
Niles Sankey
@NilesSankey • 12,992 subscribers
Solo GameDev ⚡️ THE RAZORFORM: https://t.co/JPQRZvcBUK Was once designer at old-school Monolith/Bungie (before they died)
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A "Dynamic Time of Day" skull would have been neat, honestly. UE5's features makes this relatively easy. I plan on doing this in my game 'The Razorform', although I can also change the weather. Here's an (in editor) clip of quick transitions for time of day and weather.
Niles Sankey10,820 次观看 • 2 个月前
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