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𝙉𝙄𝙆𝙁𝙊𝙍

@Nikfor_9,056 subscribers

Gaming content | PC, Nintendo, PlayStation | 🇬🇷🇬🇪🇩🇪

Shorts

Resident Evil Requiem is exactly why I game on PC. Path Tracing is the real deal, and when your rig can handle it, the beauty is unreal. Have you tried Path Tracing in any game yet?

Resident Evil Requiem is exactly why I game on PC. Path Tracing is the real deal, and when your rig can handle it, the beauty is unreal. Have you tried Path Tracing in any game yet?

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Tomorrow the reviews drop for one of my most anticipated games of the year: Crimson Desert. I’m starting a new format where I predict a game’s final verdict before the embargo lifts. Here’s my scorecard. Predicted Positives ✅ > Huge variety and strong open‑world design > Top‑tier visuals with surprisingly smooth performance > Exploration that constantly rewards curiosity > Minimal bugs at launch > Systems that connect well and feel thoughtfully built > A stylish combat system that keeps fights exciting from start to finish > A diverse lineup of bosses that push the combat to its best moments Predicted Negatives ❌ > Storyline lands somewhere in the middle > Characters aren’t especially memorable > Some puzzle design may frustrate players (yellow painting… where are you /s) > Trying to do everything makes the lore feel unfocused Final Metacritic Score Prediction: 88 🦾

Tomorrow the reviews drop for one of my most anticipated games of the year: Crimson Desert. I’m starting a new format where I predict a game’s final verdict before the embargo lifts. Here’s my scorecard. Predicted Positives ✅ > Huge variety and strong open‑world design > Top‑tier visuals with surprisingly smooth performance > Exploration that constantly rewards curiosity > Minimal bugs at launch > Systems that connect well and feel thoughtfully built > A stylish combat system that keeps fights exciting from start to finish > A diverse lineup of bosses that push the combat to its best moments Predicted Negatives ❌ > Storyline lands somewhere in the middle > Characters aren’t especially memorable > Some puzzle design may frustrate players (yellow painting… where are you /s) > Trying to do everything makes the lore feel unfocused Final Metacritic Score Prediction: 88 🦾

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Well, since it’s heavily rumored that Playstation will keep single-player games like Ghost of Yotei on PS5 and won’t bring them to PC anymore, that’s the perfect excuse to continue and finish it on the PS5 Pro. So be honest… do exclusives actually matter to you?

Well, since it’s heavily rumored that Playstation will keep single-player games like Ghost of Yotei on PS5 and won’t bring them to PC anymore, that’s the perfect excuse to continue and finish it on the PS5 Pro. So be honest… do exclusives actually matter to you?

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My spoiler free thoughts on Saros so far: I’m definitely finishing this way faster than Returnal. I’m almost at 10 hours now, and if tomorrow goes well, I might actually wrap it up. The game is clearly more approachable, especially if you already understand this style of gameplay. That doesn’t mean it’s “easy”. There’s still plenty of challenge, and the boss fights and the whole gameplay loop have been really good so far. It’s just not the same level of punishment as Returnal, where one death could wipe basically everything and make a whole run feel wasted if you didn’t beat the biome boss. The game looks incredible, and the haptic feedback is on point again. Housemarque really knows how to get the most out of the DualSense and make every action feel great. The atmosphere also deserves a mention. The way the environments, sound design, and pacing come together makes every area feel alive. It’s not just pretty visuals, it’s the whole vibe of the world pulling you in. I’ll admit I would’ve loved the difficulty to match Returnal, but I get why they toned it down. A huge percentage of players didn’t even beat the first boss in Returnal, and Saros gives you ways to adjust the experience. You can push it harder or make it more forgiving depending on how you want to play. It’s also the type of game where the quality genuinely matches the price. You can feel the production value everywhere. And without going into spoilers, the story has my attention. It’s not something spectacular, but it’s engaging enough that I actually care about what’s happening, which rarely happens for me in games. I’m genuinely glad I picked it up. I had a great time today and didn’t even notice the hours passing. If you were interested in Returnal but bounced off the difficulty, or you always wanted to finish it but couldn’t, Saros is absolutely worth trying. The boss fights and the gameplay so far have been really good.

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