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Ebbtide

@ProjectAliveDev • 6,684 subscribers

3D pixel-art zombie survival RTS. Command squads or take control. Wishlist: https://t.co/ZgJRpo52mu Discord: https://t.co/GHiFc4w5IJ

Shorts

The horde brought numbers. I brought artillery. (I brought a few extra guns for this demonstration.) Introducing the M777 howitzer in Ebbtide. From single shots to MRSI (Multiple Round Simultaneous Impact), with multiple shells timed to land together. Should each 155mm shell hit harder? Early development footage from Ebbtide. #indiedev #gamedev

The horde brought numbers. I brought artillery. (I brought a few extra guns for this demonstration.) Introducing the M777 howitzer in Ebbtide. From single shots to MRSI (Multiple Round Simultaneous Impact), with multiple shells timed to land together. Should each 155mm shell hit harder? Early development footage from Ebbtide. #indiedev #gamedev

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Videos

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I’m excited to finally show you Ebbtide’s operations map. If you’ve been wondering how far the battlefield extends, every battle you’ve seen so far has taken place in and around Los Angeles. The tutorial and Chapter 1 are being built around a fighting retreat across LA, holding successive positions as you fall back toward the Port of Los Angeles. I visited LA a few years ago and practically lived in GTA V. I already knew it was huge, but researching this battlefield made me appreciate its scale all over again. The map covers part of the wider LA metropolitan area. Sorry, Anaheim. I had to draw the line somewhere. These three videos show how commands on the operations map connect to the battlefield: 1. Naval and air support — issue orders to ships, call in fighter support, and follow the aircraft through their flight, turns and attacks. 2. Helicopters — direct an Apache from the map, then dive down to follow its flight over the city. 3. Ground forces — inspect the horde, give your armored units movement orders, and follow the fighting through the streets. When the ammunition runs out, the main gun can no longer fire. It needs resupply. The city is still a work in progress. I’m planning more operations and encounters to fill out the map, along with landmarks to make its different areas more recognizable. I’m also working to minimize loading interruptions when moving between the map and the battlefield. Keeping close-up detail across an area this large is another challenge I’m continuing to work on. What do you think of the operations map so far? Early development footage. #indiedev #gamedev

Ebbtide

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