
@neoteaika • 1,336 subscribers
Creating @neoteaika_gloo, @xenotomb. New Wave artist, gamedev + w/ @DigitalLandmine. Composing for a mech-sim ▬... Prev: https://t.co/td1na5i0WZ + all that Halo stuff.
Shorts
Videos

...marines can't fire their assault rifle when the 60 round skull is on
Neo Te Aika ♪27,871 Aufrufe • vor 1 Monat

that new #Halo trailer sounds reminiscent of my own original independent motif I wrote intentionally in a different key from normal Halo (d dorian instead of e dorian) for my projects The context of the music is also for "prequel/untold" content in a similar way too ???
Neo Te Aika ♪ → ɴᴢɢᴅᴄ ²⁰²⁶42,884 Aufrufe • vor 3 Monaten

so this truth & recon / under cover of night trigger seems to have picked up strange discourse for behaviour i thought was generally agreed as consistent, and the new Halo release has directly changed the music cue, which I can show directly by viewing the original mission data: I checked through to confirm, because Ren here is correct, and it's in line with what I always thought, the game awaits you to either walk into a trigger box or kill any of the designated enemies near the gun turret, either of these will trigger the music cue. Here's a run down of the specific script, the squad AI placements in question, the trigger volume, and a gameplay example. You can see from the gameplay, the AI does not care if the player has been spotted when calculating when to play the music, doesn't even matter if your marine buddies go up. It might be possible in some cases to skip the cue triggering, which can happen (unintended) for a number of reasons, but it's designed directly in the mission that it plays on command by continuing on foot, or eliminating specific AI encounters - whichever happens first. continued in a second post - 1/2
Neo Te Aika ♪13,220 Aufrufe • vor 1 Monat
Keine weiteren Inhalte verfügbar