✦ Product Designer ✦ Building @thewaterclay ✦ Design Partner for AI, Fintech & Healthcare companies https://t.co/CdmP0WwZ72
Shorts
ASCII cards
75,526 次观看
ASCII cards
252,655 次观看
Dither + ASCII + Motion =
141,478 次观看
Animated Cards? Nahh... We do 3D animated cards. Taste matters.
78,495 次观看
Web ASCII section
57,277 次观看
ASCII/Dither with Particle UI, representing Brain waves. Card on the right are Gamma wave (30–100 Hz) state, with high-end Beta waves (12–30 Hz) mixed in. Combined its rhythmic, synchronized electrical impulses generated by millions of neurons communicating simultaneously.
32,876 次观看
This is how you make a section transition effect using Figma & Framer. Tutorial.
95,316 次观看
Gradient experiment in Paper and I genuinely cannot stop
51,379 次观看
This is how you can make a shape vector illustration effect using figma & heatmap effect in Paper. Tutorial.
65,912 次观看
Dither website
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This is how you make a 3d card hover effect in Framer. Tutorial.
34,506 次观看
This is how you can create a super viral 3D vector effect which makes few people question their existence. Built in Paper. Tutorial.
56,241 次观看
Branding for a Fitness and Healthcare brand
21,362 次观看
Design is everywhere. Imitating the hip fiber structure in a digital format through Dither.
17,126 次观看
This is how you can make a button motion animation using components in Framer. Tutorial.
23,964 次观看
ASCII + Dither Section
13,301 次观看
ASCII Section
23,643 次观看
1. Spatial Constraints & Magnitude: K(u) = A₁ * cos(u / λ₁) E(v) = (v / λ₂) - δ_offset Distance Driver: D(u,v) = √( K(u)² + E(v)² ) 2. Pulsation Kinematics: Q(u,v,t) = αsin(2K) + (β/K) + sin(v/λ₃) * K * [γ + εsin(ω₁E - ω₂D + ω₃t)] ↳ The (β/K) term creates the asymptotic stretch of the tentacles, while the nested sine waves act as a damped harmonic oscillator for the contraction of the bell. pause - push - pause - push (action) 3. Polar-to-Cartesian Mapping Rotational Phase: θ(u,v,t) = D(u,v) - t X(u,v,t) = Q * cos(θ) * S_x + C_x Y(u,v,t) = Q * sin(θ) + S_y * D - C_y 4. Particle Sizing Filter: Radius = K(u)² > τ ? 2 : 1 Alpha-Blended Buffer: C_final = (1 - ρ) * C_new + ρ * C_buffer (u,v = particle indices, t = continuous time, ρ = retention rate for trails)