
Panos Karabelas
@panoskarabelas • 5,087 subscribers
Creator of Spartan Engine | Podcast Host | Coder @ BeamNG Ex-AMD, Codemasters, Sony
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After my performance optimisations I hit a wall of memory. I could have strayed into streaming or mesh shaders, but first I chose to tame the beast within. I went from 64 million to 256 million grass blades while VRAM dropped from 10 GB to 5.4 GB by shrinking my instance format from 64 bytes to 10 bytes. The how is in the comments. More soon, friends.
Panos Karabelas298,384 views • 9 months ago

I’m excited to share that I’ve just joined BeamNG! I’ll be working on pretty much anything needed around the engine. I have so many cool ideas I can’t wait to bring to life and hopefully you’ll be able to enjoy them soon on Steam. The best part is this is a flexible role which was key for me. It lets me allocate my time to maximize output, pay the bills, and keep delivering Spartan Engine updates and importantly podcast episodes. The situation is ideal and I’m very happy about the awesome things that lie ahead. Keep an eye out friends.
Panos Karabelas39,170 views • 8 months ago

Millions of flowers now live happy lives in the forest in red, blue, and yellow. The wind is more organic after moving to a high quality Perlin texture. Water rendering glitches have been fixed and the geometry passes have been optimised. All of it forms a solid foundation for what follows. More soon, friends.
Panos Karabelas35,880 views • 8 months ago
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