
Ninta(ニンタ) Art&Live2D (Vgen comm ⭕July~)
@ninta_Mk3 • 2,255 subscribers
■Speak EN/JP Art & Live2D ■VGEN▶️https://t.co/pLwipJczHx ■ご依頼HP(webで動くLive2Dサンプルあり)https://t.co/71kVMBCAwb ■VT https://t.co/GeAlEDV0o5 ■he/him
Videos

🔴VTube Studio Tips! #VTuber How to set up Simple Lipsync in VTube Studio! Camera tracking fails when you look away, but Voice Lipsync works perfectly. Here is how to set it up in VTube Studio! 1. Open the Settings (gear icon) and find Microphone settings. 2. Turn on “Use microphone” and select your mic. 3. Go to the Model Settings (person icon). 4. Find MouthForm and set input to VoiceFrequency. 5. Find MouthOpen and set input to VoiceVolume. Now your model reacts to your voice without glitching! #NintaLive2DTutorial More tutorials in my channel🔽🔽🔽
Ninta(ニンタ) Art&Live2D (Vgen comm ⭕July~)115,568 Aufrufe • vor 3 Monaten

Tips: Inverted Hull Method #Live2D You can create an anime-style outline with a few simple steps. Here's how: 1. Open your paint tool and select the hair parts. Select the hair lineart and register it as the selected area. Select the hair base layer and erase the color from the selected parts. 2. Next, fill the inside with a dark color and move the lineart behind the base hair layer Repeat the same steps for the other bang strands. After adjusting the layer order, Place all hull lineart layers behind all base hair layers. 3. Export the PSD to Live2D and rig the hair motions. The result looks just like anime! Sound video⬇️
Ninta(ニンタ) Art&Live2D (Vgen comm)80,105 Aufrufe • vor 5 Monaten

🟠The secret to seamless Face shading is NOT clipping!!! #Live2D Clipping Shade creates weird lines along the face. Want to get rid of them? You can create perfectly smooth transitions with this new method! The secret is the layer order. 1. Arrange your layers like this: Cast Shadow, Face Shade, Face Base, and then Lineart. Keep the shade textures under the Face Base. By sliding the base, you can control the shading angles naturally. 2. In Live2D, duplicate the lineart. Clip one to the neck, and Invert-Clip the other to the neck. 3. Keyframe the inverted line's opacity when the character turns. Now, the shadows merge seamlessly—no more weird clipping lines! #NintaLive2DTutorialsYou More Live2D and Art Tutorials⬇ ⬇
Ninta(ニンタ) Art&Live2D (Vgen comm)30,003 Aufrufe • vor 3 Monaten

Live2D Graphic Equalizer #VTuber I implemented a graphic equalizer reacting to your Voice! VTube Studio has an advanced Lipsync feature that detects voice phonemes and outputs to the VTuber model! I used Advanced following Lipsync input parameters. It's not too complicated, and we can apply these phoneme params to many unique VTuber outputs, so I recommend you use these features!!!! Advanced Lipsync-related params. Silence VoiceVolume VoiceA VoiceI VoiceU VoiceO More Showcase🔽🔽🔽
Ninta(ニンタ) Art&Live2D (Vgen comm)19,950 Aufrufe • vor 3 Monaten

🟠How to rig fluffy Animal ear jiggles! #Live2D Now, I'll explain how to make fluffy ears in 3 simple steps! Here is how: 1 First, set up deformers and textures hierarchy like this diagram. (Red = Rotation, Green = Warp) Pause to check! Ear textures are only three parts. 2 Next, assign parameters’ keyframes to deformers and textures. The deformers 01 and 02 are assigned to the entire ear motions, and the other elements are assigned to detailed motions 3 Then, open physics settings, and adjust the inputs, outputs, and pendulums for that perfect bounce! Now, the ear becomes fluffy and bouncy #NintaLive2DTutorials You can download .mco3 files and watch more tutorials⬇⬇⬇
Ninta(ニンタ) Art&Live2D (Vgen comm)13,034 Aufrufe • vor 4 Monaten

#Live2D Cubism 5.3 New Double Clipping By Offscreen+ Alpha blend: Atop nests I applied Offscreen and Alpha Blend Atop to the folders (parts) to create double clipping. The eye rendering textures are clipped to Sclare and Iris_Base. I achieved double clipping without using the traditional inverted mask method! If I increase the nesting structure, I can do triple clipping. Illustrators who clip shadows onto irises might find this handy. I've diagrammed the nesting structure of the folders. Do you think it makes sense?
Ninta(ニンタ) Art&Live2D (Vgen comm Open)11,394 Aufrufe • vor 4 Monaten

Live2D Animation Tips: Parameter Controller Tool! Here is how: In Animation mode, Click Parameter Controller Tools. Assign a controller to the target ArtMesh and register its parameters. Next, assign a controller to the tracker ArtMesh (which tracks the target) and register its parameters. Select the controller as the target. Now, dragging the target controller, the tracker follows instantly. #live2dtutorial sound video⬇️
Ninta(ニンタ) Art&Live2D (Vgen comm Open)13,860 Aufrufe • vor 6 Monaten

Live2D tips: Mirror paste features! Do you use the mirror paste function? With this function, you can immediately copy and flip the blendshape parameters for the eyes! Many people think flipping blendshapes is difficult, but I will solve that problem! First, select both eye deformers and copy the eye deformations using [Ctrl+Shift+C]. Select "Paste Form Special" in the Parameters palette. Select the "Warp Deformer" tab and check "Invert coordinates". Next, move the keyframe to the opposite side and paste it using [Ctrl+Shift+Z]. The mirror paste is now complete!!! It's so easy! Voice video🔽🔽🔽 #Live2D
Ninta(ニンタ) Art&Live2D (Vgen comm)12,372 Aufrufe • vor 6 Monaten
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