Papachin/怕怕's banner
Papachin/怕怕's profile picture

Papachin/怕怕

@Papapa_chin7,983 subscribers

real/Visual designer,ffxiv / SAM main Keen on making some games VFX recently from China.

Shorts

ATK buff & Healing & DEF buff😆

ATK buff & Healing & DEF buff😆

92,868 Aufrufe

"How to make FFXIV like an ACT game!"😆😆😆#DRK #sneakpeek

"How to make FFXIV like an ACT game!"😆😆😆#DRK #sneakpeek

157,828 Aufrufe

Job Gauge part1~😄 Btw,I'd also like to apologize. It didnt be released at Christmas as planned😭. Since need wait for plugin updates after patch update, so the progress is delayed.🥲

Job Gauge part1~😄 Btw,I'd also like to apologize. It didnt be released at Christmas as planned😭. Since need wait for plugin updates after patch update, so the progress is delayed.🥲

46,201 Aufrufe

Something is necessary.😏

Something is necessary.😏

66,477 Aufrufe

I can't believe I actually made THIS!😱😱😱

I can't believe I actually made THIS!😱😱😱

32,025 Aufrufe

some BRD stuff✨(WIP)

some BRD stuff✨(WIP)

52,500 Aufrufe

MOTIVATED!😈

MOTIVATED!😈

64,331 Aufrufe

#THEPRIMALS #UtopiaFesti2025 experienced the moment of “time-stop” again😆

#THEPRIMALS #UtopiaFesti2025 experienced the moment of “time-stop” again😆

44,560 Aufrufe

next...🤧(Working for several consecutive days has made me catch a cold again.)

next...🤧(Working for several consecutive days has made me catch a cold again.)

40,467 Aufrufe

The original Nidhogg looked kind of soft and mushy, and the whole model appeared to be a all red mess. So, I added some sense of power and a higher contrast material.😆

The original Nidhogg looked kind of soft and mushy, and the whole model appeared to be a all red mess. So, I added some sense of power and a higher contrast material.😆

32,167 Aufrufe

#DRK Although I think I need a rest, it's really hard to resist when an idea pops into my head...

#DRK Although I think I need a rest, it's really hard to resist when an idea pops into my head...

31,559 Aufrufe

Since I have cleared M5S-M8S,time to wake up😝

Since I have cleared M5S-M8S,time to wake up😝

23,397 Aufrufe

some little modification😆

some little modification😆

22,794 Aufrufe

WHM need more crystal💍☺️

WHM need more crystal💍☺️

21,822 Aufrufe

some othersBRD stuff🎯(WIP)

some othersBRD stuff🎯(WIP)

25,125 Aufrufe

some laser🫣

some laser🫣

11,200 Aufrufe

Vergil need more Devil Power!😈 (this maybe the last sneak peak before formally release~)

Vergil need more Devil Power!😈 (this maybe the last sneak peak before formally release~)

13,727 Aufrufe

Videos

Papapa_chin's profile picture

Enjoying the music~🎵🎶

Papachin/怕怕

26,965 Aufrufe • vor 5 Monaten

Papapa_chin's profile picture

🌟Classic WhiteMage skill pack-DT edition has released! 📼Full Video: ⬇️Download via kofi: ⬇️Download via XMA: v3.0.0: ◆New Skill Effects Added:【Glare IV】【Regen】 ◆Old Version Remade & Upgraded:【Glare III】【Dia】【Assize】【Afflatus Misery】【Cure III】 ◆Detail Adjustments for Adaptation:【Tetragrammaton】 The design inspiration for the VFX in this update of the classic White Mage 7.0 still adheres to the theme I originally established for the White Mage: — "Crystal." Since the White Mage can use Earth Mage and later evolved into a light-based Shining Mage, I felt that crystal was the perfect element to combine both earth and light attributes. Thus, most of the effects in this update incorporate crystal elements. Additionally, although White Mages are actually proficient in multiple attributes—light, water, wind, and earth—the water, wind, and earth elemental magics have gradually been forgotten. To return to this setting, I created multi-attribute versions for both Glare III and Assize, and this time, I also added a randomly triggered element to alleviate the monotony of the healer’s primary rotation having only one skill. Healing skills such as Regen and Cure III also incorporate imagery of "water"—the source of life. For the design of Dia, based on its name(mainly from CN translated name), I conceptualized it as "diamond-like radiance from the sky." As for Afflatus Misery, it retains the floral element because lilies, as the White Mage’s healing resource, symbolize healing allies’ pain and suffering. The crystalline spikes emerging from the flowers represent the crystallization of that suffering. May you enjoy it as always~

Papachin/怕怕

29,440 Aufrufe • vor 9 Monaten

Keine weiteren Inhalte verfügbar