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TEKKEN 8 | HEAT CAMERA ALTERATION | MOD I don't think playing with the in game camera is inherently bad but when it's done with a sudden cutaway jump cut approach it's jarring. By panning the camera smoothly you can achieve the dramatic effect without the eye fatigue. Thoughts?
OVERFLOW93,607 次观看 • 3 个月前

STEVE | CLINCH ADDITIONS | MOD In T8 Steve got a clinch that's super cool but under utilized. I've given him the ability to use it without heat under certain circumstances. b1+3, successful parry 2 - You can forfeit guaranteed damage with 1 and go for a mixup attempt. I expect this won't be used as often as the other new addition. DCK 1+2, 1+2, 1+2 - On hit he will transition into the clinch automatically. As this string is safe up until the final hit this could be a great option to throw out every now and again. I don't feel like any of these clinch entries are broken but they add some more flavor to Steve's overall kit.
OVERFLOW12,104 次观看 • 1 个月前

FAHKUMRAM | DF2, 3 STAPLE COMBO | TEKKEN 8 This combo isn't the absolute highest damage but you sacrifice almost nothing to have a reliable combo even if it looks super technical. This doesn't work on bears. df2, 3 SSR (wait until the body is starting to fall back or completely hits the ground. You have a giant window to confirm this so take your time.) df3~4 (bluespark) f3, 2, 4 (microdash, timing isn't super strict) 3, 4~3 dash db4 2, 3 or ff df1, 4 #fahkumram #tekken8
OVERFLOW15,790 次观看 • 11 个月前
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